<plugin class="MULG" author="Grimdoomer" version="0.99" headersize="16">
  <struct name="Universal" offset="0" visible="true" size="32" label="">
    <tag name="Random_Player_names" offset="0" visible="True" />
    <id name="Random_Player_names" offset="4" visible="True" />
    <tag name="Team_names" offset="8" visible="True" />
    <id name="Team_names" offset="12" visible="True" />
    <struct name="Team Colors" offset="16" visible="true" size="12" label="">
      <float name="Color Red" offset="0" visible="True" />
      <float name="Color Green" offset="4" visible="True" />
      <float name="Color Blue" offset="8" visible="True" />
    </struct>
    <tag name="Multiplayer_Text" offset="24" visible="True" />
    <id name="Multiplayer_Text" offset="28" visible="True" />
  </struct>
  <struct name="Runtime" offset="8" visible="true" size="1384" label="">
    <tag name="Flag" offset="0" visible="True" />
    <id name="Flag" offset="4" visible="True" />
    <tag name="Ball" offset="8" visible="True" />
    <id name="Ball" offset="12" visible="True" />
    <tag name="Unit" offset="16" visible="True" />
    <id name="Unit" offset="20" visible="True" />
    <tag name="Flag_Shader" offset="24" visible="True" />
    <id name="Flag_Shader" offset="28" visible="True" />
    <tag name="Hill_Shader" offset="32" visible="True" />
    <id name="Hill_Shader" offset="36" visible="True" />
    <tag name="Head" offset="40" visible="True" />
    <id name="Head" offset="44" visible="True" />
    <tag name="Juggernaut_Powerup" offset="48" visible="True" />
    <id name="Juggernaut_Powerup" offset="52" visible="True" />
    <tag name="Bomb" offset="56" visible="True" />
    <id name="Bomb" offset="60" visible="True" />
    <unused offset="64" size="40" />
    <struct name="Weapon" offset="104" visible="true" size="8" label="">
      <tag name="Weapon" offset="0" visible="True" />
      <id name="Weapon" offset="4" visible="True" />
    </struct>
    <struct name="Vehicles" offset="112" visible="true" size="8" label="">
      <tag name="Vehicle" offset="0" visible="True" />
      <id name="Vehicle" offset="4" visible="True" />
    </struct>
    <struct name="Grenades" offset="120" visible="true" size="8" label="">
      <tag name="Weapon" offset="0" visible="True" />
      <id name="Weapon" offset="4" visible="True" />
    </struct>
    <struct name="Powerups" offset="128" visible="true" size="8" label="">
      <tag name="Weapon" offset="0" visible="True" />
      <id name="Weapon" offset="4" visible="True" />
    </struct>
    <tag name="In_Game_Text" offset="136" visible="True" />
    <id name="In_Game_Text" offset="140" visible="True" />
    <struct name="Sounds" offset="144" visible="true" size="8" label="">
      <tag name="Sound" offset="0" visible="True" />
      <id name="Sound" offset="4" visible="True" />
    </struct>
    <struct name="General Events" offset="152" visible="true" size="168" label="">
      <bitmask32 name="Flags" offset="0" visible="True">
        <option name="Quantity_Message" value="0" />
      </bitmask32>
      <enum16 name="Event" offset="4" visible="True">
        <option name="Kill" value="0" />
        <option name="Suicide" value="1" />
        <option name="Kill_Teammate" value="2" />
        <option name="Victory" value="3" />
        <option name="Team_Victory" value="4" />
        <option name="unused" value="5" />
        <option name="unused" value="6" />
        <option name="1_Min_To_Win" value="7" />
        <option name="Team_1_Min_To_Win" value="8" />
        <option name="30_Sec_To_Win" value="9" />
        <option name="Team_30_Sec_To_Win" value="10" />
        <option name="Player_Quit" value="11" />
        <option name="Player_Joined" value="12" />
        <option name="Killed_By_Unknown" value="13" />
        <option name="30_Minutes_Left" value="14" />
        <option name="15_Minutes_Left" value="15" />
        <option name="5_Minutes_Left" value="16" />
        <option name="1_Minute_Left" value="17" />
        <option name="Time_Expired" value="18" />
        <option name="Game_Over" value="19" />
        <option name="Respawn_Tick" value="20" />
        <option name="Last_Respawn_Tick" value="21" />
        <option name="Teleporter_Used" value="22" />
        <option name="Player_Changed_Team" value="23" />
        <option name="Player_Rejoined" value="24" />
        <option name="Gained_Lead" value="25" />
        <option name="Gained_Team_Lead" value="26" />
        <option name="Lost_Lead" value="27" />
        <option name="Lost_Team_Lead" value="28" />
        <option name="Tied_Leader" value="29" />
        <option name="Tied_Team_Leader" value="30" />
        <option name="Round_Over" value="31" />
        <option name="30_Seconds_Left" value="32" />
        <option name="10_Seconds_Left" value="33" />
        <option name="Kill_(Falling)" value="34" />
        <option name="Kill_(Collision)" value="35" />
        <option name="Kill_(Melee)" value="36" />
        <option name="Sudden_Death" value="37" />
        <option name="Player_Booted_Player" value="38" />
        <option name="Kill_(Flag_Carrier)" value="39" />
        <option name="Kill_(Bomb_Carrier)" value="40" />
        <option name="Kill_(Sticky_Grenade)" value="41" />
        <option name="Kill_(Standard_Melee)" value="42" />
        <option name="Boarded_Vehicle" value="43" />
        <option name="Start_Team_Notice" value="44" />
        <option name="Telefrag" value="45" />
        <option name="10_Sec_To_Win" value="46" />
        <option name="Team_10_Sec_To_Win" value="47" />
      </enum16>
      <enum16 name="Audience" offset="6" visible="True">
        <option name="Cause_Player" value="0" />
        <option name="Cause_Team" value="1" />
        <option name="Effect_Player" value="2" />
        <option name="Effect_Team" value="3" />
        <option name="All" value="4" />
      </enum16>
      <unused offset="8" size="4" />
      <stringid name="Display String" offset="12" visible="True" />
      <enum16 name="Required Field" offset="16" visible="True">
        <option name="None" value="0" />
        <option name="Cause_Player" value="1" />
        <option name="Cause_Team" value="2" />
        <option name="Effect_Player" value="3" />
        <option name="Effect_Team" value="4" />
      </enum16>
      <enum16 name="Excluded Audience" offset="18" visible="True">
        <option name="None" value="0" />
        <option name="Cause_Player" value="1" />
        <option name="Cause_Team" value="2" />
        <option name="Effect_Player" value="3" />
        <option name="Effect_Team" value="4" />
      </enum16>
      <stringid name="Primary String" offset="20" visible="True" />
      <float name="Primary String Duration" offset="24" visible="True" />
      <stringid name="Pural Display String" offset="28" visible="True" />
      <unused offset="32" size="28" />
      <float name="Sound Delay (Announcer Only)" offset="60" visible="True" />
      <bitmask32 name="Sound Flags" offset="64" visible="True">
