<plugin class="BSDT" author="Grimdoomer" version="0.99" headersize="32">
  <float name="Max Vitality" offset="0" visible="True" />
  <tag name="Effect" offset="4" visible="True" />
  <id name="Effect" offset="8" visible="True" />
  <tag name="Sound" offset="12" visible="True" />
  <id name="Sound" offset="16" visible="True" />
  <struct name="Particle Systems" offset="20" visible="true" size="56" label="">
    <tag name="Particle" offset="0" visible="True" />
    <id name="Particle" offset="4" visible="True" />
    <short name="Location" offset="8" visible="True" />
    <enum16 name="Coordinate System" offset="10" visible="True">
      <option name="World" value="0" />
      <option name="Local" value="1" />
      <option name="Parent" value="2" />
    </enum16>
    <enum16 name="Environment" offset="12" visible="True">
      <option name="Any_Environment" value="0" />
      <option name="Air_Only" value="1" />
      <option name="Water_Only" value="2" />
      <option name="Space_Only" value="3" />
    </enum16>
    <enum16 name="Disposition" offset="14" visible="True">
      <option name="Either_Mode" value="0" />
      <option name="Violent_Mode_Only" value="1" />
      <option name="NonViolent_Mode_Only" value="2" />
    </enum16>
    <enum16 name="Camera Mode" offset="16" visible="True">
      <option name="Independant_Of_Camera_Mode" value="0" />
      <option name="Only_In_1st_Person" value="1" />
      <option name="Only_In_3rd_Person" value="2" />
      <option name="Both_1st_And_3rd" value="3" />
    </enum16>
    <short name="Sort Bias" offset="18" visible="True" />
    <bitmask32 name="Flags" offset="20" visible="True">
      <option name="Glow" value="0" />
      <option name="Cinematics" value="1" />
      <option name="Looping_Particle" value="2" />
      <option name="Disabled_For_Debugging" value="3" />
      <option name="Inherit_Effect_Velocity" value="4" />
      <option name="Don't_Render_System" value="5" />
      <option name="Render_When_Zoomed" value="6" />
      <option name="Spread_Between_Ticks" value="7" />
      <option name="Persistent_Particle" value="8" />
      <option name="Expensive_Visibility" value="9" />
    </bitmask32>
    <unused offset="24" size="4" />
    <float name="LOD In Distance" offset="28" visible="True" />
    <float name="LOD Feather In Delta" offset="32" visible="True" />
    <float name="LOD Out Distance" offset="36" visible="True" />
    <float name="LOD Feather Out Delta" offset="40" visible="True" />
    <unused offset="44" size="4" />
    <struct name="Emitters" offset="48" visible="true" size="184" label="">
      <tag name="Particle_Physics" offset="0" visible="True" />
      <id name="Particle_Physics" offset="4" visible="True" />
      <enum32 name="Output Modifier" offset="8" visible="True">
        <option name="" value="0" />
        <option name="Plus" value="1" />
        <option name="Times" value="2" />
      </enum32>
      <enum32 name="Output Modifier" offset="12" visible="True">
        <option name="Particle_Age" value="0" />
        <option name="Particle_Emit_Time" value="1" />
        <option name="Particle_Random_1" value="2" />
        <option name="Particle_Random_2" value="3" />
        <option name="Emitter_Age" value="4" />
        <option name="Emitter_Random_1" value="5" />
        <option name="Emitter_Random_2" value="6" />
        <option name="System_LOD" value="7" />
        <option name="Game_Time" value="8" />
        <option name="Effect_A_Scale" value="9" />
        <option name="Effect_B_Scale" value="10" />
        <option name="Particle_Rotation" value="11" />
        <option name="Explosion_Animation" value="12" />
        <option name="Explosion_Rotation" value="13" />
        <option name="Particle_Random_3" value="14" />
        <option name="Particle_Random_4" value="15" />
        <option name="Location_Random" value="16" />
      </enum32>
      <struct name="Particle Emission Rate" offset="16" visible="true" size="1" label="">
        <byte name="Data" offset="0" visible="True" />
      </struct>
      <enum32 name="Output Modifier" offset="24" visible="True">
        <option name="" value="0" />
        <option name="Plus" value="1" />
        <option name="Times" value="2" />
      </enum32>
      <enum32 name="Output Modifier" offset="28" visible="True">
        <option name="Particle_Age" value="0" />
        <option name="Particle_Emit_Time" value="1" />
        <option name="Particle_Random_1" value="2" />
        <option name="Particle_Random_2" value="3" />
        <option name="Emitter_Age" value="4" />
        <option name="Emitter_Random_1" value="5" />
        <option name="Emitter_Random_2" value="6" />
        <option name="System_LOD" value="7" />
        <option name="Game_Time" value="8" />
        <option name="Effect_A_Scale" value="9" />
        <option name="Effect_B_Scale" value="10" />
        <option name="Particle_Rotation" value="11" />
        <option name="Explosion_Animation" value="12" />
        <option name="Explosion_Rotation" value="13" />
        <option name="Particle_Random_3" value="14" />
        <option name="Particle_Random_4" value="15" />
        <option name="Location_Random" value="16" />
      </enum32>
