<plugin class="MATG" author="Grimdoomer" version="0.99" headersize="644">
  <unused offset="0" size="172" />
  <enum32 name="Language" offset="172" visible="True">
  </enum32>
  <struct name="Havok Cleanup Resources" offset="176" visible="true" size="8" label="">
    <tag name="Object_Cleanup_Effect" offset="0" visible="True" />
    <id name="Object_Cleanup_Effect" offset="4" visible="True" />
  </struct>
  <struct name="Collision Damage" offset="184" visible="true" size="72" label="">
    <tag name="Collision_Damage" offset="0" visible="True" />
    <id name="Collision_Damage" offset="4" visible="True" />
    <float name="Min Game Acc (Default)" offset="8" visible="True" />
    <float name="Max Game Acc (Default)" offset="12" visible="True" />
    <float name="Min Gam Scale (Default)" offset="16" visible="True" />
    <float name="Max Gam Scale (Default)" offset="20" visible="True" />
    <float name="Min abs Acc (Default)" offset="24" visible="True" />
    <float name="Max abs Acc (Default)" offset="28" visible="True" />
    <float name="Min abs Scale (Default)" offset="32" visible="True" />
    <float name="Max abs Scale (Default)" offset="36" visible="True" />
    <unused offset="40" size="32" />
  </struct>
  <struct name="Sound Info" offset="192" visible="true" size="36" label="">
    <tag name="Sound_Class" offset="0" visible="True" />
    <id name="Sound_Class" offset="4" visible="True" />
    <tag name="Sound_FX" offset="8" visible="True" />
    <id name="Sound_FX" offset="12" visible="True" />
    <tag name="Sound_Mix" offset="16" visible="True" />
    <id name="Sound_Mix" offset="20" visible="True" />
    <tag name="Sound_Combat_Dialogue" offset="24" visible="True" />
    <id name="Sound_Combat_Dialogue" offset="28" visible="True" />
    <id name="Resources" offset="32" visible="True" />
  </struct>
  <struct name="AI Information" offset="200" visible="true" size="360" label="">
    <float name="Danger Broadly Facing" offset="0" visible="True" />
    <unused offset="4" size="4" />
    <float name="Danger Shooting Near" offset="8" visible="True" />
    <unused offset="12" size="4" />
    <float name="Danger Shooting At" offset="16" visible="True" />
    <unused offset="20" size="4" />
    <float name="Danger Extremely Close" offset="24" visible="True" />
    <unused offset="28" size="4" />
    <float name="Danger Sheild Damage" offset="32" visible="True" />
    <float name="Danger Extended Shield Damage" offset="36" visible="True" />
    <float name="Danger Body Damage" offset="40" visible="True" />
    <float name="Danger Extended Body Damage" offset="44" visible="True" />
    <unused offset="48" size="48" />
    <tag name="AI_Dialog" offset="96" visible="True" />
    <id name="AI_Dialog" offset="100" visible="True" />
    <unused offset="104" size="24" />
    <float name="Jump Down" offset="128" visible="True" />
    <float name="Jump Step" offset="132" visible="True" />
    <float name="Jump Crouch" offset="136" visible="True" />
    <float name="Jump Stand" offset="140" visible="True" />
    <float name="Jump Storey" offset="144" visible="True" />
    <float name="Jump Tower" offset="148" visible="True" />
    <float name="Max Jump Down Height Down" offset="152" visible="True" />
    <float name="Max Jump Down Height Step" offset="156" visible="True" />
    <float name="Max Jump Down Height Crouch" offset="160" visible="True" />
    <float name="Max Jump Down Height Stand" offset="164" visible="True" />
    <float name="Max Jump Down Height Storey" offset="168" visible="True" />
    <float name="Max Jump Down Height Tower" offset="172" visible="True" />
    <float name="Hoist Step" offset="176" visible="True" />
    <float name="...To" offset="180" visible="True" />
    <float name="Hoist Crouch" offset="184" visible="True" />
    <float name="...To" offset="188" visible="True" />
    <float name="Hoist Stand" offset="192" visible="True" />
    <float name="...To" offset="196" visible="True" />
    <unused offset="200" size="24" />
    <float name="Vault Step" offset="224" visible="True" />