        <option name="Announcer_Sound" value="0" />
      </bitmask32>
      <tag name="English_Sound" offset="68" visible="True" />
      <id name="English_Sound" offset="72" visible="True" />
      <tag name="Japanese_Sound" offset="76" visible="True" />
      <id name="Japanese_Sound" offset="80" visible="True" />
      <tag name="German_Sound" offset="84" visible="True" />
      <id name="German_Sound" offset="88" visible="True" />
      <tag name="French_Sound" offset="92" visible="True" />
      <id name="French_Sound" offset="96" visible="True" />
      <tag name="Spainish_Sound" offset="100" visible="True" />
      <id name="Spainish_Sound" offset="104" visible="True" />
      <tag name="Italinan_Sound" offset="108" visible="True" />
      <id name="Italinan_Sound" offset="112" visible="True" />
      <tag name="Korean_Sound" offset="116" visible="True" />
      <id name="Korean_Sound" offset="120" visible="True" />
      <tag name="Chinese_Sound" offset="124" visible="True" />
      <id name="Chinese_Sound" offset="128" visible="True" />
      <tag name="Portuguese_Sound" offset="132" visible="True" />
      <id name="Portuguese_Sound" offset="136" visible="True" />
      <struct name="Sound Permutations" offset="140" visible="true" size="80" label="">
        <bitmask32 name="Sound Flags" offset="0" visible="True">
          <option name="Announcer_Sound" value="0" />
        </bitmask32>
        <tag name="English_Sound" offset="4" visible="True" />
        <id name="English_Sound" offset="8" visible="True" />
        <tag name="Japanese_Sound" offset="12" visible="True" />
        <id name="Japanese_Sound" offset="16" visible="True" />
        <tag name="German_Sound" offset="20" visible="True" />
        <id name="German_Sound" offset="24" visible="True" />
        <tag name="French_Sound" offset="28" visible="True" />
        <id name="French_Sound" offset="32" visible="True" />
        <tag name="Spainish_Sound" offset="36" visible="True" />
        <id name="Spainish_Sound" offset="40" visible="True" />
        <tag name="Italinan_Sound" offset="44" visible="True" />
        <id name="Italinan_Sound" offset="48" visible="True" />
        <tag name="Korean_Sound" offset="52" visible="True" />
        <id name="Korean_Sound" offset="56" visible="True" />
        <tag name="Chinese_Sound" offset="60" visible="True" />
        <id name="Chinese_Sound" offset="64" visible="True" />
        <tag name="Portuguese_Sound" offset="68" visible="True" />
        <id name="Portuguese_Sound" offset="72" visible="True" />
        <float name="Probability" offset="76" visible="True" />
      </struct>
      <unused offset="148" size="20" />
    </struct>
    <struct name="Flavor Events" offset="160" visible="true" size="168" label="">
      <bitmask32 name="Flags" offset="0" visible="True">
        <option name="Quantity_Message" value="0" />
      </bitmask32>
      <enum16 name="Event" offset="4" visible="True">
        <option name="Double_Kill" value="0" />
        <option name="Triple_Kill" value="1" />
        <option name="Killtacular" value="2" />
        <option name="Killing_Spree" value="3" />
        <option name="Running_Riot" value="4" />
        <option name="Well_Placed_Kill" value="5" />
        <option name="Broke_Killing_Spree" value="6" />
        <option name="Kill_Frenzy" value="7" />
        <option name="Killtrocity" value="8" />
        <option name="Killimajaro" value="9" />
        <option name="15_In_A_Row" value="10" />
        <option name="20_In_A_Row" value="11" />
        <option name="25_In_A_Row" value="12" />
      </enum16>
      <enum16 name="Audience" offset="6" visible="True">
        <option name="Cause_Player" value="0" />
        <option name="Cause_Team" value="1" />
        <option name="Effect_Player" value="2" />
        <option name="Effect_Team" value="3" />
        <option name="All" value="4" />
      </enum16>
      <unused offset="8" size="4" />
      <stringid name="Display String" offset="12" visible="True" />
      <enum16 name="Required Field" offset="16" visible="True">
        <option name="None" value="0" />
        <option name="Cause_Player" value="1" />
        <option name="Cause_Team" value="2" />
        <option name="Effect_Player" value="3" />
        <option name="Effect_Team" value="4" />
      </enum16>
      <enum16 name="Excluded Audience" offset="18" visible="True">
        <option name="None" value="0" />
        <option name="Cause_Player" value="1" />
        <option name="Cause_Team" value="2" />
        <option name="Effect_Player" value="3" />
        <option name="Effect_Team" value="4" />
      </enum16>
      <stringid name="Primary String" offset="20" visible="True" />
      <float name="Primary String Duration" offset="24" visible="True" />
      <stringid name="Pural Display String" offset="28" visible="True" />
      <unused offset="32" size="28" />
      <float name="Sound Delay (Announcer Only)" offset="60" visible="True" />
      <bitmask32 name="Sound Flags" offset="64" visible="True">
        <option name="Announcer_Sound" value="0" />
      </bitmask32>
      <tag name="English_Sound" offset="68" visible="True" />
      <id name="English_Sound" offset="72" visible="True" />
      <tag name="Japanese_Sound" offset="76" visible="True" />
      <id name="Japanese_Sound" offset="80" visible="True" />
      <tag name="German_Sound" offset="84" visible="True" />
      <id name="German_Sound" offset="88" visible="True" />
      <tag name="French_Sound" offset="92" visible="True" />
      <id name="French_Sound" offset="96" visible="True" />
      <tag name="Spainish_Sound" offset="100" visible="True" />
      <id name="Spainish_Sound" offset="104" visible="True" />
      <tag name="Italinan_Sound" offset="108" visible="True" />
      <id name="Italinan_Sound" offset="112" visible="True" />
      <tag name="Korean_Sound" offset="116" visible="True" />
      <id name="Korean_Sound" offset="120" visible="True" />
      <tag name="Chinese_Sound" offset="124" visible="True" />
      <id name="Chinese_Sound" offset="128" visible="True" />
      <tag name="Portuguese_Sound" offset="132" visible="True" />
      <id name="Portuguese_Sound" offset="136" visible="True" />
      <struct name="Sound Permutations" offset="140" visible="true" size="80" label="">
        <bitmask32 name="Sound Flags" offset="0" visible="True">
          <option name="Announcer_Sound" value="0" />
        </bitmask32>
        <tag name="English_Sound" offset="4" visible="True" />
        <id name="English_Sound" offset="8" visible="True" />
        <tag name="Japanese_Sound" offset="12" visible="True" />
        <id name="Japanese_Sound" offset="16" visible="True" />
        <tag name="German_Sound" offset="20" visible="True" />
        <id name="German_Sound" offset="24" visible="True" />
        <tag name="French_Sound" offset="28" visible="True" />
        <id name="French_Sound" offset="32" visible="True" />
