<plugin class="VEHI" author="Grimdoomer" version="0.99" headersize="768">
  <bitmask32 name="Flags" offset="0" visible="True">
    <option name="Does_Not_Cast_Shadow" value="0" />
    <option name="Search_Cardinal_Direction_Lightmaps" value="1" />
    <option name="unused" value="2" />
    <option name="Not_A_Pathfinding_Obstacle" value="3" />
    <option name="Extension_Of_Parent" value="4" />
    <option name="Does_Not_Cause_Collision_Damage" value="5" />
    <option name="Early_Mover" value="6" />
    <option name="Early_Mover_Localized_Physics" value="7" />
    <option name="Use_Static_Massive_Lightmap_Sample" value="8" />
    <option name="Object_Scales_Attachments" value="9" />
    <option name="Inherits_Player's_Appearance" value="10" />
    <option name="Dead_Bipeds_Can't_Localize" value="11" />
    <option name="Attach_To_Clusters_By_Dynamic_Sphere" value="12" />
    <option name="Effects_Created_By_This_Object_Do_Not" value="13" />
  </bitmask32>
  <float name="Bounding Radius" offset="4" visible="True" />
  <float name="Bounding Offset X" offset="8" visible="True" />
  <float name="Bounding Offset Y" offset="12" visible="True" />
  <float name="Bounding Offset Z" offset="16" visible="True" />
  <float name="Acceleration Scale" offset="20" visible="True" />
  <enum32 name="Lightmap Shadow Mode" offset="24" visible="True">
    <option name="Default" value="0" />
    <option name="Never" value="1" />
    <option name="Always" value="2" />
  </enum32>
  <enum32 name="Sweetener Size" offset="28" visible="True">
    <option name="Small" value="0" />
    <option name="Medium" value="1" />
    <option name="Large" value="2" />
  </enum32>
  <float name="Dynamic Light Sphere Radius" offset="32" visible="True" />
  <float name="Dynamic Light Sphere Offset X" offset="36" visible="True" />
  <float name="Dynamic Light Sphere Offset Y" offset="40" visible="True" />
  <float name="Dynamic Light Sphere Offset Z" offset="44" visible="True" />
  <stringid name="Default Model Variant" offset="48" visible="True" />
  <tag name="Model" offset="52" visible="True" />
  <id name="Model" offset="56" visible="True" />
  <tag name="Crate_Object" offset="60" visible="True" />
  <id name="Crate_Object" offset="64" visible="True" />
  <tag name="Modifier_Shader" offset="68" visible="True" />
  <id name="Modifier_Shader" offset="72" visible="True" />
  <tag name="Creation_Effect" offset="76" visible="True" />
  <id name="Creation_Effect" offset="80" visible="True" />
  <tag name="Material_Effects" offset="84" visible="True" />
  <id name="Material_Effects" offset="88" visible="True" />
  <struct name="Ai Properties" offset="92" visible="true" size="16" label="">
    <bitmask32 name="Flags" offset="0" visible="True">
      <option name="Destroyable_Cover" value="0" />
      <option name="Pathfinding_Ignore_When_Dead" value="1" />
      <option name="Dynamic_Cover" value="2" />
    </bitmask32>
    <stringid name="Type Name" offset="4" visible="True" />
    <enum32 name="Size" offset="8" visible="True">
      <option name="Default" value="0" />
      <option name="Tiny" value="1" />
      <option name="Small" value="2" />
      <option name="Medium" value="3" />
      <option name="Large" value="4" />
      <option name="Huge" value="5" />
      <option name="Immobile" value="6" />
    </enum32>
    <enum32 name="Leap Jump Speed" offset="12" visible="True">
      <option name="None" value="0" />
      <option name="Down" value="1" />
      <option name="Step" value="2" />
      <option name="Crouch" value="3" />
      <option name="Stand" value="4" />
      <option name="Storey" value="5" />
      <option name="Tower" value="6" />
      <option name="Infinite" value="7" />
    </enum32>
  </struct>
  <struct name="Functions" offset="100" visible="true" size="32" label="">
    <bitmask32 name="Flags" offset="0" visible="True">
      <option name="Invert" value="0" />
      <option name="Mapping_Does_Not_Controls_Active" value="1" />
      <option name="Always_Active" value="2" />
      <option name="Random_Time_Offset" value="3" />
    </bitmask32>
    <stringid name="Import Name" offset="4" visible="True" />
    <stringid name="Export Name" offset="8" visible="True" />
    <stringid name="Turn Off With" offset="12" visible="True" />
    <float name="Min Value" offset="16" visible="True" />
    <struct name="Function Type (Graph)" offset="20" visible="true" size="1" label="">
      <byte name="Data" offset="0" visible="True" />
    </struct>
    <stringid name="Scale By" offset="28" visible="True" />
  </struct>
  <float name="Apply Collision Damage Scale" offset="108" visible="True" />
  <float name="Min Game Acc (Default)" offset="112" visible="True" />
  <float name="Max Game Acc (Default)" offset="116" visible="True" />
  <float name="Min Gam Scale (Default)" offset="120" visible="True" />
  <float name="Max Gam Scale (Default)" offset="124" visible="True" />
  <float name="Min abs Acc (Default)" offset="128" visible="True" />
  <float name="Max abs Acc (Default)" offset="132" visible="True" />
  <float name="Min abs Scale (Default)" offset="136" visible="True" />
  <float name="Max abs Scale (Default)" offset="140" visible="True" />