    <float name="...To" offset="228" visible="True" />
    <float name="Vault Crouch" offset="232" visible="True" />
    <float name="...To" offset="236" visible="True" />
    <unused offset="240" size="48" />
    <struct name="Gravemind Properties" offset="288" visible="true" size="12" label="">
      <float name="Min Retreat Time" offset="0" visible="True" />
      <float name="Ideal Retreat Time" offset="4" visible="True" />
      <float name="Max Retreat Time" offset="8" visible="True" />
    </struct>
    <unused offset="296" size="48" />
    <float name="Scary Target Threhold" offset="344" visible="True" />
    <float name="Scary Weapon Threhold" offset="348" visible="True" />
    <float name="Player Scariness" offset="352" visible="True" />
    <float name="Berserking Actor Scariness" offset="356" visible="True" />
  </struct>
  <struct name="Damage Table" offset="208" visible="true" size="8" label="">
    <struct name="Damage Groups" offset="0" visible="true" size="12" label="">
      <stringid name="Name" offset="0" visible="True" />
      <struct name="Armor Modifiers" offset="4" visible="true" size="8" label="">
        <stringid name="Name" offset="0" visible="True" />
        <float name="Damage Multiplier" offset="4" visible="True" />
      </struct>
    </struct>
  </struct>
  <unused offset="216" size="8" />
  <struct name="Sounds (Obsolete)" offset="224" visible="true" size="8" label="">
    <tag name="Sound" offset="0" visible="True" />
    <id name="Sound" offset="4" visible="True" />
  </struct>
  <struct name="Camera" offset="232" visible="true" size="20" label="">
    <tag name="Default_Unit_Camera_Track" offset="0" visible="True" />
    <id name="Default_Unit_Camera_Track" offset="4" visible="True" />
    <float name="Default Change Pause" offset="8" visible="True" />
    <float name="1st Person Change Pause" offset="12" visible="True" />
    <float name="Following Camera Change Pause" offset="16" visible="True" />
  </struct>
  <struct name="Player Control" offset="240" visible="true" size="128" label="">
    <float name="Magnetism Friction" offset="0" visible="True" />
    <float name="Magnetism Adhesion" offset="4" visible="True" />
    <float name="Inconsequential Target Scale" offset="8" visible="True" />
    <unused offset="12" size="12" />
    <float name="Crosshair Location X" offset="24" visible="True" />
    <float name="Crosshair Location Y" offset="28" visible="True" />
    <float name="Seconds To Start" offset="32" visible="True" />
    <float name="Seconds To Full Speed" offset="36" visible="True" />
    <float name="Decay Rate" offset="40" visible="True" />
    <float name="Full Speed Multiplier" offset="44" visible="True" />
    <float name="Pegged Magnitude" offset="48" visible="True" />
    <float name="Pegged Angular Threshold" offset="52" visible="True" />
    <unused offset="56" size="8" />
    <float name="Look Default Pitch Rate" offset="64" visible="True" />
    <float name="Look Default Yaw Rate" offset="68" visible="True" />
    <float name="Look Peg Threshold" offset="72" visible="True" />
    <float name="Look Yaw Acceleration Time" offset="76" visible="True" />
    <float name="Look Yaw Acceleration Scale" offset="80" visible="True" />
    <float name="Look Pitch Acceleration Time" offset="84" visible="True" />
    <float name="Look Pitch Acceleration Scale" offset="88" visible="True" />
    <float name="Look Auto-leveling Scale" offset="92" visible="True" />
    <unused offset="96" size="12" />
    <short name="Min Weapon Swap Ticks" offset="108" visible="True" />
    <short name="Min Autoleveling Ticks" offset="110" visible="True" />
    <float name="Gravity Scale" offset="112" visible="True" />
    <struct name="Look Function" offset="116" visible="true" size="4" label="">
      <float name="Scale" offset="0" visible="True" />
    </struct>
    <float name="Minimmum Action Hold Time" offset="124" visible="True" />
  </struct>
  <struct name="Difficulty" offset="248" visible="true" size="644" label="">
    <float name="Easy Enemy Damage" offset="0" visible="True" />
