<plugin class="SILY" author="Grimdoomer" version="0.99" headersize="36">
  <enum32 name="Setting Catergory" offset="0" visible="True">
    <option name="Match_Round_Setting" value="0" />
    <option name="Match_CTF_Score_To_Win" value="1" />
    <option name="Match_Slayer_Score_To_Win_Round" value="2" />
    <option name="Match_Oddball_Score_To_Win_Round" value="3" />
    <option name="Match_King_Score_To_Win_Round" value="4" />
    <option name="Match_Race_Score_To_Win_Round" value="5" />
    <option name="Match_Headhunter_Score_To_Win_Round" value="6" />
    <option name="Match_Juggernaught_Score_To_Win_Round" value="7" />
    <option name="Match_Territories_Score_To_Win_Round" value="8" />
    <option name="Match_Assault_Score_To_Win_Round" value="9" />
    <option name="Match_Round_Time_Limit" value="10" />
    <option name="Match_Rounds_Reset_Map" value="11" />
    <option name="Match_Tie_Resolution" value="12" />
    <option name="Match_Observers" value="13" />
    <option name="Match_Join_In_Progress" value="14" />
    <option name="Max_Players" value="15" />
    <option name="Lives_Per_Round" value="16" />
    <option name="Respawn_Time" value="17" />
    <option name="Suicide_Penalty" value="18" />
    <option name="Shields" value="19" />
    <option name="Motion_Sensor" value="20" />
    <option name="Invisibility" value="21" />
    <option name="Team_Changing" value="22" />
    <option name="Team_Scoring" value="23" />
    <option name="Friendly_Fire" value="24" />
    <option name="Team_Respawn_Setting" value="25" />
    <option name="Betrayal_Respawn_Penalty" value="26" />
    <option name="Team_Killer_Management" value="27" />
    <option name="Slayer_Bonus_Points" value="28" />
    <option name="Slayer_Suidcide_Point_Loss" value="29" />
    <option name="Slayer_Death_Point_Loss" value="30" />
    <option name="Headhunter_Moving_Head_Bin" value="31" />
    <option name="Headhunter_Point_Multiplier" value="32" />
    <option name="Headhunter_Suicide_Point_Loss" value="33" />
    <option name="Headhunter_Death_Point_Loss" value="34" />
    <option name="Headhunter_Uncontested_Bin" value="35" />
    <option name="Headhunter_Speed_With_Heads" value="36" />
    <option name="Headhunter_Max_Heads_Carried" value="37" />
    <option name="King_Uncontested_Hill" value="38" />
    <option name="King_Team_Time_Multiplier" value="39" />
    <option name="King_Moving_Hill" value="40" />
    <option name="King_Extra_Damage_On_Hill" value="41" />
    <option name="King_Damage_Resistance_On_Hill" value="42" />
    <option name="Oddball_Ball_Spawn_Count" value="43" />
    <option name="Oddball_Ball_Hit_Damage" value="44" />
    <option name="Oddball_Speed_With_Ball" value="45" />
    <option name="Oddball_Driving/Gunning_With_Ball" value="46" />
    <option name="Oddball_Waypoint_To_Ball" value="47" />
    <option name="Race_Random_Track" value="48" />
    <option name="Race_Uncontested_Flag" value="49" />
    <option name="CTF_Sudden_Death" value="50" />
    <option name="CTF_Flag_May_Be_Returned" value="51" />
    <option name="CTF_Flag_At_Home_To_Score" value="52" />
    <option name="CTF_Flag_Reset_Time" value="53" />
    <option name="CTF_Speed_With_Flag" value="54" />
    <option name="CTF_Flag_Hit_Damage" value="55" />
    <option name="CTF_Driving/Gunning_With_Flag" value="56" />
    <option name="CTF_Waypoint_To_Own_Flag" value="57" />
    <option name="Assault_Game_Type" value="58" />
    <option name="Assault_Sudden_Death" value="59" />
    <option name="Assault_Detonation_Time" value="60" />
    <option name="Assault_Bomb_At_Home_To_Score" value="61" />