  <short name="Hud Text Message Index" offset="144" visible="True" />
  <unused offset="146" size="2" />
  <struct name="Attachments" offset="148" visible="true" size="24" label="">
    <tag name="Type" offset="0" visible="True" />
    <id name="Type" offset="4" visible="True" />
    <stringid name="Marker" offset="8" visible="True" />
    <stringid name="Change Color" offset="12" visible="True" />
    <stringid name="Primary Scale" offset="16" visible="True" />
    <stringid name="Secondary Scale" offset="20" visible="True" />
  </struct>
  <struct name="Widgets" offset="156" visible="true" size="8" label="">
    <tag name="Type" offset="0" visible="True" />
    <id name="Type" offset="4" visible="True" />
  </struct>
  <struct name="Old Functions" offset="164" visible="true" size="8" label="">
    <unused offset="0" size="8" />
  </struct>
  <struct name="Change Colors" offset="172" visible="true" size="16" label="">
    <struct name="Initial Permutations" offset="0" visible="true" size="32" label="">
      <float name="Weight" offset="0" visible="True" />
      <float name="Color Lower Bound R" offset="4" visible="True" />
      <float name="Color Lower Bound G" offset="8" visible="True" />
      <float name="Color Lower Bound B" offset="12" visible="True" />
      <float name="Color Upper Bound R" offset="16" visible="True" />
      <float name="Color Upper Bound G" offset="20" visible="True" />
      <float name="Color Upper Bound B" offset="24" visible="True" />
      <stringid name="Variant Name" offset="28" visible="True" />
    </struct>
    <struct name="Functions" offset="8" visible="true" size="36" label="">
      <bitmask32 name="Scale Flags" offset="0" visible="True">
        <option name="Blend_In_HSV" value="0" />
        <option name="...More_Colors" value="1" />
      </bitmask32>
      <float name="Color Lower Bound R" offset="4" visible="True" />
      <float name="Color Lower Bound G" offset="8" visible="True" />
      <float name="Color Lower Bound B" offset="12" visible="True" />
      <float name="Color Upper Bound R" offset="16" visible="True" />
      <float name="Color Upper Bound G" offset="20" visible="True" />
      <float name="Color Upper Bound B" offset="24" visible="True" />
      <stringid name="Darken By" offset="28" visible="True" />
      <stringid name="Scale By" offset="32" visible="True" />
    </struct>
  </struct>
  <struct name="Predicted Resource" offset="180" visible="true" size="8" label="">
    <short name="Type" offset="0" visible="True" />
    <short name="Resource Index" offset="2" visible="True" />
    <id name="Tag_Index" offset="4" visible="True" />
  </struct>
  <bitmask32 name="Flags" offset="188" visible="True">
    <option name="Circular_Aiming" value="0" />
    <option name="Destroyed_After_Dying" value="1" />
    <option name="Half-speed_Interpolation" value="2" />
    <option name="Fires_From_Camera" value="3" />
    <option name="Entrance_Inside_Bounding_sphere_" value="4" />
    <option name="Doesn't_Show_Readied_Weapon" value="5" />
    <option name="Couses_Passenger_Dialogue" value="6" />
    <option name="Resists_Pings" value="7" />
    <option name="Melee_Attack_Is_Fatal" value="8" />
    <option name="Don't_Reface_During_Pings" value="9" />
    <option name="Has_No_Aiming" value="10" />
    <option name="Simple_Creature" value="11" />
    <option name="Impact_Melle_Attaches_To_Unit" value="12" />
    <option name="Impact_Melee_Dies_On_Shield" value="13" />
    <option name="Cannot_Open_Doors_Automatically" value="14" />
    <option name="Melee_Attackers_Cannot_Attach" value="15" />
    <option name="Not_Instantly_Killed_By_Melee" value="16" />
    <option name="Shield_Sapping" value="17" />
    <option name="Runs_Around_Flaming" value="18" />
    <option name="Inconsequential" value="19" />
    <option name="Special_Cinematic_Unit" value="20" />
    <option name="Ignored_By_AutoAiming" value="21" />
    <option name="Shields_Fry_Infection_Forms" value="22" />
    <option name="unused" value="23" />
    <option name="unused" value="24" />
    <option name="Acts_As_Gunner_For_Parent" value="25" />
    <option name="Controlled_By_Parent_Gunner" value="26" />
    <option name="Parent's_Primary_Weapon" value="27" />
    <option name="Unit_Has_Boost" value="28" />
  </bitmask32>
  <enum16 name="Default Team" offset="192" visible="True">
    <option name="Deafult" value="0" />
    <option name="Player" value="1" />
    <option name="Human" value="2" />
    <option name="Covenant" value="3" />
    <option name="Flood" value="4" />
    <option name="Sentinel" value="5" />
    <option name="Heretic" value="6" />
    <option name="Prophet" value="7" />
  </enum16>
  <enum16 name="Constant Sound Volume" offset="194" visible="True">
    <option name="Silent" value="0" />
    <option name="Medium" value="1" />
    <option name="Loud" value="2" />
    <option name="Shout" value="3" />
    <option name="Quiet" value="4" />
  </enum16>
  <tag name="Integrated_Light_Toggle" offset="196" visible="True" />
  <id name="Integrated_Light_Toggle" offset="200" visible="True" />
  <float name="Camera Field of View" offset="204" visible="True" />
  <float name="Camera Stiffness" offset="208" visible="True" />
