<plugin class="PRTM" author="Iron_Forge" version="0.1" headersize="220">
  <revision author="shade45" version="0.2">Named some unkowns...</revision>
  <revision author="Iron_Forge" version="0.1">Added basic layout of plugin...</revision>
  <undefined name="Unknown" offset="0" visible="False" />
  <undefined name="Unknown" offset="4" visible="False" />
  <unused offset="8" size="16" />
  <tag name="Shader" offset="24" visible="True" />
  <id name="Shader" offset="28" visible="True" />
  <undefined name="Unknown" offset="32" visible="False" />
  <unused offset="36" size="4" />
  <struct name="Unknown" offset="40" visible="false" size="1" label="">
    <byte name="Unknown" offset="0" visible="False" />
  </struct>
  <undefined name="Unknown" offset="48" visible="False" />
  <unused offset="52" size="4" />
  <struct name="Unknown" offset="56" visible="false" size="1" label="">
    <byte name="Unknown" offset="0" visible="False" />
  </struct>
  <undefined name="Unknown" offset="64" visible="False" />
  <unused offset="68" size="4" />
  <struct name="Unknown" offset="72" visible="false" size="1" label="">
    <byte name="Unknown" offset="0" visible="False" />
  </struct>
  <undefined name="Unknown" offset="80" visible="False" />
  <undefined name="Unknown" offset="84" visible="False" />
  <struct name="Unknown" offset="88" visible="false" size="1" label="">
    <byte name="Unknown" offset="0" visible="False" />
  </struct>
  <unused offset="96" size="16" />
  <struct name="Unknown" offset="112" visible="false" size="4" label="">
    <stringid name="Unknown" offset="0" visible="False" />
  </struct>
  <struct name="Unknown" offset="120" visible="false" size="56" label="">
    <tag name="Unknown" offset="0" visible="False" />
    <id name="Unknown" offset="4" visible="False" />
    <unused offset="8" size="12" />
    <undefined name="Unknown" offset="20" visible="False" />
    <float name="Unknown" offset="24" visible="False" />
    <float name="Unknown" offset="28" visible="False" />
    <float name="Unknown" offset="32" visible="False" />
    <float name="Unknown" offset="36" visible="False" />
    <float name="Unknown" offset="40" visible="False" />
    <float name="Unknown" offset="44" visible="False" />
    <struct name="Unknown" offset="48" visible="false" size="184" label="">
      <tag name="Unused" offset="0" visible="False" />
      <id name="Unused" offset="4" visible="False" />
      <undefined name="Unknown" offset="8" visible="False" />
      <undefined name="Unknown" offset="12" visible="False" />
      <struct name="Unknown" offset="16" visible="false" size="1" label="">
        <byte name="Unknown" offset="0" visible="False" />
      </struct>
      <undefined name="Unknown" offset="24" visible="False" />
      <unused offset="28" size="4" />
      <struct name="Unknown" offset="32" visible="false" size="1" label="">
        <byte name="Unknown" offset="0" visible="False" />
      </struct>
      <undefined name="Unknown" offset="40" visible="False" />
      <unused offset="44" size="4" />
      <struct name="Unknown" offset="48" visible="false" size="1" label="">
        <byte name="Unknown" offset="0" visible="False" />
      </struct>
      <undefined name="Unknown" offset="56" visible="False" />
      <unused offset="60" size="4" />
      <struct name="Unknown" offset="64" visible="false" size="1" label="">
        <byte name="Unknown" offset="0" visible="False" />
      </struct>
      <undefined name="Unknown" offset="72" visible="False" />
      <unused offset="76" size="4" />
      <struct name="Unknown" offset="80" visible="false" size="1" label="">
        <byte name="Unknown" offset="0" visible="False" />
      </struct>
      <undefined name="Unknown" offset="88" visible="False" />
      <unused offset="92" size="4" />
      <struct name="Unknown" offset="96" visible="false" size="1" label="">
        <byte name="Unknown" offset="0" visible="False" />
      </struct>
      <undefined name="Unknown" offset="104" visible="False" />
      <unused offset="108" size="4" />
      <struct name="Unknown" offset="112" visible="false" size="1" label="">
        <byte name="Unknown" offset="0" visible="False" />
      </struct>
      <undefined name="Unknown" offset="120" visible="False" />
      <undefined name="Unknown" offset="124" visible="False" />
      <unused offset="128" size="4" />
      <struct name="Unknown" offset="132" visible="false" size="1" label="">
        <byte name="Unknown" offset="0" visible="False" />
      </struct>
      <undefined name="Unknown" offset="140" visible="False" />
      <unused offset="144" size="4" />
      <struct name="Unknown" offset="148" visible="false" size="1" label="">
        <byte name="Unknown" offset="0" visible="False" />
      </struct>
      <unused offset="156" size="20" />
      <undefined name="Unknown" offset="176" visible="False" />
      <undefined name="Unknown" offset="180" visible="False" />
    </struct>
  </struct>
  <struct name="Unknown" offset="128" visible="false" size="8" label="">
    <stringid name="Unknown" offset="0" visible="False" />
    <undefined name="Unknown" offset="4" visible="False" />
  </struct>
  <struct name="Visual Model" offset="136" visible="true" size="56" label="">
    <float name="X" offset="0" visible="True" />
    <float name="Y" offset="4" visible="True" />
    <float name="Z" offset="8" visible="True" />
    <undefined name="Unknown" offset="12" visible="False" />
    <undefined name="Unknown" offset="16" visible="False" />
    <undefined name="Unknown" offset="20" visible="False" />
    <undefined name="Unknown" offset="24" visible="False" />
    <undefined name="Unknown" offset="28" visible="False" />
    <undefined name="Unknown" offset="32" visible="False" />
    <undefined name="Unknown" offset="36" visible="False" />
    <undefined name="Unknown" offset="40" visible="False" />
    <undefined name="Unknown" offset="44" visible="False" />
    <float name="U" offset="48" visible="True" />
    <float name="V" offset="52" visible="True" />
  </struct>
  <struct name="Faces" offset="144" visible="true" size="2" label="">
    <short name="Verticie Index" offset="0" visible="True" />
  </struct>
  <unused offset="152" size="8" />
  <uint name="Raw Offset" offset="160" visible="True" />
  <uint name="Raw Size" offset="164" visible="True" />
  <uint name="Raw Header Size" offset="168" visible="True" />
  <uint name="Raw Data Size" offset="172" visible="True" />
  <struct name="Resource" offset="176" visible="true" size="16" label="">
    <undefined name="Unknown" offset="0" visible="False" />
    <float name="Unknown" offset="4" visible="False" />
    <uint name="Size" offset="8" visible="True" />
    <uint name="Offset" offset="12" visible="True" />
  </struct>
  <id name="Unknown" offset="184" visible="False" />
  <undefined name="Unknown" offset="188" visible="False" />
  <unused offset="192" size="4" />
  <unused offset="196" size="20" />
  <undefined name="Unknown" offset="216" visible="False" />
</plugin>