        <tag name="Spainish_Sound" offset="36" visible="True" />
        <id name="Spainish_Sound" offset="40" visible="True" />
        <tag name="Italinan_Sound" offset="44" visible="True" />
        <id name="Italinan_Sound" offset="48" visible="True" />
        <tag name="Korean_Sound" offset="52" visible="True" />
        <id name="Korean_Sound" offset="56" visible="True" />
        <tag name="Chinese_Sound" offset="60" visible="True" />
        <id name="Chinese_Sound" offset="64" visible="True" />
        <tag name="Portuguese_Sound" offset="68" visible="True" />
        <id name="Portuguese_Sound" offset="72" visible="True" />
        <float name="Probability" offset="76" visible="True" />
      </struct>
      <unused offset="148" size="20" />
    </struct>
    <struct name="Slayer Events" offset="168" visible="true" size="168" label="">
      <bitmask32 name="Flags" offset="0" visible="True">
        <option name="Quantity_Message" value="0" />
      </bitmask32>
      <enum16 name="Event" offset="4" visible="True">
        <option name="Game_Start" value="0" />
        <option name="New_Target" value="1" />
      </enum16>
      <enum16 name="Audience" offset="6" visible="True">
        <option name="Cause_Player" value="0" />
        <option name="Cause_Team" value="1" />
        <option name="Effect_Player" value="2" />
        <option name="Effect_Team" value="3" />
        <option name="All" value="4" />
      </enum16>
      <unused offset="8" size="4" />
      <stringid name="Display String" offset="12" visible="True" />
      <enum16 name="Required Field" offset="16" visible="True">
        <option name="None" value="0" />
        <option name="Cause_Player" value="1" />
        <option name="Cause_Team" value="2" />
        <option name="Effect_Player" value="3" />
        <option name="Effect_Team" value="4" />
      </enum16>
      <enum16 name="Excluded Audience" offset="18" visible="True">
        <option name="None" value="0" />
        <option name="Cause_Player" value="1" />
        <option name="Cause_Team" value="2" />
        <option name="Effect_Player" value="3" />
        <option name="Effect_Team" value="4" />
      </enum16>
      <stringid name="Primary String" offset="20" visible="True" />
      <float name="Primary String Duration" offset="24" visible="True" />
      <stringid name="Pural Display String" offset="28" visible="True" />
      <unused offset="32" size="28" />
      <float name="Sound Delay (Announcer Only)" offset="60" visible="True" />
      <bitmask32 name="Sound Flags" offset="64" visible="True">
        <option name="Announcer_Sound" value="0" />
      </bitmask32>
      <tag name="English_Sound" offset="68" visible="True" />
      <id name="English_Sound" offset="72" visible="True" />
      <tag name="Japanese_Sound" offset="76" visible="True" />
      <id name="Japanese_Sound" offset="80" visible="True" />
      <tag name="German_Sound" offset="84" visible="True" />
      <id name="German_Sound" offset="88" visible="True" />
      <tag name="French_Sound" offset="92" visible="True" />
      <id name="French_Sound" offset="96" visible="True" />
      <tag name="Spainish_Sound" offset="100" visible="True" />
      <id name="Spainish_Sound" offset="104" visible="True" />
      <tag name="Italinan_Sound" offset="108" visible="True" />
      <id name="Italinan_Sound" offset="112" visible="True" />
      <tag name="Korean_Sound" offset="116" visible="True" />
      <id name="Korean_Sound" offset="120" visible="True" />
      <tag name="Chinese_Sound" offset="124" visible="True" />
      <id name="Chinese_Sound" offset="128" visible="True" />
      <tag name="Portuguese_Sound" offset="132" visible="True" />
      <id name="Portuguese_Sound" offset="136" visible="True" />
      <struct name="Sound Permutations" offset="140" visible="true" size="80" label="">
        <bitmask32 name="Sound Flags" offset="0" visible="True">
          <option name="Announcer_Sound" value="0" />
        </bitmask32>
        <tag name="English_Sound" offset="4" visible="True" />
        <id name="English_Sound" offset="8" visible="True" />
        <tag name="Japanese_Sound" offset="12" visible="True" />
        <id name="Japanese_Sound" offset="16" visible="True" />
        <tag name="German_Sound" offset="20" visible="True" />
        <id name="German_Sound" offset="24" visible="True" />
        <tag name="French_Sound" offset="28" visible="True" />
        <id name="French_Sound" offset="32" visible="True" />
        <tag name="Spainish_Sound" offset="36" visible="True" />
        <id name="Spainish_Sound" offset="40" visible="True" />
        <tag name="Italinan_Sound" offset="44" visible="True" />
        <id name="Italinan_Sound" offset="48" visible="True" />
        <tag name="Korean_Sound" offset="52" visible="True" />
        <id name="Korean_Sound" offset="56" visible="True" />
        <tag name="Chinese_Sound" offset="60" visible="True" />
        <id name="Chinese_Sound" offset="64" visible="True" />
        <tag name="Portuguese_Sound" offset="68" visible="True" />
        <id name="Portuguese_Sound" offset="72" visible="True" />
        <float name="Probability" offset="76" visible="True" />
      </struct>
      <unused offset="148" size="20" />
    </struct>
    <struct name="CTF Events" offset="176" visible="true" size="168" label="">
      <bitmask32 name="Flags" offset="0" visible="True">
        <option name="Quantity_Message" value="0" />
      </bitmask32>
      <enum16 name="Event" offset="4" visible="True">
        <option name="Game_Start" value="0" />
        <option name="Flag_Taken" value="1" />
        <option name="Flag_Dropped" value="2" />
        <option name="Flag_Returned_By_Player" value="3" />
        <option name="Flag_Returned_By_Timeout" value="4" />
        <option name="Flag_Captured" value="5" />
        <option name="Flag_New_Defensive_Team" value="6" />
        <option name="Flag_Return_Failure" value="7" />
        <option name="Side_Switch_Tick" value="8" />
        <option name="Side_Switch_Final_Tick" value="9" />
        <option name="Side_Switch_30_Seconds" value="10" />
        <option name="Side_Switch_10_Seconds" value="11" />
        <option name="Flag_Contested" value="12" />
        <option name="Flag_Capture_Failure" value="13" />
      </enum16>
      <enum16 name="Audience" offset="6" visible="True">
        <option name="Cause_Player" value="0" />
        <option name="Cause_Team" value="1" />
        <option name="Effect_Player" value="2" />
        <option name="Effect_Team" value="3" />
        <option name="All" value="4" />
      </enum16>
      <unused offset="8" size="4" />
      <stringid name="Display String" offset="12" visible="True" />
      <enum16 name="Required Field" offset="16" visible="True">
        <option name="None" value="0" />
        <option name="Cause_Player" value="1" />
        <option name="Cause_Team" value="2" />
        <option name="Effect_Player" value="3" />
        <option name="Effect_Team" value="4" />