    <option name="Assault_Arming_Time" value="62" />
    <option name="Assault_Speed_With_Bomb" value="63" />
    <option name="Assault_Bomb_Hit_Damage" value="64" />
    <option name="Assault_Driving/Gunning_With_Bomb" value="65" />
    <option name="Assault_Waypoint_To_Own_Bomb" value="66" />
    <option name="Juggernaught_Betrayal_Point_Loss" value="67" />
    <option name="Juggernaught_Juggy_Extra_Damage" value="68" />
    <option name="Juggernaught_Infinite_Ammo" value="69" />
    <option name="Juggernaught_Juggy_Oversheilds" value="70" />
    <option name="Juggernaught_Juggy_Active_Camo" value="71" />
    <option name="Juggernaught_Juggy_Montion_Sensor" value="72" />
    <option name="Territories_Territory_Count" value="73" />
    <option name="Vehi._Respawn" value="74" />
    <option name="Vehi._Primary_Light_Land" value="75" />
    <option name="Vehi._Secondary_Light_Land" value="76" />
    <option name="Vehi._Primary_Heavy_Land" value="77" />
    <option name="Vehi._Primary_Flying" value="78" />
    <option name="Vehi._Secondary_Heavy_Land" value="79" />
    <option name="Vehi._Primary_Turret" value="80" />
    <option name="Vehi._Secondary_Turret" value="81" />
    <option name="Equip._Weapons_On_Map" value="82" />
    <option name="Equip._Oversheilds_On_Map" value="83" />
    <option name="Equip._Active_Camo_On_Map" value="84" />
    <option name="Equip._Grenades_On_Map" value="85" />
    <option name="Equip._Weapon_Respawn_Times" value="86" />
    <option name="Equip._Starting_Grenades" value="87" />
    <option name="Equip._Primary_Starting_Equipment" value="88" />
    <option name="UNS._Max_Living_Players" value="89" />
    <option name="UNS._Teams_Enabled" value="90" />
    <option name="UNS._Assault_Bomb_May_Be_Returned" value="91" />
    <option name="UNS._Max_Teams" value="92" />
    <option name="UNS._Equip._Secondary_Starting_Equipment" value="93" />
    <option name="UNS._Assault_Fuse_Time" value="94" />
    <option name="UNS._Juggy_Movement" value="95" />
    <option name="UNS._Sticky_Fuse" value="96" />
    <option name="UNS._Terr._Contest_Time" value="97" />
    <option name="UNS._Terr._Control_Time" value="98" />
    <option name="UNS._Oddb._Carr._Invisible" value="99" />
    <option name="UNS._King_Invisible_In_Hill" value="100" />
    <option name="UNS._Ball_Carr._Dmg._Resistance" value="101" />
    <option name="UNS._King_Dmg._Res._In_Hill" value="102" />
    <option name="UNS._Players_Extra_Dmg" value="103" />
    <option name="UNS._Players_Dmg._Resistance" value="104" />
    <option name="UNS._CTF_Carr._Invisible" value="105" />
    <option name="UNS._Juggy_Dmg._Resistance" value="106" />
    <option name="UNS._Bomb_Carr._Dmg._Resistance" value="107" />
    <option name="UNS._Bomb_Carr._Invisible" value="108" />
    <option name="UNS._Force_Even_Teams" value="109" />
  </enum32>
  <int name="Value" offset="4" visible="True" />
  <tag name="Unicode_String_List_Of_Options" offset="8" visible="True" />
  <id name="Unicode_String_List_Of_Options" offset="12" visible="True" />
  <stringid name="Title Text" offset="16" visible="True" />
  <stringid name="Header Text" offset="20" visible="True" />
  <stringid name="Description Text" offset="24" visible="True" />
  <struct name="Options" offset="28" visible="true" size="12" label="">
    <bitmask32 name="Flags" offset="0" visible="True">
      <option name="Default" value="0" />
    </bitmask32>
    <short name="Value" offset="4" visible="True" />
    <unused offset="6" size="2" />
    <stringid name="Label" offset="8" visible="True" />
  </struct>
</plugin>