    <float name="Normal Enemy Damage" offset="4" visible="True" />
    <float name="Heroic Enemy Damage" offset="8" visible="True" />
    <float name="Legendary Enemy Damage" offset="12" visible="True" />
    <float name="Easy Enemy Vitality" offset="16" visible="True" />
    <float name="Normal Enemy Vitality" offset="20" visible="True" />
    <float name="Heroic Enemy Vitality" offset="24" visible="True" />
    <float name="Legendary Enemy Vitality" offset="28" visible="True" />
    <float name="Easy Enemy Sheild" offset="32" visible="True" />
    <float name="Normal Enemy Sheild" offset="36" visible="True" />
    <float name="Heroic Enemy Sheild" offset="40" visible="True" />
    <float name="Legendary Enemy Sheild" offset="44" visible="True" />
    <float name="Easy Enemy Recharge" offset="48" visible="True" />
    <float name="Normal Enemy Recharge" offset="52" visible="True" />
    <float name="Heroic Enemy Recharge" offset="56" visible="True" />
    <float name="Legendary Enemy Recharge" offset="60" visible="True" />
    <float name="Easy Friend Damage" offset="64" visible="True" />
    <float name="Normal Friend Damage" offset="68" visible="True" />
    <float name="Heroic Friend Damage" offset="72" visible="True" />
    <float name="Legendary Friend Damage" offset="76" visible="True" />
    <float name="Easy Friend Vitality" offset="80" visible="True" />
    <float name="Normal Friend Vitality" offset="84" visible="True" />
    <float name="Heroic Friend Vitality" offset="88" visible="True" />
    <float name="Legendary Friend Vitality" offset="92" visible="True" />
    <float name="Easy Friend Sheild" offset="96" visible="True" />
    <float name="Normal Friend Sheild" offset="100" visible="True" />
    <float name="Heroic Friend Sheild" offset="104" visible="True" />
    <float name="Legendary Friend Sheild" offset="108" visible="True" />
    <float name="Easy Friend Recharge" offset="112" visible="True" />
    <float name="Normal Friend Recharge" offset="116" visible="True" />
    <float name="Heroic Friend Recharge" offset="120" visible="True" />
    <float name="Legendary Friend Recharge" offset="124" visible="True" />
    <float name="Easy Infection Forms" offset="128" visible="True" />
    <float name="Normal Infection Forms" offset="132" visible="True" />
    <float name="Heroic Infection Forms" offset="136" visible="True" />
    <float name="Legendary Infection Forms" offset="140" visible="True" />
    <unused offset="144" size="16" />
    <float name="Easy Rate Of Fire" offset="160" visible="True" />
    <float name="Normal Rate Of Fire" offset="164" visible="True" />
    <float name="Heroic Rate Of Fire" offset="168" visible="True" />
    <float name="Legendary Rate Of Fire" offset="172" visible="True" />
    <float name="Easy Projectile Error" offset="176" visible="True" />
    <float name="Normal Projectile Error" offset="180" visible="True" />
    <float name="Heroic Projectile Error" offset="184" visible="True" />
    <float name="Legendary Projectile Error" offset="188" visible="True" />
    <float name="Easy Burst Error" offset="192" visible="True" />
    <float name="Normal Burst Error" offset="196" visible="True" />
    <float name="Heroic Burst Error" offset="200" visible="True" />
    <float name="Legendary Burst Error" offset="204" visible="True" />
    <float name="Easy New Target Delay" offset="208" visible="True" />
    <float name="Normal New Target Delay" offset="212" visible="True" />
    <float name="Heroic New Target Delay" offset="216" visible="True" />
    <float name="Legendary New Target Delay" offset="220" visible="True" />
    <float name="Easy Burst Separation" offset="224" visible="True" />
    <float name="Normal Burst Separation" offset="228" visible="True" />
    <float name="Heroic Burst Separation" offset="232" visible="True" />
    <float name="Legendary Burst Separation" offset="236" visible="True" />
    <float name="Easy Target Tracking" offset="240" visible="True" />
    <float name="Normal Target Tracking" offset="244" visible="True" />
