<plugin class="garb" author="Iron_Forge" version="0.1" headersize="468">
  <revision author="Shalted" version="0.5">Named some know values...</revision>
  <revision author="shade45" version="0.11">Named a few unkowns...</revision>
  <revision author="Iron_Forge" version="0.1">Added basic layout of plugin...</revision>
  <undefined name="Flags" offset="0" visible="False" />
  <float name="Bounding Radius(world units)" offset="4" visible="True" />
  <float name="Bounding Offset X" offset="8" visible="True" />
  <float name="Bounding Offset Y" offset="12" visible="True" />
  <float name="Bounding Offset Z" offset="16" visible="True" />
  <float name="Acceleration Scale" offset="20" visible="True" />
  <undefined name="Lightmap Shadow type(enum)" offset="24" visible="True" />
  <undefined name="Sweetener Size(enum)" offset="28" visible="True" />
  <float name="Dynamic Light sphere radius" offset="32" visible="True" />
  <float name="Dynamic Light sphere Offset X" offset="36" visible="True" />
  <float name="Dynamic Light sphere Offset Y" offset="40" visible="True" />
  <float name="Dynamic Light sphere Offset Z" offset="44" visible="True" />
  <stringid name="Default Model" offset="48" visible="True" />
  <tag name="Object Properties" offset="52" visible="True" />
  <id name="Object Properties" offset="56" visible="True" />
  <unused offset="60" size="8" />
  <tag name="Shader Modifier" offset="68" visible="True" />
  <id name="Shader Modifier" offset="72" visible="True" />
  <tag name="Creation Effect" offset="76" visible="True" />
  <id name="Creation Effect" offset="80" visible="True" />
  <tag name="Object Foot Print" offset="84" visible="True" />
  <id name="Object Foot Print" offset="88" visible="True" />
  <unused offset="92" size="16" />
  <float name="Unknown" offset="108" visible="False" />
  <float name="Unknown" offset="112" visible="False" />
  <float name="Unknown" offset="116" visible="False" />
  <float name="Unknown" offset="120" visible="False" />
  <float name="Unknown" offset="124" visible="False" />
  <float name="Unknown" offset="128" visible="False" />
  <float name="Unknown" offset="132" visible="False" />
  <float name="Unknown" offset="136" visible="False" />
  <float name="Unknown" offset="140" visible="False" />
  <unused offset="144" size="36" />
  <struct name="Resources" offset="180" visible="true" size="8" label="">
    <short name="Resource Index" offset="0" visible="True" />
    <short name="Tag Index" offset="2" visible="True" />
    <id name="Resource" offset="4" visible="True" />
  </struct>
  <bitmask32 name="Detonation Flags" offset="188" visible="True">
    <option name="Always Maintain Z up" value="1" />
    <option name="Destroyed by explosions" value="2" />
    <option name="Uneffected by gravity" value="4" />
  </bitmask32>
  <unused offset="192" size="52" />
  <tag name="Detonation Material Effects" offset="244" visible="True" />
  <id name="Detonation Material Effects" offset="248" visible="True" />
  <tag name="Collision Sound" offset="252" visible="True" />
  <id name="Collision Sound" offset="256" visible="True" />
  <unused offset="260" size="8" />
  <tag name="Detonation Damage" offset="268" visible="True" />
  <id name="Detonation Damage" offset="272" visible="True" />
  <float name="Detonation Delay (Min)" offset="276" visible="True" />
  <float name="Detonation Delay (Max)" offset="280" visible="True" />
  <tag name="Detonaiting Effect" offset="284" visible="True" />
  <id name="Detonaiting Effect" offset="288" visible="True" />
  <tag name="Detonaition Effect" offset="292" visible="True" />
  <id name="Detonaition Effect" offset="296" visible="True" />
  <unused offset="300" size="168" />
</plugin>