<plugin class="JPT!" author="Grimdoomer" version="0.99" headersize="200">
  <float name="Radius" offset="0" visible="True" />
  <float name="...To" offset="4" visible="True" />
  <float name="Cutoff Scale" offset="8" visible="True" />
  <bitmask32 name="Flags" offset="12" visible="True">
    <option name="Don't_Scale_Damage_By_Distance" value="0" />
    <option name="Area_Damage_Players_Only" value="1" />
  </bitmask32>
  <enum16 name="Side Effect" offset="16" visible="True">
    <option name="None" value="0" />
    <option name="Harmless" value="1" />
    <option name="Lethal_To_The_Unsuspecting" value="2" />
    <option name="Emp" value="3" />
  </enum16>
  <enum16 name="Category" offset="18" visible="True">
    <option name="None" value="0" />
    <option name="Falling" value="1" />
    <option name="Bullet" value="2" />
    <option name="Grenade" value="3" />
    <option name="High_Explosive" value="4" />
    <option name="Sniper" value="5" />
    <option name="Melee" value="6" />
    <option name="Flame" value="7" />
    <option name="Mounted_Weapon" value="8" />
    <option name="Vehicle" value="9" />
    <option name="Plasma" value="10" />
    <option name="Needle" value="11" />
    <option name="Shotgun" value="12" />
  </enum16>
  <bitmask32 name="Flags" offset="20" visible="True">
    <option name="Does_Not_Hurt_Owner" value="0" />
    <option name="Can_Cause_Headshots" value="1" />
    <option name="Pings_Resistant_Units" value="2" />
    <option name="Does_Not_Hurt_Friends" value="3" />
    <option name="Does_Not_Ping_Units" value="4" />
    <option name="Detonates_Explosives" value="5" />
    <option name="Only_Hurts_Sheilds" value="6" />
    <option name="Causes_Flaming_Death" value="7" />
    <option name="Damage_Indicators_Always_Point_Down" value="8" />
    <option name="Skips_Sheilds" value="9" />
    <option name="Only_Hurts_One_Infection_Form" value="10" />
    <option name="Unused" value="11" />
    <option name="Infection_Form_Pop" value="12" />
    <option name="Ignore_Seat_Scale_For_Direct_Damage" value="13" />
    <option name="Forces_Hard_Ping" value="14" />
    <option name="Does_Not_Hurt_Players" value="15" />
  </bitmask32>
  <float name="AOE Core Radius" offset="24" visible="True" />
  <float name="Damage Lower Bound" offset="28" visible="True" />
  <float name="Damge Upper Bound" offset="32" visible="True" />
  <float name="...To" offset="36" visible="True" />
  <float name="Damage Inner Cone Angle" offset="40" visible="True" />
  <float name="Damage Outter Cone Angle" offset="44" visible="True" />
  <float name="Active Camoflage Damage" offset="48" visible="True" />
  <float name="Stun" offset="52" visible="True" />
  <float name="Max Stun" offset="56" visible="True" />
  <float name="Stun Time" offset="60" visible="True" />
  <float name="Instantaneous Acceleration" offset="64" visible="True" />
  <float name="Rider Direct Damage Scale" offset="68" visible="True" />
  <float name="Rider Max Transfer Damage" offset="72" visible="True" />
  <float name="Rider Min Transfer Damage" offset="76" visible="True" />
  <stringid name="General Damage" offset="80" visible="True" />
  <stringid name="Specific Damage" offset="84" visible="True" />
  <float name="AI Stun Radius" offset="88" visible="True" />
  <float name="AI Stun Bounds" offset="92" visible="True" />
  <float name="...To" offset="96" visible="True" />
  <float name="Shake Radius" offset="100" visible="True" />
  <float name="Emp Radius" offset="104" visible="True" />
  <struct name="Player Responses" offset="108" visible="true" size="76" label="">
    <enum16 name="Response Type" offset="0" visible="True">
      <option name="Sheilded" value="0" />
      <option name="UnSheiled" value="1" />
      <option name="All" value="2" />
    </enum16>
    <enum32 name="Screen Flash Type" offset="2" visible="True">
      <option name="None" value="0" />
      <option name="Lighten" value="1" />
      <option name="Darken" value="2" />
      <option name="Max" value="3" />
      <option name="Min" value="4" />
      <option name="Invert" value="5" />
      <option name="Tint" value="6" />
    </enum32>
    <enum16 name="Screen Flash Priority" offset="6" visible="True">
      <option name="Low" value="0" />
      <option name="Medium" value="1" />
      <option name="High" value="2" />
    </enum16>