    <float name="Heroic Target Tracking" offset="248" visible="True" />
    <float name="Legendary Target Tracking" offset="252" visible="True" />
    <float name="Easy Target Leading" offset="256" visible="True" />
    <float name="Normal Target Leading" offset="260" visible="True" />
    <float name="Heroic Target Leading" offset="264" visible="True" />
    <float name="Legendary Target Leading" offset="268" visible="True" />
    <float name="Easy Overcharge Chance" offset="272" visible="True" />
    <float name="Normal Overcharge Chance" offset="276" visible="True" />
    <float name="Heroic Overcharge Chance" offset="280" visible="True" />
    <float name="Legendary Overcharge Chance" offset="284" visible="True" />
    <float name="Easy Special Fire Delay" offset="288" visible="True" />
    <float name="Normal Special Fire Delay" offset="292" visible="True" />
    <float name="Heroic Special Fire Delay" offset="296" visible="True" />
    <float name="Legendary Special Fire Delay" offset="300" visible="True" />
    <float name="Easy Guidance Vs Player" offset="304" visible="True" />
    <float name="Normal Guidance Vs Player" offset="308" visible="True" />
    <float name="Heroic Guidance Vs Player" offset="312" visible="True" />
    <float name="Legendary Guidance Vs Player" offset="316" visible="True" />
    <float name="Easy Melee Delay Base" offset="320" visible="True" />
    <float name="Normal Melee Delay Base" offset="324" visible="True" />
    <float name="Heroic Melee Delay Base" offset="328" visible="True" />
    <float name="Legendary Melee Delay Base" offset="332" visible="True" />
    <float name="Easy Melee Delay Scale" offset="336" visible="True" />
    <float name="Normal Melee Delay Scale" offset="340" visible="True" />
    <float name="Heroic Melee Delay Scale" offset="344" visible="True" />
    <float name="Legendary Melee Delay Scale" offset="348" visible="True" />
    <unused offset="352" size="16" />
    <float name="Easy Grenade Chance Scale" offset="368" visible="True" />
    <float name="Normal Grenade Chance Scale" offset="372" visible="True" />
    <float name="Heroic Grenade Chance Scale" offset="376" visible="True" />
    <float name="Legendary Grenade Chance Scale" offset="380" visible="True" />
    <float name="Easy Grenade Timer Scale" offset="384" visible="True" />
    <float name="Normal Grenade Timer Scale" offset="388" visible="True" />
    <float name="Heroic Grenade Timer Scale" offset="392" visible="True" />
    <float name="Legendary Grenade Timer Scale" offset="396" visible="True" />
    <unused offset="400" size="48" />
    <float name="Easy Major Upgrade (Normal)" offset="448" visible="True" />
    <float name="Normal Major Upgrade (Normal)" offset="452" visible="True" />
    <float name="Heroic Major Upgrade (Normal)" offset="456" visible="True" />
    <float name="Legendary Major Upgrade (Normal)" offset="460" visible="True" />
    <float name="Easy Major Upgrade (Few)" offset="464" visible="True" />
    <float name="Normal Major Upgrade (Few)" offset="468" visible="True" />
    <float name="Heroic Major Upgrade (Few)" offset="472" visible="True" />
    <float name="Legendary Major Upgrade (Few)" offset="476" visible="True" />
    <float name="Easy Major Upgrade (Many)" offset="480" visible="True" />
    <float name="Normal Major Upgrade (Many)" offset="484" visible="True" />
    <float name="Heroic Major Upgrade (Many)" offset="488" visible="True" />
    <float name="Legendary Major Upgrade (Many)" offset="492" visible="True" />
    <float name="Easy Player Vehicle Ram Chance" offset="496" visible="True" />
    <float name="Normal Player Vehicle Ram Chance" offset="500" visible="True" />
    <float name="Heroic Player Vehicle Ram Chance" offset="504" visible="True" />
    <float name="Legendary Player Vehicle Ram Chance" offset="508" visible="True" />
    <unused offset="512" size="132" />
  </struct>
  <struct name="Grenades" offset="256" visible="true" size="44" label="">
    <short name="Max Count" offset="0" visible="True" />
