<plugin class="jpt!" Author="Conure's plugin type converter v0.1" version="0.5?" headersize="Main">
  <bitmask32 name="Flags" offset="0xC" Visible="true">
    <option name="Don't Scale Damage By Distance" value="0"/>
  </bitmask32>
  <float name="Minimum Radius" offset="0x0" Visible="true"/>
  <float name="Maximum Radius" offset="0x4" Visible="true"/>
  <float name="Cutoff Scale" offset="0x8" Visible="true"/>
  <bitmask32 name="Screen Flash" offset="0x140" Visible="true">
    <option name="Screen Flash" value="31"/>
  </bitmask32>
  <enum16 name="Type" offset="0x24" Visible="true">
    <option name="None" value="0"/>
    <option name="Lighten" value="1"/>
    <option name="Darken" value="2"/>
    <option name="Maximum" value="3"/>
    <option name="Minimum" value="4"/>
    <option name="Invert" value="5"/>
    <option name="Tint" value="6"/>
  </enum16>
  <enum16 name="Priority" offset="0x26" Visible="true">
    <option name="Low" value="0"/>
    <option name="Medium" value="1"/>
    <option name="High" value="2"/>
  </enum16>
  <float name="Duration" offset="0x34" Visible="true"/>
  <enum16 name="Fade Function" offset="0x38" Visible="true">
    <option name="Linear" value="0"/>
    <option name="Early" value="1"/>
    <option name="Very Early" value="2"/>
    <option name="Late" value="3"/>
    <option name="Very Late" value="4"/>
    <option name="Cosine" value="5"/>
  </enum16>
  <float name="Maximum Intensity" offset="0x44" Visible="true"/>
  <float name="Color (A)" offset="0x4C" Visible="true"/>
  <float name="Color (R)" offset="0x50" Visible="true"/>
  <float name="Color (G)" offset="0x54" Visible="true"/>
  <float name="Color (B)" offset="0x58" Visible="true"/>
  <bitmask32 name="Low Frequency Vibrate" offset="0x140" Visible="true">
    <option name="Low Frequency Vibrate" value="31"/>
  </bitmask32>
  <float name="Frequency" offset="0x5C" Visible="true"/>
  <float name="Duration" offset="0x60" Visible="true"/>
  <enum16 name="Fade Function" offset="0x64" Visible="true">
    <option name="Linear" value="0"/>
    <option name="Early" value="1"/>
    <option name="Very Early" value="2"/>
    <option name="Late" value="3"/>
    <option name="Very Late" value="4"/>
    <option name="Cosine" value="5"/>
  </enum16>
  <bitmask32 name="High Frequency Vibrate" offset="0x140" Visible="true">
    <option name="High Frequency Vibrate" value="31"/>
  </bitmask32>
  <float name="Frequency" offset="0x70" Visible="true"/>
  <float name="Duration" offset="0x74" Visible="true"/>
  <enum16 name="Fade Function" offset="0x78" Visible="true">
    <option name="Linear" value="0"/>
    <option name="Early" value="1"/>
    <option name="Very Early" value="2"/>
    <option name="Late" value="3"/>
    <option name="Very Late" value="4"/>
    <option name="Cosine" value="5"/>
  </enum16>
  <bitmask32 name="Temporary Camera Impulse" offset="0x140" Visible="true">
    <option name="Temporary Camera Impulse" value="31"/>
  </bitmask32>
  <float name="Duration" offset="0x98" Visible="true"/>
  <enum16 name="Fade Function" offset="0x9C" Visible="true">
    <option name="Linear" value="0"/>
    <option name="Early" value="1"/>
    <option name="Very Early" value="2"/>
    <option name="Late" value="3"/>
    <option name="Very Late" value="4"/>
    <option name="Cosine" value="5"/>
  </enum16>
  <float name="Rotation" offset="0xA0" Visible="true"/>
  <float name="Pushback" offset="0xA4" Visible="true"/>
