<plugin class="matgl" Author="Conure's plugin type converter v0.1" version="0.5?" headersize="Main">
  <struct name="Player Control" offset="0x110" visible="true" size="64">
    <float name="Magnetism Friction" offset="0x00" Visible="true"/>
    <float name="Magnetism Adhesion" offset="0x04" Visible="true"/>
    <float name="Inconsequential Target Scale" offset="0x08" Visible="true"/>
    <float name="Look Acceleration Time" offset="0x40" Visible="true"/>
    <float name="Look Acceleration Scale" offset="0x44" Visible="true"/>
    <float name="Look Peg Threshold" offset="0x48" Visible="true"/>
    <float name="Look Default Pitch Rate" offset="0x4C" Visible="true"/>
    <float name="Look Default Yaw Rate" offset="0x50" Visible="true"/>
    <float name="Look Autolevelling Scale" offset="0x54" Visible="true"/>
    <short name="Min Weapon Swap Ticks" offset="0x6C" Visible="true"/>
    <short name="Min Autolevelling Ticks" offset="0x6E" Visible="true"/>
  </struct>
  <struct name="Grenades" offset="0x128" visible="true" size="0x20">
    <short name="Maximum Count" offset="0x00" Visible="true"/>
    <short name="MP Spawn Default" offset="0x02" Visible="true"/>
  </struct>
  <struct name="Player Information" offset="0x170" visible="true" size="0x20">
    <float name="Walking Speed" offset="0x2C" Visible="true"/>
    <float name="Double Speed Multiplier" offset="0x30" Visible="true"/>
    <float name="Run Forward" offset="0x34" Visible="true"/>
    <float name="Run Backwards" offset="0x38" Visible="true"/>
    <float name="Run Sideways" offset="0x3C" Visible="true"/>
    <float name="Run Acceleration" offset="0x40" Visible="true"/>
    <float name="Sneak Forward" offset="0x44" Visible="true"/>
    <float name="Sneak Backwards" offset="0x48" Visible="true"/>
    <float name="Sneak Sideways" offset="0x4c" Visible="true"/>
    <float name="Sneak Acceleration" offset="0x50" Visible="true"/>
    <float name="Airborne Acceleration" offset="0x54" Visible="true"/>
    <float name="Speed Multiplier" offset="0x58" Visible="true"/>
  </struct>
  <struct name="Falling Damage" offset="0x188" visible="true" size="0x20">
    <float name="Harmfull Falling Distance" offset="0x08" Visible="true"/>
    <float name="Harmfull Falling Distance - To" offset="0x0C" Visible="true"/>
    <float name="Maximum Falling Distance" offset="0x28" Visible="true"/>
  </struct>
</plugin>