      <struct name="Particle Lifespan (sec)" offset="32" visible="true" size="1" label="">
        <byte name="Data" offset="0" visible="True" />
      </struct>
      <enum32 name="Output Modifier" offset="40" visible="True">
        <option name="" value="0" />
        <option name="Plus" value="1" />
        <option name="Times" value="2" />
      </enum32>
      <enum32 name="Output Modifier" offset="44" visible="True">
        <option name="Particle_Age" value="0" />
        <option name="Particle_Emit_Time" value="1" />
        <option name="Particle_Random_1" value="2" />
        <option name="Particle_Random_2" value="3" />
        <option name="Emitter_Age" value="4" />
        <option name="Emitter_Random_1" value="5" />
        <option name="Emitter_Random_2" value="6" />
        <option name="System_LOD" value="7" />
        <option name="Game_Time" value="8" />
        <option name="Effect_A_Scale" value="9" />
        <option name="Effect_B_Scale" value="10" />
        <option name="Particle_Rotation" value="11" />
        <option name="Explosion_Animation" value="12" />
        <option name="Explosion_Rotation" value="13" />
        <option name="Particle_Random_3" value="14" />
        <option name="Particle_Random_4" value="15" />
        <option name="Location_Random" value="16" />
      </enum32>
      <struct name="Particle Velocity (World Units Per Sec)" offset="48" visible="true" size="1" label="">
        <byte name="Data" offset="0" visible="True" />
      </struct>
      <enum32 name="Output Modifier" offset="56" visible="True">
        <option name="" value="0" />
        <option name="Plus" value="1" />
        <option name="Times" value="2" />
      </enum32>
      <enum32 name="Output Modifier" offset="60" visible="True">
        <option name="Particle_Age" value="0" />
        <option name="Particle_Emit_Time" value="1" />
        <option name="Particle_Random_1" value="2" />
        <option name="Particle_Random_2" value="3" />
        <option name="Emitter_Age" value="4" />
        <option name="Emitter_Random_1" value="5" />
        <option name="Emitter_Random_2" value="6" />
        <option name="System_LOD" value="7" />
        <option name="Game_Time" value="8" />
        <option name="Effect_A_Scale" value="9" />
        <option name="Effect_B_Scale" value="10" />
        <option name="Particle_Rotation" value="11" />
        <option name="Explosion_Animation" value="12" />
        <option name="Explosion_Rotation" value="13" />
        <option name="Particle_Random_3" value="14" />
        <option name="Particle_Random_4" value="15" />
        <option name="Location_Random" value="16" />
      </enum32>
      <struct name="Particle Angular Velocity (Degrees Per Sec)" offset="64" visible="true" size="1" label="">
        <byte name="Data" offset="0" visible="True" />
      </struct>
      <enum32 name="Output Modifier" offset="72" visible="True">
        <option name="" value="0" />
        <option name="Plus" value="1" />
        <option name="Times" value="2" />
      </enum32>
      <enum32 name="Output Modifier" offset="76" visible="True">
        <option name="Particle_Age" value="0" />
        <option name="Particle_Emit_Time" value="1" />
        <option name="Particle_Random_1" value="2" />
        <option name="Particle_Random_2" value="3" />
        <option name="Emitter_Age" value="4" />
        <option name="Emitter_Random_1" value="5" />
        <option name="Emitter_Random_2" value="6" />
        <option name="System_LOD" value="7" />
        <option name="Game_Time" value="8" />
        <option name="Effect_A_Scale" value="9" />
        <option name="Effect_B_Scale" value="10" />
        <option name="Particle_Rotation" value="11" />
        <option name="Explosion_Animation" value="12" />
        <option name="Explosion_Rotation" value="13" />
        <option name="Particle_Random_3" value="14" />
        <option name="Particle_Random_4" value="15" />
        <option name="Location_Random" value="16" />
      </enum32>
      <struct name="Particle Size (World Units)" offset="80" visible="true" size="1" label="">
        <byte name="Data" offset="0" visible="True" />
      </struct>
      <enum32 name="Output Modifier" offset="88" visible="True">
        <option name="" value="0" />
        <option name="Plus" value="1" />
        <option name="Times" value="2" />
      </enum32>
      <enum32 name="Output Modifier" offset="92" visible="True">
        <option name="Particle_Age" value="0" />
        <option name="Particle_Emit_Time" value="1" />
        <option name="Particle_Random_1" value="2" />
        <option name="Particle_Random_2" value="3" />
        <option name="Emitter_Age" value="4" />
        <option name="Emitter_Random_1" value="5" />
        <option name="Emitter_Random_2" value="6" />
        <option name="System_LOD" value="7" />
        <option name="Game_Time" value="8" />
        <option name="Effect_A_Scale" value="9" />
        <option name="Effect_B_Scale" value="10" />
        <option name="Particle_Rotation" value="11" />
        <option name="Explosion_Animation" value="12" />
        <option name="Explosion_Rotation" value="13" />
        <option name="Particle_Random_3" value="14" />
        <option name="Particle_Random_4" value="15" />
