<plugin class="fog " Author="Conure's plugin type converter v0.1" version="0.5?" headersize="Main">
  <bitmask32 name="Flags" offset="0x00" Visible="true">
    <option name="Is Water" value="0"/>
    <option name="Atmosphere Dominant" value="1"/>
    <option name="Fog Screen Only" value="2"/>
  </bitmask32>
  <float name="Max Density" offset="0x58" Visible="true"/>
  <float name="Opaque Distance" offset="0x60" Visible="true"/>
  <float name="Opaque Depth" offset="0x68" Visible="true"/>
  <float name="Distance to Water Plane" offset="0x74" Visible="true"/>
  <float name="Colour - R" offset="0x78" Visible="true"/>
  <float name="Colour - G" offset="0x7C" Visible="true"/>
  <float name="Colour - B" offset="0x80" Visible="true"/>
  <bitmask32 name="Flags" offset="0x84" Visible="true">
    <option name="No Environment Multipass" value="0"/>
    <option name="No Model Multipass" value="1"/>
    <option name="No Texture-Based Falloff" value="2"/>
  </bitmask32>
  <short name="Layer Count" offset="0x86" Visible="true"/>
  <float name="Distance Gradient" offset="0x88" Visible="true"/>
  <float name="Distance Gradient - To" offset="0x8C" Visible="true"/>
  <float name="Density Gradient" offset="0x90" Visible="true"/>
  <float name="Density Gradient - To" offset="0x94" Visible="true"/>
  <float name="Start Distance from Fog Plane" offset="0x98" Visible="true"/>
  <float name="Rotation Multiplier" offset="0xA4" Visible="true"/>
  <float name="Strafing Multiplier" offset="0xA8" Visible="true"/>
  <float name="Zoom Multiplier" offset="0xAC" Visible="true"/>
  <float name="Map Scale" offset="0xB8" Visible="true"/>
</plugin>