  <stringid name="Camera Marker Name" offset="212" visible="True" />
  <stringid name="Camera Submerged Marker Name" offset="216" visible="True" />
  <float name="Pitch Auto-Level" offset="220" visible="True" />
  <float name="Pitch Range" offset="224" visible="True" />
  <float name="...To" offset="228" visible="True" />
  <struct name="Camera Tracks" offset="232" visible="true" size="8" label="">
    <tag name="Track" offset="0" visible="True" />
    <id name="Track" offset="4" visible="True" />
  </struct>
  <float name="Acceleration Scale i" offset="240" visible="True" />
  <float name="Acceleration Scale j" offset="244" visible="True" />
  <float name="Acceleration Scale k" offset="248" visible="True" />
  <float name="Acceleration Action Scale" offset="252" visible="True" />
  <float name="Acceleration Attach Scale" offset="256" visible="True" />
  <float name="Soft Ping Threshold" offset="260" visible="True" />
  <float name="Soft Ping Interrupt Time" offset="264" visible="True" />
  <float name="Hard Ping Threshold" offset="268" visible="True" />
  <float name="Hard Ping Interrupt Time" offset="272" visible="True" />
  <float name="Hard Ping Death Threshold" offset="276" visible="True" />
  <float name="Feign Death Threshold" offset="280" visible="True" />
  <float name="Feign Death Time" offset="284" visible="True" />
  <float name="Dist Of Evade Anim" offset="288" visible="True" />
  <float name="Dist of Dive Anim" offset="292" visible="True" />
  <float name="Stunned Movement Threshold" offset="296" visible="True" />
  <float name="Feign Death Chance" offset="300" visible="True" />
  <float name="Feign Repeat Chance" offset="304" visible="True" />
  <tag name="Spawned_Turret_Actor" offset="308" visible="True" />
  <id name="Spawned_Turret_Actor" offset="312" visible="True" />
  <short name="Spawned Actor Count" offset="316" visible="True" />
  <short name="...To" offset="318" visible="True" />
  <float name="Spawned Velocity" offset="320" visible="True" />
  <float name="Aiming Velocity Max" offset="324" visible="True" />
  <float name="Aiming Accel Max" offset="328" visible="True" />
  <float name="Casual Aiming Modifier" offset="332" visible="True" />
  <float name="Looking Velocity Max" offset="336" visible="True" />
  <float name="Looking Accel Max" offset="340" visible="True" />
  <stringid name="Right Hand Node" offset="344" visible="True" />
  <stringid name="Left Hand Node" offset="348" visible="True" />
  <stringid name="Preferred Gun Node" offset="352" visible="True" />
  <tag name="Melee_Damage" offset="356" visible="True" />
  <id name="Melee_Damage" offset="360" visible="True" />
  <tag name="Boarding_Melee_Damage" offset="364" visible="True" />
  <id name="Boarding_Melee_Damage" offset="368" visible="True" />
  <tag name="Boarding_Melee_Response" offset="372" visible="True" />
  <id name="Boarding_Melee_Response" offset="376" visible="True" />
  <tag name="Landing_Melee_Damage" offset="380" visible="True" />
  <id name="Landing_Melee_Damage" offset="384" visible="True" />
  <tag name="Flurry_Melee_Damage" offset="388" visible="True" />
  <id name="Flurry_Melee_Damage" offset="392" visible="True" />
  <tag name="Obstacle_Smash_Damage" offset="396" visible="True" />
  <id name="Obstacle_Smash_Damage" offset="400" visible="True" />
  <enum32 name="Motion Sensor Blip Size" offset="404" visible="True">
    <option name="Medium" value="0" />
    <option name="Small" value="1" />
    <option name="Large" value="2" />
  </enum32>
  <struct name="Postures" offset="408" visible="true" size="16" label="">
    <stringid name="Name" offset="0" visible="True" />
    <float name="Pill Offset i" offset="4" visible="True" />
    <float name="Pill Offset j" offset="8" visible="True" />
    <float name="Pill Offset k" offset="12" visible="True" />
  </struct>
  <struct name="New Hud Interfaces" offset="416" visible="true" size="8" label="">
    <tag name="New_Unit_Hud_Interface" offset="0" visible="True" />
    <id name="New_Unit_Hud_Interface" offset="4" visible="True" />
  </struct>
  <struct name="Dialogue Variants" offset="424" visible="true" size="24" label="">
    <short name="Variant Number" offset="0" visible="True" />
    <unused offset="2" size="10" />
    <tag name="Dialogue" offset="12" visible="True" />
    <id name="Dialogue" offset="16" visible="True" />
    <unused offset="20" size="4" />
  </struct>
  <float name="Grenade Velocity" offset="432" visible="True" />
  <enum16 name="Grenade Type" offset="436" visible="True">
    <option name="Human_Fragmentation" value="0" />
    <option name="Covenant_Plasma" value="1" />
  </enum16>
  <ushort name="Grenade Count" offset="438" visible="True" />
  <struct name="Powered Seats" offset="440" visible="true" size="8" label="">
    <float name="Driver Powerup Time" offset="0" visible="True" />
    <float name="Driver Powerdown Time" offset="4" visible="True" />
  </struct>
  <struct name="Weapon" offset="448" visible="true" size="8" label="">
    <tag name="Weapon" offset="0" visible="True" />
    <id name="Weapon" offset="4" visible="True" />
  </struct>
  <struct name="Seats" offset="456" visible="true" size="176" label="">
    <bitmask32 name="Flags" offset="0" visible="True">
