<plugin class="ant!" Author="Conure's plugin type converter v0.1" version="0.5?" headersize="Main">
  <float name="Spring Strength Coefficient" offset="0x90" Visible="true"/>
  <float name="Falloff Pixels" offset="0x94" Visible="true"/>
  <float name="Cutoff Pixels" offset="0x98" Visible="true"/>
  <struct name="Vertices" offset="0xC4" visible="true" size="128">
    <float name="Spring Strength Coeffectient" offset="0x00" Visible="true"/>
    <float name="Angles - Y" offset="0x04" Visible="true"/>
    <float name="Angles - P" offset="0x08" Visible="true"/>
    <float name="Length" offset="0x24" Visible="true"/>
    <short name="Sequence Index" offset="0x0E" Visible="true"/>
    <float name="Colour - A" offset="0x2C" Visible="true"/>
    <float name="Colour - R" offset="0x30" Visible="true"/>
    <float name="Colour - G" offset="0x34" Visible="true"/>
    <float name="Colour - B" offset="0x38" Visible="true"/>
    <float name="LOD Colour - A" offset="0x3C" Visible="true"/>
    <float name="LOD Colour - R" offset="0x3C" Visible="true"/>
    <float name="LOD Colour - G" offset="0x40" Visible="true"/>
    <float name="LOD Colour - B" offset="0x48" Visible="true"/>
  </struct>
</plugin>