  <float name="Minimum Jitter" offset="0xA8" Visible="true"/>
  <float name="Maximum Jitter" offset="0xAC" Visible="true"/>
  <float name="Shake Duration" offset="0x0CC" Visible="true"/>
  <float name="Shake Movement" offset="0x0D4" Visible="true"/>
  <float name="Shake Rotation" offset="0x0D8" Visible="true"/>
  <bitmask32 name="Permanent Camera Impulse" offset="0x140" Visible="true">
    <option name="Permanent Camera Impulse" value="31"/>
  </bitmask32>
  <float name="Angle" offset="0xB8" Visible="true"/>
  <bitmask32 name="Camera Shaking" offset="0x140" Visible="true">
    <option name="Camera Shaking" value="31"/>
  </bitmask32>
  <float name="Duration" offset="0xCC" Visible="true"/>
  <enum16 name="Falloff Function" offset="0xD0" Visible="true">
    <option name="Linear" value="0"/>
    <option name="Early" value="1"/>
    <option name="Very Early" value="2"/>
    <option name="Late" value="3"/>
    <option name="Very Late" value="4"/>
    <option name="Cosine" value="5"/>
  </enum16>
  <float name="Random Translation" offset="0xD4" Visible="true"/>
  <float name="Random Rotation" offset="0xD8" Visible="true"/>
  <enum16 name="Wobble Function" offset="0xE8" Visible="true">
    <option name="One" value="0"/>
    <option name="Zero" value="1"/>
    <option name="Cosine" value="2"/>
    <option name="Cosine (Variable Period)" value="3"/>
    <option name="Diagonal Wave" value="4"/>
    <option name="Diagonal Wave (Variable Period)" value="5"/>
    <option name="Slide" value="6"/>
    <option name="Slide (Variable Period)" value="7"/>
    <option name="Noise" value="8"/>
    <option name="Jitter" value="9"/>
    <option name="Wander" value="10"/>
    <option name="Spark" value="11"/>
  </enum16>
  <float name="Wobble Function Period" offset="0xEC" Visible="true"/>
  <float name="Wobble Weight" offset="0xF0" Visible="true"/>
  <bitmask32 name="Breaking Effect" offset="0x140" Visible="true">
    <option name="Breaking Effect" value="31"/>
  </bitmask32>
  <float name="Forward Velocity" offset="0x194" Visible="true"/>
  <float name="Forward Radius" offset="0x198" Visible="true"/>
  <float name="Forward Exponent" offset="0x19C" Visible="true"/>
  <float name="Outward Velocity" offset="0x1AC" Visible="true"/>
  <float name="Outward Radius" offset="0x1B0" Visible="true"/>
  <float name="Outward Exponent" offset="0x1B4" Visible="true"/>
  <bitmask32 name="Damage" offset="0x140" Visible="true">
    <option name="Damage" value="31"/>
  </bitmask32>
  <enum16 name="Side Effect" offset="0x1C4" Visible="true">
    <option name="None" value="0"/>
    <option name="Harmless" value="1"/>
    <option name="Lethal to the Unexpecting" value="2"/>
    <option name="EMP" value="3"/>
  </enum16>
  <enum16 name="Category" offset="0x1C6" Visible="true">
    <option name="None" value="0"/>
    <option name="Falling" value="1"/>
    <option name="Bullet" value="2"/>
    <option name="Grenade" value="3"/>
    <option name="High Explosive" value="4"/>
    <option name="Sniper" value="5"/>
    <option name="Melee" value="6"/>
    <option name="Flame" value="7"/>
    <option name="Mounted Weapon" value="8"/>
    <option name="Vehicle" value="9"/>
    <option name="Plasma" value="10"/>
    <option name="Needle" value="11"/>
    <option name="Shotgun" value="12"/>
  </enum16>
  <bitmask32 name="More Flags" offset="0x1C8" Visible="true">
    <option name="Does Not Hurt Owner" value="0"/>
    <option name="Can Cause Headshots" value="1"/>
