<plugin class="GLDF" author="Grimdoomer" version="0.99" headersize="8">
  <struct name="Light Variables" offset="0" visible="true" size="144" label="">
    <bitmask32 name="Objects Affected" offset="0" visible="True">
      <option name="All" value="0" />
      <option name="Biped" value="1" />
      <option name="Vehicle" value="2" />
      <option name="Weapon" value="3" />
      <option name="Equipment" value="4" />
      <option name="Garbage" value="5" />
      <option name="Projectile" value="6" />
      <option name="Scenery" value="7" />
      <option name="Machine" value="8" />
      <option name="Control" value="9" />
      <option name="Light_Fixture" value="10" />
      <option name="Sound_Scenery" value="11" />
      <option name="Crate" value="12" />
      <option name="Creature" value="13" />
    </bitmask32>
    <float name="Lightmap Brightness Offset" offset="4" visible="True" />
    <float name="Primary Min Lightmap Color R" offset="8" visible="True" />
    <float name="Primary Min Lightmap Color G" offset="12" visible="True" />
    <float name="Primary Min Lightmap Color B" offset="16" visible="True" />
    <float name="Primary Max Lightmap Color R" offset="20" visible="True" />
    <float name="Primary Max Lightmap Color G" offset="24" visible="True" />
    <float name="Primary Max Lightmap Color B" offset="28" visible="True" />
    <float name="Exclusion Angle From Up" offset="32" visible="True" />
    <struct name="Primary Light Function" offset="36" visible="true" size="1" label="">
      <byte name="Data" offset="0" visible="True" />
    </struct>
    <float name="Secondary Min Lightmap Color R" offset="44" visible="True" />
    <float name="Secondary Min Lightmap Color G" offset="48" visible="True" />
    <float name="Secondary Min Lightmap Color B" offset="52" visible="True" />
    <float name="Secondary Max Lightmap Color R" offset="56" visible="True" />
    <float name="Secondary Max Lightmap Color G" offset="60" visible="True" />
    <float name="Secondary Max Lightmap Color B" offset="64" visible="True" />
    <float name="Secondary Min Diffuse Sample R" offset="68" visible="True" />
    <float name="Secondary Min Diffuse Sample G" offset="72" visible="True" />
    <float name="Secondary Min Diffuse Sample B" offset="76" visible="True" />
    <float name="Secondary Max Diffuse Sample R" offset="80" visible="True" />
    <float name="Secondary Max Diffuse Sample G" offset="84" visible="True" />
    <float name="Secondary Max Diffuse Sample B" offset="88" visible="True" />
    <float name="Secondary Z-Axsis Rotation" offset="92" visible="True" />
    <struct name="Secondary Light Function" offset="96" visible="true" size="1" label="">
      <byte name="Data" offset="0" visible="True" />
    </struct>
    <float name="Ambient Min Lightmap Sample R" offset="104" visible="True" />
    <float name="Ambient Min Lightmap Sample G" offset="108" visible="True" />
    <float name="Ambient Min Lightmap Sample B" offset="112" visible="True" />
    <float name="Ambient Max Lightmap Sample R" offset="116" visible="True" />
    <float name="Ambient Max Lightmap Sample G" offset="120" visible="True" />
    <float name="Ambient Max Lightmap Sample B" offset="124" visible="True" />
    <struct name="Ambient Light Function" offset="128" visible="true" size="1" label="">
      <byte name="Data" offset="0" visible="True" />
    </struct>
    <struct name="Lightmap Shadows" offset="136" visible="true" size="1" label="">
      <byte name="Data" offset="0" visible="True" />
    </struct>
  </struct>
</plugin>
