<plugin class="bipd" Author="Conure's plugin type converter v0.1" version="0.5?" headersize="Main">
  <bitmask32 name="Flags" offset="0x17C" Visible="true">
    <option name="Circular Aiming" value="0"/>
    <option name="Destroyed After Dying" value="1"/>
    <option name="Half-Speed Interpolation" value="2"/>
    <option name="Fires From Camera" value="3"/>
    <option name="Entrance Inside Bounding Sphere" value="4"/>
    <option name="Unused" value="5"/>
    <option name="Causes Passenger Dialogue" value="6"/>
    <option name="Resists Pings" value="7"/>
    <option name="Melee Attack is Fatal" value="8"/>
    <option name="Dont Reface During Pings" value="9"/>
    <option name="Has no Aiming" value="10"/>
    <option name="Simple Creature" value="11"/>
    <option name="Impact Melee Attaches to Unit" value="12"/>
    <option name="Impact Melee Dieson Shields" value="13"/>
    <option name="Cannot Open Doors Automaticly" value="14"/>
    <option name="Melee Attackers Cannot Attach" value="15"/>
    <option name="Not Instantly Killed by Melee" value="16"/>
    <option name="Shield Sapping" value="17"/>
    <option name="Runs Around Flaming" value="18"/>
    <option name="Inconsequential" value="19"/>
    <option name="Special Cinematic Unit" value="20"/>
    <option name="Ignored by Autoaiming" value="21"/>
    <option name="Intergrated Light cntrls Weapon" value="22"/>
    <option name="Intergrated Light Lasts Forever" value="23"/>
  </bitmask32>
  <enum16 name="Default Team" offset="0x180" Visible="true">
    <option name="None" value="0"/>
    <option name="Player" value="1"/>
    <option name="Human" value="2"/>
    <option name="Covenant" value="3"/>
    <option name="Flood" value="4"/>
    <option name="Sentinel" value="5"/>
  </enum16>
  <float name="Camera Field of View" offset="0x1A0" Visible="true"/>
  <bitmask32 name="More Flags" offset="0x2F4" Visible="true">
    <option name="Turns Without Animating" value="0"/>
    <option name="Uses Player Physics" value="1"/>
    <option name="Flying" value="2"/>
    <option name="Physics Pill Centered at Origin" value="3"/>
    <option name="Spherical" value="4"/>
    <option name="Passes Through Other Bipeds" value="5"/>
    <option name="Can Climb any Surface" value="6"/>
    <option name="Immune to Falling Damage" value="7"/>
    <option name="Rotate While Airborne" value="8"/>
    <option name="Uses Limp Body Physics" value="9"/>
    <option name="Has no Dying Airbourne" value="10"/>
    <option name="Random Speed Increase" value="11"/>
    <option name="Uses NTSC Player Physics" value="12"/>
  </bitmask32>
  <float name="Bank Angle" offset="0x328" Visible="true"/>
  <float name="Bank Apply Time" offset="0x32C" Visible="true"/>
  <float name="Bank Decay Time" offset="0x330" Visible="true"/>
  <float name="Pitch Ratio" offset="0x334" Visible="true"/>
  <float name="Max Velocity" offset="0x338" Visible="true"/>
  <float name="Acceleration" offset="0x33C" Visible="true"/>
  <float name="Deceleration" offset="0x340" Visible="true"/>
  <float name="Angular Velocity Max" offset="0x344" Visible="true"/>
  <float name="Angular Acceleration Max" offset="0x348" Visible="true"/>
  <float name="Crouch Velocity Modifier" offset="0x34C" Visible="true"/>
  <float name="Standing Camera Height" offset="0x400" Visible="true"/>
  <float name="Crouching Camera Height" offset="0x404" Visible="true"/>
  <float name="Crouch Transition Time" offset="0x408" Visible="true"/>
  <float name="Standing Collision Height" offset="0x424" Visible="true"/>
  <float name="Crouching Collision Height" offset="0x428" Visible="true"/>
  <float name="Collision Radius" offset="0x42C" Visible="true"/>
  <float name="Autoaim Width" offset="0x458" Visible="true"/>
  <float name="Jump Velocity" offset="0x3B4" Visible="true"/>
  <float name="Max Soft Landing Time" offset="0x3D4" Visible="true"/>
  <float name="Max Hard Landing Velocity" offset="0x3D8" Visible="true"/>
  <float name="Min Soft Landing Velocity" offset="0x3DC" Visible="true"/>
</plugin>