    <option name="Ping Resistant Units" value="2"/>
    <option name="Does Not Hurt Friends" value="3"/>
    <option name="Does Not Ping Units" value="4"/>
    <option name="Detonates Explosives" value="5"/>
    <option name="Only Hurts Shields" value="6"/>
    <option name="Causes Flaming Death" value="7"/>
    <option name="Damage Indicators Always Point" value="8"/>
    <option name="Skips Shields" value="9"/>
    <option name="Only Hurts One Infection Form" value="10"/>
    <option name="Can Cause Multiplayer Headshots" value="11"/>
    <option name="Infection Form Pop" value="12"/>
  </bitmask32>
  <float name="AOE Core Radius" offset="0x1CC" Visible="true"/>
  <float name="Vehicle Passthrough Penalty" offset="0x1DC" Visible="true"/>
  <float name="Active Camouflage Damage" offset="0x1E0" Visible="true"/>
  <float name="Stun" offset="0x1E4" Visible="true"/>
  <float name="Maximum Stun" offset="0x1E8" Visible="true"/>
  <float name="Stun Time" offset="0x1EC" Visible="true"/>
  <float name="Minimum Range" offset="0x000" Visible="true"/>
  <float name="Maximum Range" offset="0x004" Visible="true"/>
  <float name="Minimum Damage" offset="0x1D0" Visible="true"/>
  <float name="Maximum Damage (Minimum)" offset="0x1D4" Visible="true"/>
  <float name="Maximum Damage (Maximum)" offset="0x1D8" Visible="true"/>
  <float name="Force" offset="0x1F4" Visible="true"/>
  <bitmask32 name="Damage Modifiers" offset="0x140" Visible="true">
    <option name="Damage Modifiers" value="31"/>
  </bitmask32>
  <float name="Dirt" offset="0x200" Visible="true"/>
  <float name="Sand" offset="0x204" Visible="true"/>
  <float name="Stone" offset="0x208" Visible="true"/>
  <float name="Snow" offset="0x20C" Visible="true"/>
  <float name="Wood" offset="0x210" Visible="true"/>
  <float name="Metal (Hollow)" offset="0x214" Visible="true"/>
  <float name="Metal (Thin)" offset="0x218" Visible="true"/>
  <float name="Metal (Thick)" offset="0x21C" Visible="true"/>
  <float name="Rubber" offset="0x220" Visible="true"/>
  <float name="Glass" offset="0x224" Visible="true"/>
  <float name="Force Field" offset="0x228" Visible="true"/>
  <float name="Grunt" offset="0x22C" Visible="true"/>
  <float name="Hunter Armor" offset="0x230" Visible="true"/>
  <float name="Hunter Skin" offset="0x234" Visible="true"/>
  <float name="Elite" offset="0x238" Visible="true"/>
  <float name="Jackal" offset="0x23C" Visible="true"/>
  <float name="Jackal Energy Shield" offset="0x240" Visible="true"/>
  <float name="Engineer" offset="0x244" Visible="true"/>
  <float name="Engineer Force Field" offset="0x248" Visible="true"/>
  <float name="Flood Combat Form" offset="0x24C" Visible="true"/>
  <float name="Flood Carrier Form" offset="0x250" Visible="true"/>
  <float name="Cyborg" offset="0x254" Visible="true"/>
  <float name="Cyborg Energy Shield" offset="0x258" Visible="true"/>
  <float name="Armored Human" offset="0x25C" Visible="true"/>
  <float name="Human" offset="0x260" Visible="true"/>
  <float name="Sentinel" offset="0x264" Visible="true"/>
  <float name="Monitor" offset="0x268" Visible="true"/>
  <float name="Plastic" offset="0x26C" Visible="true"/>
  <float name="Water" offset="0x270" Visible="true"/>
  <float name="Leaves" offset="0x274" Visible="true"/>
  <float name="Elite Energy Shield" offset="0x278" Visible="true"/>
  <float name="Ice" offset="0x27C" Visible="true"/>
  <float name="Hunter Shield" offset="0x280" Visible="true"/>
</plugin>