      <option name="Invisible" value="0" />
      <option name="Locked" value="1" />
      <option name="Driver" value="2" />
      <option name="Gunner" value="3" />
      <option name="3rd_Person_Camera" value="4" />
      <option name="Allows_Weapons" value="5" />
      <option name="3rd_Person_On_Enter" value="6" />
      <option name="1st_Person_Camera_Slaved_To_Gun" value="7" />
      <option name="Allow_Vehicle_Communication_Animations" value="8" />
      <option name="Not_Valid_Without_Driver" value="9" />
      <option name="Allow_AI_NonCombatants" value="10" />
      <option name="Boarding_Seat" value="11" />
      <option name="AI_Firing_Disabled_By_Max_Acceleration" value="12" />
      <option name="Boarding_Enters_Seat" value="13" />
      <option name="Boarding_Need_Any_Passenger" value="14" />
      <option name="Invaild_For_Player" value="15" />
      <option name="Invaild_For_Non-Player" value="16" />
      <option name="Gunner_(Player_Only)" value="17" />
      <option name="Invisible_Under_Major_Damage" value="18" />
    </bitmask32>
    <stringid name="Label" offset="4" visible="True" />
    <stringid name="Sitting Postion Marker" offset="8" visible="True" />
    <stringid name="Entry Marker(s) Name" offset="12" visible="True" />
    <stringid name="Boarding Grenade Marker" offset="16" visible="True" />
    <stringid name="Boarding Grenade String" offset="20" visible="True" />
    <stringid name="Boarding Melee String" offset="24" visible="True" />
    <float name="Ping Scale" offset="28" visible="True" />
    <float name="Turnover Time (sec)" offset="32" visible="True" />
    <float name="Accel Range i" offset="36" visible="True" />
    <float name="Accel Range j" offset="40" visible="True" />
    <float name="Accel Range k" offset="44" visible="True" />
    <float name="Accel Action Scale" offset="48" visible="True" />
    <float name="Accel Attach Scale" offset="52" visible="True" />
    <float name="AI Scariness" offset="56" visible="True" />
    <enum16 name="AI Seat Type" offset="60" visible="True">
      <option name="None" value="0" />
      <option name="Passenger" value="1" />
      <option name="Gunner" value="2" />
      <option name="Small_Cargo" value="3" />
      <option name="Large_Cargo" value="4" />
      <option name="Driver" value="5" />
    </enum16>
    <short name="Boarding Seat #" offset="62" visible="True" />
    <float name="Listener Interpolation Factor" offset="64" visible="True" />
    <float name="Yaw Rate Bounds" offset="68" visible="True" />
    <float name="...To" offset="72" visible="True" />
    <float name="Pitch Rate Bounds" offset="76" visible="True" />
    <float name="...To" offset="80" visible="True" />
    <float name="Min Speed Ref" offset="84" visible="True" />
    <float name="Max Speed Ref" offset="88" visible="True" />
    <float name="Speed Exponent" offset="92" visible="True" />
    <stringid name="Camera Marker Name" offset="96" visible="True" />
    <stringid name="Camera Submerged Marker name" offset="100" visible="True" />
    <float name="Pitch Auto-level" offset="104" visible="True" />
    <float name="Pitch Range Lower" offset="108" visible="True" />
    <float name="Pitch Range Upper" offset="112" visible="True" />
    <struct name="Camera Tracks" offset="116" visible="true" size="8" label="">
      <tag name="Track" offset="0" visible="True" />
      <id name="Track" offset="4" visible="True" />
    </struct>
    <struct name="Unit Hud Interface" offset="124" visible="true" size="8" label="">
      <tag name="New_Unit_Hud_Interface" offset="0" visible="True" />
      <id name="New_Unit_Hud_Interface" offset="4" visible="True" />
    </struct>
    <stringid name="Enter Seat String" offset="132" visible="True" />
    <float name="Yaw Min" offset="136" visible="True" />
    <float name="Yaw Max" offset="140" visible="True" />
    <tag name="Built-in_Gunner" offset="144" visible="True" />
    <id name="Built-in_Gunner" offset="148" visible="True" />
    <float name="Entry Radius" offset="152" visible="True" />
    <float name="Entry Marker Cone Angle" offset="156" visible="True" />
    <float name="Entry Marker Facing Angle" offset="160" visible="True" />
    <float name="Maximum Relative Velocity" offset="164" visible="True" />
    <stringid name="Invisible Seat Region" offset="168" visible="True" />
    <float name="Runtime Invisible Seat Region Index" offset="172" visible="True" />
  </struct>
  <float name="Boost Peak Power" offset="464" visible="True" />
  <float name="Boost Rise Power" offset="468" visible="True" />
  <float name="Boost Peak Time" offset="472" visible="True" />
  <float name="Boost Fall Power" offset="476" visible="True" />
  <float name="Dead Time" offset="480" visible="True" />
  <float name="Lip Sync Attack Weight" offset="484" visible="True" />
  <float name="Lip Sync decay Weight" offset="488" visible="True" />
  <bitmask32 name="Flags" offset="492" visible="True">
    <option name="Speed_Wakes_Physics" value="0" />
    <option name="Turn_Wakes_Physics" value="1" />
    <option name="Driver_Power_Wakes_Physics" value="2" />
    <option name="Gunner_Power_Wakes_Physics" value="3" />