    <float name="Screen Flash Duration" offset="8" visible="True" />
    <enum32 name="Screen Flash Fade Function" offset="12" visible="True">
      <option name="Linear" value="0" />
      <option name="Late" value="1" />
      <option name="Very_Late" value="2" />
      <option name="Early" value="3" />
      <option name="Very_Early" value="4" />
      <option name="Cosine" value="5" />
      <option name="Zero" value="6" />
      <option name="One" value="7" />
    </enum32>
    <float name="Screen Flash Max Intensity" offset="16" visible="True" />
    <float name="Screen Flash Color A" offset="20" visible="True" />
    <float name="Screen Flash Color R" offset="24" visible="True" />
    <float name="Screen Flash Color G" offset="28" visible="True" />
    <float name="Screen Flash Color B" offset="32" visible="True" />
    <float name="Low Frequency Vibration Duration" offset="36" visible="True" />
    <struct name="Low Frequency Vibration" offset="40" visible="true" size="1" label="">
      <byte name="Data" offset="0" visible="True" />
    </struct>
    <float name="High Frequency Vibration Duration" offset="48" visible="True" />
    <struct name="High Frequency Vibration" offset="52" visible="true" size="1" label="">
      <byte name="Data" offset="0" visible="True" />
    </struct>
    <stringid name="Sound Effect Name" offset="60" visible="True" />
    <float name="Sound Effect Duration" offset="64" visible="True" />
    <struct name="Sound Effect" offset="68" visible="true" size="12" label="">
      <unused offset="0" size="12" />
    </struct>
  </struct>
  <float name="Temporary Camera Impulse Duration" offset="116" visible="True" />
  <enum32 name="Temporary Camera Impulse Fade Function" offset="120" visible="True">
    <option name="Linear" value="0" />
    <option name="Late" value="1" />
    <option name="Very_Late" value="2" />
    <option name="Early" value="3" />
    <option name="Very_Early" value="4" />
    <option name="Cosine" value="5" />
    <option name="Zero" value="6" />
    <option name="One" value="7" />
  </enum32>
  <float name="Temporary Camera Impulse Rotation" offset="124" visible="True" />
  <float name="Temporary Camera Impulse Pushback" offset="128" visible="True" />
  <float name="Temporary Camera Impulse Jitter" offset="132" visible="True" />
  <float name="...To" offset="136" visible="True" />
  <float name="Camera Shaking Duration" offset="140" visible="True" />
  <enum32 name="Camera Shaking Falloff Function" offset="144" visible="True">
    <option name="Linear" value="0" />
    <option name="Late" value="1" />
    <option name="Very_Late" value="2" />
    <option name="Early" value="3" />
    <option name="Very_Early" value="4" />
    <option name="Cosine" value="5" />
    <option name="Zero" value="6" />
    <option name="One" value="7" />
  </enum32>
  <float name="Camera Shaking Random Translation" offset="148" visible="True" />
  <float name="Camera Shaking Random Rotation" offset="152" visible="True" />
  <enum32 name="Camera Shaking Wobble Function" offset="156" visible="True">
    <option name="One" value="0" />
    <option name="Zero" value="1" />
    <option name="Cosine" value="2" />
    <option name="Cosine_(Variable_Period)" value="3" />
    <option name="Diagonal_Wave" value="4" />
    <option name="Diagonal_Wave_(Variable_Period)" value="5" />
    <option name="Slide" value="6" />
    <option name="Slide_(Variable_Period)" value="7" />
    <option name="Noise" value="8" />
    <option name="Jitter" value="9" />
    <option name="Wander" value="10" />
    <option name="Spark" value="11" />
  </enum32>
  <float name="Camera Shaking Wobble Function Period" offset="160" visible="True" />
  <float name="Camera Shaking Wobble Weight" offset="164" visible="True" />
  <tag name="Sound" offset="168" visible="True" />
  <id name="Sound" offset="172" visible="True" />
  <float name="Breaking Effect Forward Velocity" offset="176" visible="True" />
  <float name="Breaking Effect Forward Radius" offset="180" visible="True" />
  <float name="Breaking Effect Forward Exponent" offset="184" visible="True" />
  <float name="Breaking Effect Outward Velocity" offset="188" visible="True" />
  <float name="Breaking Effect Outward Radius" offset="192" visible="True" />
  <float name="Breaking Effect Outward Exponent" offset="196" visible="True" />
</plugin>