      </enum16>
      <enum16 name="Excluded Audience" offset="18" visible="True">
        <option name="None" value="0" />
        <option name="Cause_Player" value="1" />
        <option name="Cause_Team" value="2" />
        <option name="Effect_Player" value="3" />
        <option name="Effect_Team" value="4" />
      </enum16>
      <stringid name="Primary String" offset="20" visible="True" />
      <float name="Primary String Duration" offset="24" visible="True" />
      <stringid name="Pural Display String" offset="28" visible="True" />
      <unused offset="32" size="28" />
      <float name="Sound Delay (Announcer Only)" offset="60" visible="True" />
      <bitmask32 name="Sound Flags" offset="64" visible="True">
        <option name="Announcer_Sound" value="0" />
      </bitmask32>
      <tag name="English_Sound" offset="68" visible="True" />
      <id name="English_Sound" offset="72" visible="True" />
      <tag name="Japanese_Sound" offset="76" visible="True" />
      <id name="Japanese_Sound" offset="80" visible="True" />
      <tag name="German_Sound" offset="84" visible="True" />
      <id name="German_Sound" offset="88" visible="True" />
      <tag name="French_Sound" offset="92" visible="True" />
      <id name="French_Sound" offset="96" visible="True" />
      <tag name="Spainish_Sound" offset="100" visible="True" />
      <id name="Spainish_Sound" offset="104" visible="True" />
      <tag name="Italinan_Sound" offset="108" visible="True" />
      <id name="Italinan_Sound" offset="112" visible="True" />
      <tag name="Korean_Sound" offset="116" visible="True" />
      <id name="Korean_Sound" offset="120" visible="True" />
      <tag name="Chinese_Sound" offset="124" visible="True" />
      <id name="Chinese_Sound" offset="128" visible="True" />
      <tag name="Portuguese_Sound" offset="132" visible="True" />
      <id name="Portuguese_Sound" offset="136" visible="True" />
      <struct name="Sound Permutations" offset="140" visible="true" size="80" label="">
        <bitmask32 name="Sound Flags" offset="0" visible="True">
          <option name="Announcer_Sound" value="0" />
        </bitmask32>
        <tag name="English_Sound" offset="4" visible="True" />
        <id name="English_Sound" offset="8" visible="True" />
        <tag name="Japanese_Sound" offset="12" visible="True" />
        <id name="Japanese_Sound" offset="16" visible="True" />
        <tag name="German_Sound" offset="20" visible="True" />
        <id name="German_Sound" offset="24" visible="True" />
        <tag name="French_Sound" offset="28" visible="True" />
        <id name="French_Sound" offset="32" visible="True" />
        <tag name="Spainish_Sound" offset="36" visible="True" />
        <id name="Spainish_Sound" offset="40" visible="True" />
        <tag name="Italinan_Sound" offset="44" visible="True" />
        <id name="Italinan_Sound" offset="48" visible="True" />
        <tag name="Korean_Sound" offset="52" visible="True" />
        <id name="Korean_Sound" offset="56" visible="True" />
        <tag name="Chinese_Sound" offset="60" visible="True" />
        <id name="Chinese_Sound" offset="64" visible="True" />
        <tag name="Portuguese_Sound" offset="68" visible="True" />
        <id name="Portuguese_Sound" offset="72" visible="True" />
        <float name="Probability" offset="76" visible="True" />
      </struct>
      <unused offset="148" size="20" />
    </struct>
    <struct name="Oddball Events" offset="184" visible="true" size="168" label="">
      <bitmask32 name="Flags" offset="0" visible="True">
        <option name="Quantity_Message" value="0" />
      </bitmask32>
      <enum16 name="Event" offset="4" visible="True">
        <option name="Game_Start" value="0" />
        <option name="Ball_Spawned" value="1" />
        <option name="Ball_Pickup" value="2" />
        <option name="Ball_Dropped" value="3" />
        <option name="Ball_Reset" value="4" />
        <option name="Ball_Tick" value="5" />
      </enum16>
      <enum16 name="Audience" offset="6" visible="True">
        <option name="Cause_Player" value="0" />
        <option name="Cause_Team" value="1" />
        <option name="Effect_Player" value="2" />
        <option name="Effect_Team" value="3" />
        <option name="All" value="4" />
      </enum16>
      <unused offset="8" size="4" />
      <stringid name="Display String" offset="12" visible="True" />
      <enum16 name="Required Field" offset="16" visible="True">
        <option name="None" value="0" />
        <option name="Cause_Player" value="1" />
        <option name="Cause_Team" value="2" />
        <option name="Effect_Player" value="3" />
        <option name="Effect_Team" value="4" />
      </enum16>
      <enum16 name="Excluded Audience" offset="18" visible="True">
        <option name="None" value="0" />
        <option name="Cause_Player" value="1" />
        <option name="Cause_Team" value="2" />
        <option name="Effect_Player" value="3" />
        <option name="Effect_Team" value="4" />
      </enum16>
      <stringid name="Primary String" offset="20" visible="True" />
      <float name="Primary String Duration" offset="24" visible="True" />
      <stringid name="Pural Display String" offset="28" visible="True" />
      <unused offset="32" size="28" />
      <float name="Sound Delay (Announcer Only)" offset="60" visible="True" />
      <bitmask32 name="Sound Flags" offset="64" visible="True">
        <option name="Announcer_Sound" value="0" />
      </bitmask32>
      <tag name="English_Sound" offset="68" visible="True" />
      <id name="English_Sound" offset="72" visible="True" />
      <tag name="Japanese_Sound" offset="76" visible="True" />
      <id name="Japanese_Sound" offset="80" visible="True" />
      <tag name="German_Sound" offset="84" visible="True" />
      <id name="German_Sound" offset="88" visible="True" />
      <tag name="French_Sound" offset="92" visible="True" />
      <id name="French_Sound" offset="96" visible="True" />
      <tag name="Spainish_Sound" offset="100" visible="True" />
      <id name="Spainish_Sound" offset="104" visible="True" />
      <tag name="Italinan_Sound" offset="108" visible="True" />
      <id name="Italinan_Sound" offset="112" visible="True" />
      <tag name="Korean_Sound" offset="116" visible="True" />
      <id name="Korean_Sound" offset="120" visible="True" />
      <tag name="Chinese_Sound" offset="124" visible="True" />
      <id name="Chinese_Sound" offset="128" visible="True" />
      <tag name="Portuguese_Sound" offset="132" visible="True" />
      <id name="Portuguese_Sound" offset="136" visible="True" />
      <struct name="Sound Permutations" offset="140" visible="true" size="80" label="">
        <bitmask32 name="Sound Flags" offset="0" visible="True">
          <option name="Announcer_Sound" value="0" />
        </bitmask32>
        <tag name="English_Sound" offset="4" visible="True" />
        <id name="English_Sound" offset="8" visible="True" />