    <option name="Control_Opposite_Speed_Sets_Brake" value="4" />
    <option name="Slide_Wakes_Physics" value="5" />
    <option name="Kills_Riders_at_Terminal_Velocity" value="6" />
    <option name="Causes_Collision_Damage" value="7" />
    <option name="AI_Weapon_Cannot_Rotate" value="8" />
    <option name="AI_Does_Not_Require_Driver" value="9" />
    <option name="AI_Unused" value="10" />
    <option name="AI_Driver_Enable" value="11" />
    <option name="AI_Driver_Flying" value="12" />
    <option name="AI_Driver_Can-Sidestep" value="13" />
    <option name="AI_Driver_Hovering" value="14" />
    <option name="Vehicle_Steers_Directly" value="15" />
    <option name="Unused" value="16" />
    <option name="Has_E-Brake" value="17" />
    <option name="Noncombat_Vehicle" value="18" />
    <option name="No_Friction_W/Driver" value="19" />
    <option name="Can_Trigger_Automatic_Opening_doors" value="20" />
    <option name="Autoaim_When_Teamless" value="21" />
  </bitmask32>
  <enum16 name="Type" offset="496" visible="True">
    <option name="Human_Tank" value="0" />
    <option name="Human_Jeep" value="1" />
    <option name="Human_Boat" value="2" />
    <option name="Human_Plane" value="3" />
    <option name="Covie_Scout" value="4" />
    <option name="Covie_Fighter" value="5" />
    <option name="Turret" value="6" />
  </enum16>
  <enum16 name="Control" offset="498" visible="True">
    <option name="Vehicle_Control_Normal" value="0" />
    <option name="Vehicle_Control_Unused" value="1" />
    <option name="Vehicle_Control_Tank" value="2" />
  </enum16>
  <float name="Maximum Forward Speed" offset="500" visible="True" />
  <float name="Max Reverse Speed" offset="504" visible="True" />
  <float name="Speed Accel" offset="508" visible="True" />
  <float name="Speed Decel" offset="512" visible="True" />
  <float name="Max Left Turn" offset="516" visible="True" />
  <float name="Max Right Turn (negative)" offset="520" visible="True" />
  <float name="Wheel Circumference" offset="524" visible="True" />
  <float name="Turn Rate" offset="528" visible="True" />
  <float name="Blur Speed" offset="532" visible="True" />
  <enum16 name="Specific Type" offset="536" visible="True">
    <option name="None" value="0" />
    <option name="Ghost" value="1" />
    <option name="Wraith" value="2" />
    <option name="Spectre" value="3" />
    <option name="Sentinal_Enforcer" value="4" />
  </enum16>
  <enum16 name="Player Training Vehicle Type" offset="538" visible="True">
    <option name="None" value="0" />
    <option name="Warthog" value="1" />
    <option name="Warthog_Turret" value="2" />
    <option name="Ghost" value="3" />
    <option name="Banshee" value="4" />
    <option name="Tank" value="5" />
    <option name="Wraith" value="6" />
  </enum16>
  <stringid name="Flip message" offset="540" visible="True" />
  <float name="Turn Scale" offset="544" visible="True" />
  <float name="Speed Turn Penalty Power (0.5 .. 2)" offset="548" visible="True" />
  <float name="Speed Turn Penalty (0 = none, 1 = can't turn at top speed)" offset="552" visible="True" />
  <float name="Maximum Left Slide" offset="556" visible="True" />
  <float name="Maximum Right Slide" offset="560" visible="True" />
  <float name="Slide Acceleration" offset="564" visible="True" />
  <float name="Slide Deceleration" offset="568" visible="True" />
  <float name="Minimum Flipping Angular Velocity" offset="572" visible="True" />
  <float name="Maximum Flipping Angular Velocity" offset="576" visible="True" />
  <enum32 name="Vehicle Size" offset="580" visible="True">
    <option name="Small" value="0" />
    <option name="Large" value="1" />
  </enum32>
  <float name="Fixed Gun Yaw" offset="584" visible="True" />
  <float name="Fixed Gun Pitch" offset="588" visible="True" />
  <float name="Steering Overdampening Cusp Angle (degrees)" offset="592" visible="True" />
  <float name="Steering Overdampening Exponent" offset="596" visible="True" />
  <float name="Crouch Transition Time (seconds)" offset="600" visible="True" />
  <unused offset="604" size="4" />
  <float name="Engine" offset="608" visible="True" />
  <float name="Engine Max Angular Velocity" offset="612" visible="True" />
  <struct name="Gears (0=Reverse, 1=1st Gear etc)" offset="616" visible="true" size="68" label="">
    <float name="Loaded Torque - Min Torque" offset="0" visible="True" />
    <float name="Loaded Torque - Max Torque" offset="4" visible="True" />
    <float name="Loaded Torque - Peak Torque Scale" offset="8" visible="True" />
    <float name="Loaded Torque - Past Peak Torque Exponent" offset="12" visible="True" />
    <float name="Loaded Torque - Torque At Max Angular Velocity" offset="16" visible="True" />
    <float name="Loaded Torque - Torque At 2X Max Angular Velocity" offset="20" visible="True" />
    <float name="Cruising Torque - Min Torque" offset="24" visible="True" />
    <float name="Cruising Torque - Max Torque" offset="28" visible="True" />
    <float name="Cruising Torque - Peak Torque Scale" offset="32" visible="True" />
    <float name="Cruising Torque - Past Peak Torque Exponent" offset="36" visible="True" />
    <float name="Cruising Torque - Torque At Max Angular Velocity" offset="40" visible="True" />