    <unused offset="2" size="2" />
    <tag name="Throwing_Effect" offset="4" visible="True" />
    <id name="Throwing_Effect" offset="8" visible="True" />
    <unused offset="12" size="16" />
    <tag name="Equipment" offset="28" visible="True" />
    <id name="Equipment" offset="32" visible="True" />
    <tag name="Projectile" offset="36" visible="True" />
    <id name="Projectile" offset="40" visible="True" />
  </struct>
  <struct name="Rasterizer Data" offset="264" visible="true" size="264" label="">
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    <id name="Distance_Attenuation" offset="4" visible="True" />
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    <id name="Vector_Normalization" offset="12" visible="True" />
    <tag name="Gradients" offset="16" visible="True" />
    <id name="Gradients" offset="20" visible="True" />
    <tag name="Loading_Screen" offset="24" visible="True" />
    <id name="Loading_Screen" offset="28" visible="True" />
    <tag name="Loading_Screen_Sweep" offset="32" visible="True" />
    <id name="Loading_Screen_Sweep" offset="36" visible="True" />
    <tag name="Loading_Screen_Spinner" offset="40" visible="True" />
    <id name="Loading_Screen_Spinner" offset="44" visible="True" />
    <tag name="Glow" offset="48" visible="True" />
    <id name="Glow" offset="52" visible="True" />
    <tag name="Loading_Screen_Logos" offset="56" visible="True" />
    <id name="Loading_Screen_Logos" offset="60" visible="True" />
    <tag name="Loading_Screen_Tickers" offset="64" visible="True" />
    <id name="Loading_Screen_Tickers" offset="68" visible="True" />
    <unused offset="72" size="16" />
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      <tag name="Vertex_Shader" offset="0" visible="True" />
      <id name="Vertex_Shader" offset="4" visible="True" />
    </struct>
    <tag name="Default_2D" offset="96" visible="True" />
    <id name="Default_2D" offset="100" visible="True" />
    <tag name="Default_3D" offset="104" visible="True" />
    <id name="Default_3D" offset="108" visible="True" />
    <tag name="Default_Cube_Map" offset="112" visible="True" />
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    <unused offset="168" size="36" />
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    <id name="Global_Shader" offset="208" visible="True" />
    <bitmask32 name="Flags" offset="212" visible="True">
      <option name="Tint_Edge_Density" value="0" />
    </bitmask32>
    <float name="Active Camo Refraction Amount" offset="216" visible="True" />
    <float name="Active Camo Distance Falloff" offset="220" visible="True" />
    <float name="Active Camo Tint Color R" offset="224" visible="True" />
    <float name="Active Camo Tint Color G" offset="228" visible="True" />
    <float name="Active Camo Tint Color B" offset="232" visible="True" />
    <float name="Active Camo Hyper Stealth Refraction" offset="236" visible="True" />
    <float name="Active Camo Hyper Stealth Distance Falloff" offset="240" visible="True" />
    <float name="Active Camo Hyper Stealth Tint  R" offset="244" visible="True" />
    <float name="Active Camo Hyper Stealth Tint G" offset="248" visible="True" />
    <float name="Active Camo Hyper Stealth Tint B" offset="252" visible="True" />
    <tag name="unused" offset="256" visible="True" />
    <id name="unused" offset="260" visible="True" />
  </struct>
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    <tag name="Font_System" offset="0" visible="True" />
    <id name="Font_System" offset="4" visible="True" />
    <tag name="Font_Terminal" offset="8" visible="True" />
    <id name="Font_Terminal" offset="12" visible="True" />
    <tag name="Screen_Color_Table" offset="16" visible="True" />
    <id name="Screen_Color_Table" offset="20" visible="True" />
    <tag name="Hud_Color_Table" offset="24" visible="True" />
    <id name="Hud_Color_Table" offset="28" visible="True" />
    <tag name="Editor_Color_Table" offset="32" visible="True" />
    <id name="Editor_Color_Table" offset="36" visible="True" />