        <tag name="Japanese_Sound" offset="12" visible="True" />
        <id name="Japanese_Sound" offset="16" visible="True" />
        <tag name="German_Sound" offset="20" visible="True" />
        <id name="German_Sound" offset="24" visible="True" />
        <tag name="French_Sound" offset="28" visible="True" />
        <id name="French_Sound" offset="32" visible="True" />
        <tag name="Spainish_Sound" offset="36" visible="True" />
        <id name="Spainish_Sound" offset="40" visible="True" />
        <tag name="Italinan_Sound" offset="44" visible="True" />
        <id name="Italinan_Sound" offset="48" visible="True" />
        <tag name="Korean_Sound" offset="52" visible="True" />
        <id name="Korean_Sound" offset="56" visible="True" />
        <tag name="Chinese_Sound" offset="60" visible="True" />
        <id name="Chinese_Sound" offset="64" visible="True" />
        <tag name="Portuguese_Sound" offset="68" visible="True" />
        <id name="Portuguese_Sound" offset="72" visible="True" />
        <float name="Probability" offset="76" visible="True" />
      </struct>
      <unused offset="148" size="20" />
    </struct>
    <unused offset="192" size="8" />
    <struct name="KOTH Events" offset="200" visible="true" size="168" label="">
      <bitmask32 name="Flags" offset="0" visible="True">
        <option name="Quantity_Message" value="0" />
      </bitmask32>
      <enum16 name="Event" offset="4" visible="True">
        <option name="Game_Start" value="0" />
        <option name="Hill_Controlled" value="1" />
        <option name="Hill_Contested" value="2" />
        <option name="Hill_Tick" value="3" />
        <option name="Hill_Move" value="4" />
        <option name="Hill_Controlled_Team" value="5" />
        <option name="Hill_Contested_Team" value="6" />
      </enum16>
      <enum16 name="Audience" offset="6" visible="True">
        <option name="Cause_Player" value="0" />
        <option name="Cause_Team" value="1" />
        <option name="Effect_Player" value="2" />
        <option name="Effect_Team" value="3" />
        <option name="All" value="4" />
      </enum16>
      <unused offset="8" size="4" />
      <stringid name="Display String" offset="12" visible="True" />
      <enum16 name="Required Field" offset="16" visible="True">
        <option name="None" value="0" />
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        <option name="Cause_Team" value="2" />
        <option name="Effect_Player" value="3" />
        <option name="Effect_Team" value="4" />
      </enum16>
      <enum16 name="Excluded Audience" offset="18" visible="True">
        <option name="None" value="0" />
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        <option name="Cause_Team" value="2" />
        <option name="Effect_Player" value="3" />
        <option name="Effect_Team" value="4" />
      </enum16>
      <stringid name="Primary String" offset="20" visible="True" />
      <float name="Primary String Duration" offset="24" visible="True" />
      <stringid name="Pural Display String" offset="28" visible="True" />
      <unused offset="32" size="28" />
      <float name="Sound Delay (Announcer Only)" offset="60" visible="True" />
      <bitmask32 name="Sound Flags" offset="64" visible="True">
        <option name="Announcer_Sound" value="0" />
      </bitmask32>
      <tag name="English_Sound" offset="68" visible="True" />
      <id name="English_Sound" offset="72" visible="True" />
      <tag name="Japanese_Sound" offset="76" visible="True" />
      <id name="Japanese_Sound" offset="80" visible="True" />
      <tag name="German_Sound" offset="84" visible="True" />
      <id name="German_Sound" offset="88" visible="True" />
      <tag name="French_Sound" offset="92" visible="True" />
      <id name="French_Sound" offset="96" visible="True" />
      <tag name="Spainish_Sound" offset="100" visible="True" />
      <id name="Spainish_Sound" offset="104" visible="True" />
      <tag name="Italinan_Sound" offset="108" visible="True" />
      <id name="Italinan_Sound" offset="112" visible="True" />
      <tag name="Korean_Sound" offset="116" visible="True" />
      <id name="Korean_Sound" offset="120" visible="True" />
      <tag name="Chinese_Sound" offset="124" visible="True" />
      <id name="Chinese_Sound" offset="128" visible="True" />
      <tag name="Portuguese_Sound" offset="132" visible="True" />
      <id name="Portuguese_Sound" offset="136" visible="True" />
      <struct name="Sound Permutations" offset="140" visible="true" size="80" label="">
        <bitmask32 name="Sound Flags" offset="0" visible="True">
          <option name="Announcer_Sound" value="0" />
        </bitmask32>
        <tag name="English_Sound" offset="4" visible="True" />
        <id name="English_Sound" offset="8" visible="True" />
        <tag name="Japanese_Sound" offset="12" visible="True" />
        <id name="Japanese_Sound" offset="16" visible="True" />
        <tag name="German_Sound" offset="20" visible="True" />
        <id name="German_Sound" offset="24" visible="True" />
        <tag name="French_Sound" offset="28" visible="True" />
        <id name="French_Sound" offset="32" visible="True" />
        <tag name="Spainish_Sound" offset="36" visible="True" />
        <id name="Spainish_Sound" offset="40" visible="True" />
        <tag name="Italinan_Sound" offset="44" visible="True" />
        <id name="Italinan_Sound" offset="48" visible="True" />
        <tag name="Korean_Sound" offset="52" visible="True" />
        <id name="Korean_Sound" offset="56" visible="True" />
        <tag name="Chinese_Sound" offset="60" visible="True" />
        <id name="Chinese_Sound" offset="64" visible="True" />
        <tag name="Portuguese_Sound" offset="68" visible="True" />
        <id name="Portuguese_Sound" offset="72" visible="True" />
        <float name="Probability" offset="76" visible="True" />
      </struct>
      <unused offset="148" size="20" />
    </struct>
    <unused offset="208" size="8" />
    <struct name="Juggernaut Events" offset="216" visible="true" size="168" label="">
      <bitmask32 name="Flags" offset="0" visible="True">
        <option name="Quantity_Message" value="0" />
      </bitmask32>
      <enum16 name="Event" offset="4" visible="True">
        <option name="Game_Start" value="0" />
        <option name="New_Juggernaught" value="1" />
        <option name="Juggernaught_Killed" value="2" />
      </enum16>
      <enum16 name="Audience" offset="6" visible="True">
        <option name="Cause_Player" value="0" />
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        <option name="Effect_Player" value="2" />
        <option name="Effect_Team" value="3" />
        <option name="All" value="4" />
      </enum16>
      <unused offset="8" size="4" />
      <stringid name="Display String" offset="12" visible="True" />
      <enum16 name="Required Field" offset="16" visible="True">
        <option name="None" value="0" />
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        <option name="Effect_Player" value="3" />