    <float name="Cruising Torque - Torque At 2X Max Angular Velocity" offset="44" visible="True" />
    <float name="Min Time To Upshift" offset="48" visible="True" />
    <float name="Engine Up-Shift Scale" offset="52" visible="True" />
    <float name="Gear Ratio" offset="56" visible="True" />
    <float name="Min Time To Downshift" offset="60" visible="True" />
    <float name="Engine Down-Shift Scale" offset="64" visible="True" />
  </struct>
  <float name="Flying Torque Scale" offset="624" visible="True" />
  <float name="Seat Enterance Acceleration Scale" offset="628" visible="True" />
  <float name="Seat Exit Accelersation Scale" offset="632" visible="True" />
  <float name="Air Friction Deceleration" offset="636" visible="True" />
  <float name="Thrust Scale" offset="640" visible="True" />
  <tag name="Suspension_Sound" offset="644" visible="True" />
  <id name="Suspension_Sound" offset="648" visible="True" />
  <tag name="Crash_Sound" offset="652" visible="True" />
  <id name="Crash_Sound" offset="656" visible="True" />
  <tag name="unused" offset="660" visible="True" />
  <id name="unused" offset="664" visible="True" />
  <tag name="Special_Effect" offset="668" visible="True" />
  <id name="Special_Effect" offset="672" visible="True" />
  <tag name="Unused_Effect" offset="676" visible="True" />
  <id name="Unused_Effect" offset="680" visible="True" />
  <bitmask32 name="Flags" offset="684" visible="True">
    <option name="Invaild" value="0" />
  </bitmask32>
  <float name="Ground Friction" offset="688" visible="True" />
  <float name="Ground Depth" offset="692" visible="True" />
  <float name="Ground Damp Factor" offset="696" visible="True" />
  <float name="Ground Moving Friction" offset="700" visible="True" />
  <float name="Ground Maximum Slope 0" offset="704" visible="True" />
  <float name="Ground Maximum Slope 1" offset="708" visible="True" />
  <unused offset="712" size="16" />
  <float name="Anti Gravity Bank Lift" offset="728" visible="True" />
  <float name="Steering Bank Reaction Scale" offset="732" visible="True" />
  <float name="Gravity Scale" offset="736" visible="True" />
  <float name="Radius" offset="740" visible="True" />
  <struct name="Antigrav Points" offset="744" visible="true" size="76" label="">
    <stringid name="Marker Name" offset="0" visible="True" />
    <bitmask32 name="Flags" offset="4" visible="True">
      <option name="Gets_Damage_From_Region" value="0" />
    </bitmask32>
    <float name="Antigrav Strength" offset="8" visible="True" />
    <float name="Antigrav Offset" offset="12" visible="True" />
    <float name="Antigrav Height" offset="16" visible="True" />
    <float name="Antigrav Damp Factor" offset="20" visible="True" />
    <float name="Antigrav Normal K1" offset="24" visible="True" />
    <float name="Antigrav Normal K0" offset="28" visible="True" />
    <float name="Radius" offset="32" visible="True" />
    <unused offset="36" size="16" />
    <stringid name="Damage Source Region Name" offset="52" visible="True" />
    <float name="Default State Error" offset="56" visible="True" />
    <float name="Minor Damage Error" offset="60" visible="True" />
    <float name="Medium Damage Error" offset="64" visible="True" />
    <float name="Major Damage Error" offset="68" visible="True" />
    <float name="Destoryed State Error" offset="72" visible="True" />
  </struct>
  <struct name="Friction Points" offset="752" visible="true" size="76" label="">
    <stringid name="Marker Name" offset="0" visible="True" />
    <bitmask32 name="Flags" offset="4" visible="True">
      <option name="Gets_Damage_From_Region" value="0" />
      <option name="Powered" value="1" />
      <option name="Front_Turning" value="2" />
      <option name="Rear_Turning" value="3" />
      <option name="Attached_To_E-Brake" value="4" />
      <option name="Can_Be_Destroyed" value="5" />
    </bitmask32>
    <float name="Fraction Of Total Mass" offset="8" visible="True" />
    <float name="Radius" offset="12" visible="True" />
    <float name="Damaged Radius" offset="16" visible="True" />
    <enum32 name="Friction Type" offset="20" visible="True">
      <option name="Point" value="0" />
      <option name="Forward" value="1" />
    </enum32>
    <float name="Moving Friction Velocity Diff" offset="24" visible="True" />
    <float name="E-Brake Moving Friction" offset="28" visible="True" />
    <float name="E-Brake Friction" offset="32" visible="True" />
    <float name="E-Brake Moving Friction Vel Diff" offset="36" visible="True" />
    <unused offset="40" size="20" />
    <stringid name="Collision Global Material Name" offset="60" visible="True" />
    <enum32 name="Model State Destroyed" offset="64" visible="True">
      <option name="Default" value="0" />
      <option name="Minor_Damage" value="1" />
      <option name="Medium_Damage" value="2" />
      <option name="Major_Damage" value="3" />
      <option name="Destroyed" value="4" />
    </enum32>
    <stringid name="Region" offset="68" visible="True" />
    <unused offset="72" size="4" />
  </struct>
  <struct name="Havok Vehicle Physics" offset="760" visible="true" size="672" label="">
    <short name="Size" offset="0" visible="True" />
