<plugin class="FPCH" author="Grimdoomer" version="0.99" headersize="80">
  <bitmask32 name="Flags" offset="0" visible="True">
    <option name="Separate_Layer_Depths" value="0" />
    <option name="Sort_Behind_Transparents" value="1" />
  </bitmask32>
  <float name="Movement Rotation Multiplier" offset="4" visible="True" />
  <float name="Movement Strafing Multiplier" offset="8" visible="True" />
  <float name="Movement Zoom Multiplier" offset="12" visible="True" />
  <float name="Noise Map Scale" offset="16" visible="True" />
  <tag name="Noise_Map" offset="20" visible="True" />
  <id name="Noise_Map" offset="24" visible="True" />
  <float name="Noise Vertical Scale Forward" offset="28" visible="True" />
  <float name="Noise Vertical Scale Up" offset="32" visible="True" />
  <float name="Noise Opacity Scale Up" offset="36" visible="True" />
  <float name="Animation Period (sec)" offset="40" visible="True" />
  <float name="Wind Velocity" offset="44" visible="True" />
  <float name="...To" offset="48" visible="True" />
  <float name="Wind Period" offset="52" visible="True" />
  <float name="...To" offset="56" visible="True" />
  <float name="Wind Acceleration Weight" offset="60" visible="True" />
  <float name="Wind Perpendicular Weight" offset="64" visible="True" />
  <float name="Wind Constant Velocity X" offset="68" visible="True" />
  <float name="Wind Constant Velocity Y" offset="72" visible="True" />
  <float name="Wind Constant Velocity Z" offset="76" visible="True" />
</plugin>