        <option name="Effect_Team" value="4" />
      </enum16>
      <enum16 name="Excluded Audience" offset="18" visible="True">
        <option name="None" value="0" />
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        <option name="Effect_Player" value="3" />
        <option name="Effect_Team" value="4" />
      </enum16>
      <stringid name="Primary String" offset="20" visible="True" />
      <float name="Primary String Duration" offset="24" visible="True" />
      <stringid name="Pural Display String" offset="28" visible="True" />
      <unused offset="32" size="28" />
      <float name="Sound Delay (Announcer Only)" offset="60" visible="True" />
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        <option name="Announcer_Sound" value="0" />
      </bitmask32>
      <tag name="English_Sound" offset="68" visible="True" />
      <id name="English_Sound" offset="72" visible="True" />
      <tag name="Japanese_Sound" offset="76" visible="True" />
      <id name="Japanese_Sound" offset="80" visible="True" />
      <tag name="German_Sound" offset="84" visible="True" />
      <id name="German_Sound" offset="88" visible="True" />
      <tag name="French_Sound" offset="92" visible="True" />
      <id name="French_Sound" offset="96" visible="True" />
      <tag name="Spainish_Sound" offset="100" visible="True" />
      <id name="Spainish_Sound" offset="104" visible="True" />
      <tag name="Italinan_Sound" offset="108" visible="True" />
      <id name="Italinan_Sound" offset="112" visible="True" />
      <tag name="Korean_Sound" offset="116" visible="True" />
      <id name="Korean_Sound" offset="120" visible="True" />
      <tag name="Chinese_Sound" offset="124" visible="True" />
      <id name="Chinese_Sound" offset="128" visible="True" />
      <tag name="Portuguese_Sound" offset="132" visible="True" />
      <id name="Portuguese_Sound" offset="136" visible="True" />
      <struct name="Sound Permutations" offset="140" visible="true" size="80" label="">
        <bitmask32 name="Sound Flags" offset="0" visible="True">
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        </bitmask32>
        <tag name="English_Sound" offset="4" visible="True" />
        <id name="English_Sound" offset="8" visible="True" />
        <tag name="Japanese_Sound" offset="12" visible="True" />
        <id name="Japanese_Sound" offset="16" visible="True" />
        <tag name="German_Sound" offset="20" visible="True" />
        <id name="German_Sound" offset="24" visible="True" />
        <tag name="French_Sound" offset="28" visible="True" />
        <id name="French_Sound" offset="32" visible="True" />
        <tag name="Spainish_Sound" offset="36" visible="True" />
        <id name="Spainish_Sound" offset="40" visible="True" />
        <tag name="Italinan_Sound" offset="44" visible="True" />
        <id name="Italinan_Sound" offset="48" visible="True" />
        <tag name="Korean_Sound" offset="52" visible="True" />
        <id name="Korean_Sound" offset="56" visible="True" />
        <tag name="Chinese_Sound" offset="60" visible="True" />
        <id name="Chinese_Sound" offset="64" visible="True" />
        <tag name="Portuguese_Sound" offset="68" visible="True" />
        <id name="Portuguese_Sound" offset="72" visible="True" />
        <float name="Probability" offset="76" visible="True" />
      </struct>
      <unused offset="148" size="20" />
    </struct>
    <struct name="Territorys Events" offset="224" visible="true" size="168" label="">
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      </bitmask32>
      <enum16 name="Event" offset="4" visible="True">
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        <option name="Territory_Control_Gained" value="1" />
        <option name="Territory_Contest_Lost" value="2" />
        <option name="All_Territories_Controled" value="3" />
        <option name="Team_Territory_Control_Gained" value="4" />
        <option name="Team_Territory_Control_Lost" value="5" />
        <option name="Team_All_Territories_Controled" value="6" />
      </enum16>
      <enum16 name="Audience" offset="6" visible="True">
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        <option name="Effect_Team" value="3" />
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      </enum16>
      <unused offset="8" size="4" />
      <stringid name="Display String" offset="12" visible="True" />
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        <option name="Effect_Team" value="4" />
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        <option name="Effect_Team" value="4" />
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      <stringid name="Primary String" offset="20" visible="True" />
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      <unused offset="32" size="28" />
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      <id name="English_Sound" offset="72" visible="True" />
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      <id name="Japanese_Sound" offset="80" visible="True" />
      <tag name="German_Sound" offset="84" visible="True" />
      <id name="German_Sound" offset="88" visible="True" />
      <tag name="French_Sound" offset="92" visible="True" />
      <id name="French_Sound" offset="96" visible="True" />
      <tag name="Spainish_Sound" offset="100" visible="True" />
      <id name="Spainish_Sound" offset="104" visible="True" />
      <tag name="Italinan_Sound" offset="108" visible="True" />
      <id name="Italinan_Sound" offset="112" visible="True" />
      <tag name="Korean_Sound" offset="116" visible="True" />
      <id name="Korean_Sound" offset="120" visible="True" />
      <tag name="Chinese_Sound" offset="124" visible="True" />
      <id name="Chinese_Sound" offset="128" visible="True" />
      <tag name="Portuguese_Sound" offset="132" visible="True" />
      <id name="Portuguese_Sound" offset="136" visible="True" />
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        <bitmask32 name="Sound Flags" offset="0" visible="True">
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        </bitmask32>
        <tag name="English_Sound" offset="4" visible="True" />
        <id name="English_Sound" offset="8" visible="True" />
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        <id name="Japanese_Sound" offset="16" visible="True" />
        <tag name="German_Sound" offset="20" visible="True" />
        <id name="German_Sound" offset="24" visible="True" />
        <tag name="French_Sound" offset="28" visible="True" />
        <id name="French_Sound" offset="32" visible="True" />
        <tag name="Spainish_Sound" offset="36" visible="True" />
        <id name="Spainish_Sound" offset="40" visible="True" />
        <tag name="Italinan_Sound" offset="44" visible="True" />
        <id name="Italinan_Sound" offset="48" visible="True" />
        <tag name="Korean_Sound" offset="52" visible="True" />
        <id name="Korean_Sound" offset="56" visible="True" />