    <tag name="Dialog_Color_Table" offset="40" visible="True" />
    <id name="Dialog_Color_Table" offset="44" visible="True" />
    <tag name="Hud_Globals" offset="48" visible="True" />
    <id name="Hud_Globals" offset="52" visible="True" />
    <tag name="Motion_Sensor_Sweep_Bitmap" offset="56" visible="True" />
    <id name="Motion_Sensor_Sweep_Bitmap" offset="60" visible="True" />
    <tag name="Motion_Sensor_Sweep_Bitmap_Mask" offset="64" visible="True" />
    <id name="Motion_Sensor_Sweep_Bitmap_Mask" offset="68" visible="True" />
    <tag name="Multiplayer_Hud_Bitmap" offset="72" visible="True" />
    <id name="Multiplayer_Hud_Bitmap" offset="76" visible="True" />
    <unused offset="80" size="8" />
    <tag name="Hud_Digits_Definition" offset="88" visible="True" />
    <id name="Hud_Digits_Definition" offset="92" visible="True" />
    <tag name="Motion_Sensor_Blip_Bitmap" offset="96" visible="True" />
    <id name="Motion_Sensor_Blip_Bitmap" offset="100" visible="True" />
    <tag name="Interface_Goo_Map_1" offset="104" visible="True" />
    <id name="Interface_Goo_Map_1" offset="108" visible="True" />
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    <id name="Interface_Goo_Map_2" offset="116" visible="True" />
    <tag name="Interface_Goo_Map_3" offset="120" visible="True" />
    <id name="Interface_Goo_Map_3" offset="124" visible="True" />
    <tag name="Mainmenu_UI_Globals" offset="128" visible="True" />
    <id name="Mainmenu_UI_Globals" offset="132" visible="True" />
    <tag name="Singleplayer_UI_Globals" offset="136" visible="True" />
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    <tag name="Multiplayer_UI_Globals" offset="144" visible="True" />
    <id name="Multiplayer_UI_Globals" offset="148" visible="True" />
  </struct>
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    <tag name="Weapon" offset="0" visible="True" />
    <id name="Weapon" offset="4" visible="True" />
    <unused offset="8" size="144" />
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    <tag name="Powerup" offset="0" visible="True" />
    <id name="Powerup" offset="4" visible="True" />
    <unused offset="8" size="144" />
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  <struct name="Multiplayer Information (depricated)" offset="296" visible="true" size="152" label="">
    <tag name="Flag" offset="0" visible="True" />
    <id name="Flag" offset="4" visible="True" />
    <tag name="Unit" offset="8" visible="True" />
    <id name="Unit" offset="12" visible="True" />
    <unused offset="16" size="8" />
    <tag name="Hill_Shader" offset="24" visible="True" />
    <id name="Hill_Shader" offset="28" visible="True" />
    <tag name="Flag_Shader" offset="32" visible="True" />
    <id name="Flag_Shader" offset="36" visible="True" />
    <tag name="Ball" offset="40" visible="True" />
    <id name="Ball" offset="44" visible="True" />
    <unused offset="48" size="104" />
  </struct>
  <struct name="Player Information" offset="304" visible="true" size="284" label="">
    <tag name="unused" offset="0" visible="True" />
    <id name="unused" offset="4" visible="True" />
    <unused offset="8" size="28" />
    <float name="Walking Speed" offset="36" visible="True" />
    <unused offset="40" size="4" />
    <float name="Forward Run Speed" offset="44" visible="True" />
    <float name="Backward Run Speed" offset="48" visible="True" />
    <float name="Sideways Run Speed" offset="52" visible="True" />
    <float name="Run Acceleration" offset="56" visible="True" />
    <float name="Forward Crouch Speed" offset="60" visible="True" />
    <float name="Backward Crouch Speed" offset="64" visible="True" />
    <float name="Sideways Crouch Speed" offset="68" visible="True" />
    <float name="Crouch Acceleration" offset="72" visible="True" />
    <float name="Airborn Acceleration" offset="76" visible="True" />
    <unused offset="80" size="16" />
    <float name="Grenade Origin X" offset="96" visible="True" />
    <float name="Grenade Origin Y" offset="100" visible="True" />
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