    <short name="Count" offset="2" visible="True" />
    <int name="Child Shapes Size" offset="4" visible="True" />
    <int name="Child Shapes Capacity" offset="8" visible="True" />
    <enum32 name="Shape Type" offset="12" visible="True">
    </enum32>
    <enum32 name="Shape" offset="16" visible="True">
    </enum32>
    <int name="Collision Filter" offset="20" visible="True" />
    <enum32 name="Shape Type" offset="24" visible="True">
    </enum32>
    <enum32 name="Shape" offset="28" visible="True">
    </enum32>
    <int name="Collision Filter" offset="32" visible="True" />
    <enum32 name="Shape Type" offset="36" visible="True">
    </enum32>
    <enum32 name="Shape" offset="40" visible="True">
    </enum32>
    <int name="Collision Filter" offset="44" visible="True" />
    <enum32 name="Shape Type" offset="48" visible="True">
    </enum32>
    <enum32 name="Shape" offset="52" visible="True">
    </enum32>
    <float name="Collision Filter" offset="56" visible="True" />
    <int name="Multisphere Count" offset="60" visible="True" />
    <bitmask32 name="Flags" offset="64" visible="True">
      <option name="Has_AABB_Phantom" value="0" />
      <option name="BORK_BORK_BORK!" value="1" />
    </bitmask32>
    <unused offset="68" size="4" />
    <float name="X0" offset="72" visible="True" />
    <float name="X1" offset="76" visible="True" />
    <float name="Y0" offset="80" visible="True" />
    <float name="Y1" offset="84" visible="True" />
    <float name="Z0" offset="88" visible="True" />
    <float name="Z1" offset="92" visible="True" />
    <int name="Initialized at RunTime" offset="96" visible="True" />
    <int name="Initialized at RunTime" offset="100" visible="True" />
    <short name="Size" offset="104" visible="True" />
    <short name="Count" offset="106" visible="True" />
    <int name="Num Of Spheres" offset="108" visible="True" />
    <float name="Sphere 0 i" offset="112" visible="True" />
    <float name="Sphere 0 j" offset="116" visible="True" />
    <float name="Sphere 0 k" offset="120" visible="True" />
    <float name="Sphere 1 i" offset="124" visible="True" />
    <float name="Sphere 1 j" offset="128" visible="True" />
    <float name="Sphere 1 k" offset="132" visible="True" />
    <float name="Sphere 2 i" offset="136" visible="True" />
    <float name="Sphere 2 j" offset="140" visible="True" />
    <float name="Sphere 2 k" offset="144" visible="True" />
    <float name="Sphere 3 i" offset="148" visible="True" />
    <float name="Sphere 3 j" offset="152" visible="True" />
    <float name="Sphere 3 k" offset="156" visible="True" />
    <float name="Sphere 4 i" offset="160" visible="True" />
    <float name="Sphere 4 j" offset="164" visible="True" />
    <float name="Sphere 4 k" offset="168" visible="True" />
    <float name="Sphere 5 i" offset="172" visible="True" />
    <float name="Sphere 5 j" offset="176" visible="True" />
    <float name="Sphere 5 k" offset="180" visible="True" />
    <float name="Sphere 6 i" offset="184" visible="True" />
    <float name="Sphere 6 j" offset="188" visible="True" />
    <float name="Sphere 6 k" offset="192" visible="True" />
    <float name="Sphere 7 i" offset="196" visible="True" />
    <float name="Sphere 7 j" offset="200" visible="True" />
    <float name="Sphere 7 k" offset="204" visible="True" />
    <float name="Sphere 8 i" offset="208" visible="True" />
    <float name="Sphere 8 j" offset="212" visible="True" />
    <float name="Sphere 8 k" offset="216" visible="True" />
    <float name="Sphere 9 i" offset="220" visible="True" />
    <float name="Sphere 9 j" offset="224" visible="True" />
    <float name="Sphere 9 k" offset="228" visible="True" />
    <float name="Sphere 10 i" offset="232" visible="True" />
    <float name="Sphere 10 j" offset="236" visible="True" />
    <float name="Sphere 10 k" offset="240" visible="True" />
    <short name="Size" offset="244" visible="True" />
    <short name="Count" offset="246" visible="True" />
    <int name="Num Of Spheres" offset="248" visible="True" />
    <float name="Sphere 1 i" offset="252" visible="True" />
    <float name="Sphere 1 j" offset="256" visible="True" />
    <float name="Sphere 1 k" offset="260" visible="True" />
    <float name="Sphere 2 i" offset="264" visible="True" />
    <float name="Sphere 2 j" offset="268" visible="True" />
    <float name="Sphere 2 k" offset="272" visible="True" />
    <float name="Sphere 3 i" offset="276" visible="True" />
    <float name="Sphere 3 j" offset="280" visible="True" />
    <float name="Sphere 3 k" offset="284" visible="True" />
    <float name="Sphere 4 i" offset="288" visible="True" />
    <float name="Sphere 4 j" offset="292" visible="True" />
    <float name="Sphere 4 k" offset="296" visible="True" />
    <float name="Sphere 5 i" offset="300" visible="True" />
    <float name="Sphere 5 j" offset="304" visible="True" />
    <float name="Sphere 5 k" offset="308" visible="True" />
    <float name="Sphere 6 i" offset="312" visible="True" />
    <float name="Sphere 6 j" offset="316" visible="True" />
    <float name="Sphere 6 k" offset="320" visible="True" />
    <float name="Sphere 7 i" offset="324" visible="True" />
    <float name="Sphere 7 j" offset="328" visible="True" />