        <tag name="Chinese_Sound" offset="60" visible="True" />
        <id name="Chinese_Sound" offset="64" visible="True" />
        <tag name="Portuguese_Sound" offset="68" visible="True" />
        <id name="Portuguese_Sound" offset="72" visible="True" />
        <float name="Probability" offset="76" visible="True" />
      </struct>
      <unused offset="148" size="20" />
    </struct>
    <struct name="Assualt Events" offset="232" visible="true" size="168" label="">
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        <option name="Quantity_Message" value="0" />
      </bitmask32>
      <enum16 name="Event" offset="4" visible="True">
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        <option name="Bomb_Taken" value="1" />
        <option name="Bomb_Dropped" value="2" />
        <option name="Bomb_Returned_By_Player" value="3" />
        <option name="Bomb_Returned_By_Timeout" value="4" />
        <option name="Bomb_Captured" value="5" />
        <option name="Bomb_New_Defensive_Team" value="6" />
        <option name="Bomb_Return_Failure" value="7" />
        <option name="Side_Switch_Tick" value="8" />
        <option name="Side_Switch_Final_Tick" value="9" />
        <option name="Side_Switch_30_Seconds" value="10" />
        <option name="Side_Switch_10_Seconds" value="11" />
        <option name="Bomb_Returned_By_Defusing" value="12" />
        <option name="Bomb_Placed_On_Enemy_Post" value="13" />
        <option name="Bomb_Arming_Started" value="14" />
        <option name="Bomb_Arming_Completed" value="15" />
        <option name="Bomb_Contested" value="16" />
      </enum16>
      <enum16 name="Audience" offset="6" visible="True">
        <option name="Cause_Player" value="0" />
        <option name="Cause_Team" value="1" />
        <option name="Effect_Player" value="2" />
        <option name="Effect_Team" value="3" />
        <option name="All" value="4" />
      </enum16>
      <unused offset="8" size="4" />
      <stringid name="Display String" offset="12" visible="True" />
      <enum16 name="Required Field" offset="16" visible="True">
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        <option name="Effect_Player" value="3" />
        <option name="Effect_Team" value="4" />
      </enum16>
      <enum16 name="Excluded Audience" offset="18" visible="True">
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        <option name="Cause_Player" value="1" />
        <option name="Cause_Team" value="2" />
        <option name="Effect_Player" value="3" />
        <option name="Effect_Team" value="4" />
      </enum16>
      <stringid name="Primary String" offset="20" visible="True" />
      <float name="Primary String Duration" offset="24" visible="True" />
      <stringid name="Pural Display String" offset="28" visible="True" />
      <unused offset="32" size="28" />
      <float name="Sound Delay (Announcer Only)" offset="60" visible="True" />
      <bitmask32 name="Sound Flags" offset="64" visible="True">
        <option name="Announcer_Sound" value="0" />
      </bitmask32>
      <tag name="English_Sound" offset="68" visible="True" />
      <id name="English_Sound" offset="72" visible="True" />
      <tag name="Japanese_Sound" offset="76" visible="True" />
      <id name="Japanese_Sound" offset="80" visible="True" />
      <tag name="German_Sound" offset="84" visible="True" />
      <id name="German_Sound" offset="88" visible="True" />
      <tag name="French_Sound" offset="92" visible="True" />
      <id name="French_Sound" offset="96" visible="True" />
      <tag name="Spainish_Sound" offset="100" visible="True" />
      <id name="Spainish_Sound" offset="104" visible="True" />
      <tag name="Italinan_Sound" offset="108" visible="True" />
      <id name="Italinan_Sound" offset="112" visible="True" />
      <tag name="Korean_Sound" offset="116" visible="True" />
      <id name="Korean_Sound" offset="120" visible="True" />
      <tag name="Chinese_Sound" offset="124" visible="True" />
      <id name="Chinese_Sound" offset="128" visible="True" />
      <tag name="Portuguese_Sound" offset="132" visible="True" />
      <id name="Portuguese_Sound" offset="136" visible="True" />
      <struct name="Sound Permutations" offset="140" visible="true" size="80" label="">
        <bitmask32 name="Sound Flags" offset="0" visible="True">
          <option name="Announcer_Sound" value="0" />
        </bitmask32>
        <tag name="English_Sound" offset="4" visible="True" />
        <id name="English_Sound" offset="8" visible="True" />
        <tag name="Japanese_Sound" offset="12" visible="True" />
        <id name="Japanese_Sound" offset="16" visible="True" />
        <tag name="German_Sound" offset="20" visible="True" />
        <id name="German_Sound" offset="24" visible="True" />
        <tag name="French_Sound" offset="28" visible="True" />
        <id name="French_Sound" offset="32" visible="True" />
        <tag name="Spainish_Sound" offset="36" visible="True" />
        <id name="Spainish_Sound" offset="40" visible="True" />
        <tag name="Italinan_Sound" offset="44" visible="True" />
        <id name="Italinan_Sound" offset="48" visible="True" />
        <tag name="Korean_Sound" offset="52" visible="True" />
        <id name="Korean_Sound" offset="56" visible="True" />
        <tag name="Chinese_Sound" offset="60" visible="True" />
        <id name="Chinese_Sound" offset="64" visible="True" />
        <tag name="Portuguese_Sound" offset="68" visible="True" />
        <id name="Portuguese_Sound" offset="72" visible="True" />
        <float name="Probability" offset="76" visible="True" />
      </struct>
      <unused offset="148" size="20" />
    </struct>
    <unused offset="240" size="32" />
    <tag name="Default_Item_Collection_1" offset="272" visible="True" />
    <id name="Default_Item_Collection_1" offset="276" visible="True" />
    <tag name="Default_Item_Collection_2" offset="280" visible="True" />
    <id name="Default_Item_Collection_2" offset="284" visible="True" />
    <float name="Default Frag Grenade Count" offset="288" visible="True" />
    <float name="Default Plasma Grenade Count" offset="292" visible="True" />
    <unused offset="296" size="40" />
    <float name="Dynamic Spawn Zone Upper Height" offset="336" visible="True" />
    <float name="Dynamic Spawn Zone Lower Height" offset="340" visible="True" />
    <unused offset="344" size="40" />
    <float name="Enemy Inner Radius" offset="384" visible="True" />
    <float name="Enemy Outer Radius" offset="388" visible="True" />
    <float name="Enemy Weight" offset="392" visible="True" />
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    <float name="Friend Inner Radius" offset="412" visible="True" />
    <float name="Friend Outer Radius" offset="416" visible="True" />
    <float name="Friend Weight" offset="420" visible="True" />
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    <float name="Enemy Vehicle Inner Radius" offset="440" visible="True" />