        <option name="Location_Random" value="16" />
      </enum32>
      <struct name="Particle Tint" offset="96" visible="true" size="1" label="">
        <byte name="Data" offset="0" visible="True" />
      </struct>
      <enum32 name="Output Modifier" offset="104" visible="True">
        <option name="" value="0" />
        <option name="Plus" value="1" />
        <option name="Times" value="2" />
      </enum32>
      <enum32 name="Output Modifier" offset="108" visible="True">
        <option name="Particle_Age" value="0" />
        <option name="Particle_Emit_Time" value="1" />
        <option name="Particle_Random_1" value="2" />
        <option name="Particle_Random_2" value="3" />
        <option name="Emitter_Age" value="4" />
        <option name="Emitter_Random_1" value="5" />
        <option name="Emitter_Random_2" value="6" />
        <option name="System_LOD" value="7" />
        <option name="Game_Time" value="8" />
        <option name="Effect_A_Scale" value="9" />
        <option name="Effect_B_Scale" value="10" />
        <option name="Particle_Rotation" value="11" />
        <option name="Explosion_Animation" value="12" />
        <option name="Explosion_Rotation" value="13" />
        <option name="Particle_Random_3" value="14" />
        <option name="Particle_Random_4" value="15" />
        <option name="Location_Random" value="16" />
      </enum32>
      <struct name="Particle Alpha" offset="112" visible="true" size="1" label="">
        <byte name="Data" offset="0" visible="True" />
      </struct>
      <enum32 name="Emission Shape" offset="120" visible="True">
        <option name="Sprayer" value="0" />
        <option name="Disc" value="1" />
        <option name="Globe" value="2" />
        <option name="Implode" value="3" />
        <option name="Tube" value="4" />
        <option name="Halo" value="5" />
        <option name="Impact_Contour" value="6" />
        <option name="Impact_Area" value="7" />
        <option name="Debris" value="8" />
        <option name="Line" value="9" />
      </enum32>
      <enum32 name="Output Modifier" offset="124" visible="True">
        <option name="" value="0" />
        <option name="Plus" value="1" />
        <option name="Times" value="2" />
      </enum32>
      <enum32 name="Output Modifier" offset="128" visible="True">
        <option name="Particle_Age" value="0" />
        <option name="Particle_Emit_Time" value="1" />
        <option name="Particle_Random_1" value="2" />
        <option name="Particle_Random_2" value="3" />
        <option name="Emitter_Age" value="4" />
        <option name="Emitter_Random_1" value="5" />
        <option name="Emitter_Random_2" value="6" />
        <option name="System_LOD" value="7" />
        <option name="Game_Time" value="8" />
        <option name="Effect_A_Scale" value="9" />
        <option name="Effect_B_Scale" value="10" />
        <option name="Particle_Rotation" value="11" />
        <option name="Explosion_Animation" value="12" />
        <option name="Explosion_Rotation" value="13" />
        <option name="Particle_Random_3" value="14" />
        <option name="Particle_Random_4" value="15" />
        <option name="Location_Random" value="16" />
      </enum32>
      <struct name="Emission Radius (World Units)" offset="132" visible="true" size="1" label="">
        <byte name="Data" offset="0" visible="True" />
      </struct>
      <enum32 name="Output Modifier" offset="140" visible="True">
        <option name="" value="0" />
        <option name="Plus" value="1" />
        <option name="Times" value="2" />
      </enum32>
      <enum32 name="Output Modifier" offset="144" visible="True">
        <option name="Particle_Age" value="0" />
        <option name="Particle_Emit_Time" value="1" />
        <option name="Particle_Random_1" value="2" />
        <option name="Particle_Random_2" value="3" />
        <option name="Emitter_Age" value="4" />
        <option name="Emitter_Random_1" value="5" />
        <option name="Emitter_Random_2" value="6" />
        <option name="System_LOD" value="7" />
        <option name="Game_Time" value="8" />
        <option name="Effect_A_Scale" value="9" />
        <option name="Effect_B_Scale" value="10" />
        <option name="Particle_Rotation" value="11" />
        <option name="Explosion_Animation" value="12" />
        <option name="Explosion_Rotation" value="13" />
        <option name="Particle_Random_3" value="14" />
        <option name="Particle_Random_4" value="15" />
        <option name="Location_Random" value="16" />
      </enum32>
      <struct name="Emission Angle (Degrees)" offset="148" visible="true" size="1" label="">
        <byte name="Data" offset="0" visible="True" />
      </struct>
      <float name="Translation Offset X" offset="156" visible="True" />
      <float name="Translation Offset Y" offset="160" visible="True" />
      <float name="Translation Offset Z" offset="164" visible="True" />
      <float name="Relative Direction Yaw" offset="168" visible="True" />
      <float name="Relative Direction Pitch" offset="172" visible="True" />
      <unused offset="176" size="8" />
    </struct>
  </struct>
  <float name="Particle Density" offset="28" visible="True" />
</plugin>