    <float name="Sphere 7 k" offset="332" visible="True" />
    <float name="Sphere 8 i" offset="336" visible="True" />
    <float name="Sphere 8 j" offset="340" visible="True" />
    <float name="Sphere 8 k" offset="344" visible="True" />
    <float name="Sphere 9 i" offset="348" visible="True" />
    <float name="Sphere 9 j" offset="352" visible="True" />
    <float name="Sphere 9 k" offset="356" visible="True" />
    <float name="Sphere 10 i" offset="360" visible="True" />
    <float name="Sphere 10 j" offset="364" visible="True" />
    <float name="Sphere 10 k" offset="368" visible="True" />
    <short name="Size" offset="372" visible="True" />
    <short name="Count" offset="374" visible="True" />
    <int name="Num Of Spheres" offset="376" visible="True" />
    <float name="Sphere 1 i" offset="380" visible="True" />
    <float name="Sphere 1 j" offset="384" visible="True" />
    <float name="Sphere 1 k" offset="388" visible="True" />
    <float name="Sphere 2 i" offset="392" visible="True" />
    <float name="Sphere 2 j" offset="396" visible="True" />
    <float name="Sphere 2 k" offset="400" visible="True" />
    <float name="Sphere 3 i" offset="404" visible="True" />
    <float name="Sphere 3 j" offset="408" visible="True" />
    <float name="Sphere 3 k" offset="412" visible="True" />
    <float name="Sphere 4 i" offset="416" visible="True" />
    <float name="Sphere 4 j" offset="420" visible="True" />
    <float name="Sphere 4 k" offset="424" visible="True" />
    <float name="Sphere 5 i" offset="428" visible="True" />
    <float name="Sphere 5 j" offset="432" visible="True" />
    <float name="Sphere 5 k" offset="436" visible="True" />
    <float name="Sphere 6 i" offset="440" visible="True" />
    <float name="Sphere 6 j" offset="444" visible="True" />
    <float name="Sphere 6 k" offset="448" visible="True" />
    <float name="Sphere 7 i" offset="452" visible="True" />
    <float name="Sphere 7 j" offset="456" visible="True" />
    <float name="Sphere 7 k" offset="460" visible="True" />
    <float name="Sphere 8 i" offset="464" visible="True" />
    <float name="Sphere 8 j" offset="468" visible="True" />
    <float name="Sphere 8 k" offset="472" visible="True" />
    <float name="Sphere 9 i" offset="476" visible="True" />
    <float name="Sphere 9 j" offset="480" visible="True" />
    <float name="Sphere 9 k" offset="484" visible="True" />
    <float name="Sphere 10 i" offset="488" visible="True" />
    <float name="Sphere 10 j" offset="492" visible="True" />
    <float name="Sphere 10 k" offset="496" visible="True" />
    <short name="Size" offset="500" visible="True" />
    <short name="Count" offset="502" visible="True" />
    <int name="Num Of Spheres" offset="504" visible="True" />
    <float name="For" offset="508" visible="True" />
    <float name="Any" offset="512" visible="True" />
    <float name="One" offset="516" visible="True" />
    <float name="Who" offset="520" visible="True" />
    <float name="Cares" offset="524" visible="True" />
    <float name="This Reflexive Isn't 100% Accurate" offset="528" visible="True" />
    <short name="Size" offset="532" visible="True" />
    <short name="Count" offset="534" visible="True" />
    <int name="Num Of Spheres" offset="536" visible="True" />
    <float name="Sphere 0 " offset="540" visible="True" />
    <float name="Sphere 0 " offset="544" visible="True" />
    <float name="Sphere 0 " offset="548" visible="True" />
    <float name="Sphere 1 " offset="552" visible="True" />
    <float name="Sphere 1 " offset="556" visible="True" />
    <float name="Sphere 1 " offset="560" visible="True" />
    <float name="Sphere 2 " offset="564" visible="True" />
    <float name="Sphere 2 " offset="568" visible="True" />
    <float name="Sphere 2 " offset="572" visible="True" />
    <float name="Sphere 3 " offset="576" visible="True" />
    <float name="Sphere 3 " offset="580" visible="True" />
    <float name="Sphere 3 " offset="584" visible="True" />
    <float name="Sphere 4 " offset="588" visible="True" />
    <float name="Sphere 4 " offset="592" visible="True" />
    <float name="Sphere 4 " offset="596" visible="True" />
    <float name="Sphere 5 " offset="600" visible="True" />
    <float name="Sphere 5 " offset="604" visible="True" />
    <float name="Sphere 5 " offset="608" visible="True" />
    <float name="Sphere 6 " offset="612" visible="True" />
    <float name="Sphere 6 " offset="616" visible="True" />
    <float name="Sphere 6 " offset="620" visible="True" />
    <float name="Sphere 7 " offset="624" visible="True" />
    <float name="Sphere 7 " offset="628" visible="True" />
    <float name="Sphere 7 " offset="632" visible="True" />
    <float name="Sphere 8 " offset="636" visible="True" />
    <float name="Sphere 8 " offset="640" visible="True" />
    <float name="Sphere 8 " offset="644" visible="True" />
    <float name="Sphere 9 " offset="648" visible="True" />
    <float name="Sphere 9 " offset="652" visible="True" />
    <float name="Sphere 9 " offset="656" visible="True" />
    <float name="Sphere 10 " offset="660" visible="True" />
    <float name="Sphere 10 " offset="664" visible="True" />
    <float name="Sphere 10 " offset="668" visible="True" />
  </struct>
</plugin>