    <float name="Enemy Vehicle Outer Radius" offset="444" visible="True" />
    <float name="Enemy Vehicle Weight" offset="448" visible="True" />
    <unused offset="452" size="16" />
    <float name="Friendly Vehicle Inner Radius" offset="468" visible="True" />
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    <float name="Empty Vehicle Inner Radius" offset="496" visible="True" />
    <float name="Empty Vehicle Outer Radius" offset="500" visible="True" />
    <float name="Empty Vehicle Weight" offset="504" visible="True" />
    <unused offset="508" size="16" />
    <float name="Oddball Inclusion Inner Radius" offset="524" visible="True" />
    <float name="Oddball Inclusion Outer Radius" offset="528" visible="True" />
    <float name="Oddball Inclusion Weight" offset="532" visible="True" />
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    <float name="Oddball Exclusion Inner Radius" offset="552" visible="True" />
    <float name="Oddball Exclusion Outer Radius" offset="556" visible="True" />
    <float name="Oddball Exclusion Weight" offset="560" visible="True" />
    <unused offset="564" size="16" />
    <float name="Hill Inclusion Inner Radius" offset="580" visible="True" />
    <float name="Hill Inclusion Outer Radius" offset="584" visible="True" />
    <float name="Hill Inclusion Weight" offset="588" visible="True" />
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    <float name="Hill Exclusion Inner Radius" offset="608" visible="True" />
    <float name="Hill Exclusion Outer Radius" offset="612" visible="True" />
    <float name="Hill Exclusion Weight" offset="616" visible="True" />
    <unused offset="620" size="16" />
    <float name="Last Race Flag Inner Radius" offset="636" visible="True" />
    <float name="Last Race Flag Outer Radius" offset="640" visible="True" />
    <float name="Last Race Flag Weight" offset="644" visible="True" />
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    <float name="Dead Ally Inner Radius" offset="664" visible="True" />
    <float name="Dead Ally Outer Radius" offset="668" visible="True" />
    <float name="Dead Ally Weight" offset="672" visible="True" />
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    <float name="Controlled Territory Inner Radius" offset="692" visible="True" />
    <float name="Controlled Territory Outer Radius" offset="696" visible="True" />
    <float name="Controlled Territory Weight" offset="700" visible="True" />
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    <struct name="Multiplayer Constants" offset="1328" visible="true" size="352" label="">
      <float name="Max Random Spawn Bias" offset="0" visible="True" />
      <float name="Teleporter Recharge Time (Sec)" offset="4" visible="True" />
      <float name="Grenade Danger Weight" offset="8" visible="True" />
      <float name="Grenade Danger Inner Radius" offset="12" visible="True" />
      <float name="Grenade Danger Outer Radius" offset="16" visible="True" />
      <float name="Grenade Danger Lead Time" offset="20" visible="True" />
      <float name="Vehicle Danger Min Speed" offset="24" visible="True" />
      <float name="Vehicle Danger Weight" offset="28" visible="True" />
      <float name="Vehicle Danger Radius" offset="32" visible="True" />
      <float name="Vehicle Danger Lead Time" offset="36" visible="True" />
      <float name="Vehicle Nearby Player Distance" offset="40" visible="True" />
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      <tag name="Hill_Shader" offset="192" visible="True" />
      <id name="Hill_Shader" offset="196" visible="True" />
      <unused offset="200" size="16" />
      <float name="Flag Reset Stop Distance" offset="216" visible="True" />
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      <id name="Bomb_Explode_Effect" offset="224" visible="True" />
      <tag name="Bomb_Explode_Damage_Effect" offset="228" visible="True" />
      <id name="Bomb_Explode_Damage_Effect" offset="232" visible="True" />
      <tag name="Bomb_Explode_Defuse_Effect" offset="236" visible="True" />
      <id name="Bomb_Explode_Defuse_Effect" offset="240" visible="True" />
      <stringid name="Bomb Defusal String" offset="244" visible="True" />
      <stringid name="Blocked Teleporter String" offset="248" visible="True" />
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    <struct name="State Responses" offset="1336" visible="true" size="28" label="">
      <bitmask32 name="Flags" offset="0" visible="True">
        <option name="unused" value="0" />
      </bitmask32>
      <enum32 name="State" offset="4" visible="True">
        <option name="Waiting_For_Space_To_Clear" value="0" />
        <option name="Observing" value="1" />
        <option name="Respawing_Soon" value="2" />
        <option name="Sitting_Out" value="3" />
        <option name="Out_Of_Lives" value="4" />
        <option name="Playing_(Winning)" value="5" />
        <option name="Playing_(Tied)" value="6" />
        <option name="Playing_(Losing)" value="7" />
        <option name="Game_Over_(Won)" value="8" />
        <option name="Game_Over_(Tied)" value="9" />
        <option name="Game_Over_(Lost)" value="10" />
        <option name="You_Have_Flag" value="11" />
        <option name="Enemy_Has_Flag" value="12" />
        <option name="Flag_Not_Home" value="13" />
        <option name="Carrying_Oddball" value="14" />
        <option name="You_Are_Juggernaught" value="15" />
        <option name="You_Control_Hill" value="16" />
        <option name="Switching_Sides_Soon" value="17" />
        <option name="Player_Recently_Started" value="18" />
        <option name="You_Have_Bomb" value="19" />
        <option name="Flag_Contested" value="20" />
        <option name="Bomb_Contested" value="21" />
        <option name="Limited_Lives_Left_(Multiple)" value="22" />
        <option name="Limited_Lives_Left_(Single)" value="23" />
        <option name="Limited_Lives_Left_(Final)" value="24" />
        <option name="Playing_(Winning,_Unlimited)" value="25" />
        <option name="Playing_(Tied,_Unlimited)" value="26" />
        <option name="Playing_(Losing,_Unlimited)" value="27" />
      </enum32>
      <stringid name="FFA Message" offset="8" visible="True" />
      <stringid name="Team Message" offset="12" visible="True" />
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    <id name="Scorebard_HUD_Definition" offset="1348" visible="True" />
    <tag name="Scorebard_Emblem_Shader" offset="1352" visible="True" />
    <id name="Scorebard_Emblem_Shader" offset="1356" visible="True" />
    <tag name="Scorebard_Emblem_Bitmap" offset="1360" visible="True" />
    <id name="Scorebard_Emblem_Bitmap" offset="1364" visible="True" />
    <tag name="Scorebard_Dead_Emblem_Shader" offset="1368" visible="True" />
    <id name="Scorebard_Dead_Emblem_Shader" offset="1372" visible="True" />
    <tag name="Scorebard_Dead_Emblem_Bitmap" offset="1376" visible="True" />
    <id name="Scorebard_Dead_Emblem_Bitmap" offset="1380" visible="True" />
  </struct>
</plugin>
