<plugin class="pctl" Author="Conure's plugin type converter v0.1" version="0.5?" headersize="Main">
  <enum16 name="System Update Physics" offset="0x48" Visible="true">
    <option name="Default" value="0"/>
    <option name="Explosion" value="1"/>
  </enum16>
  <struct name="Particle Type" offset="0x5C" visible="true" size="128">
    <string32 name="Name" offset="0x00" Visible="true"/>
    <bitmask32 name="Flags" offset="0x20" Visible="true">
      <option name="Type States Loop" value="0"/>
      <option name="...Forward/Backward" value="1"/>
      <option name="Particle States Loop" value="2"/>
      <option name="...Forward/Backward" value="3"/>
      <option name="Particles Die in Water" value="4"/>
      <option name="Particles Die in Air" value="5"/>
      <option name="Particles Die on Ground" value="6"/>
      <option name="Rotational Sprites Animate Side" value="7"/>
      <option name="Disabled" value="8"/>
      <option name="Tint be Effect Colour" value="9"/>
      <option name="Inital Count Scales with Effect" value="10"/>
      <option name="Min Count Scales with Effect" value="11"/>
      <option name="Creation Rate Scales with Effect" value="12"/>
      <option name="Scale Scales With Effect" value="13"/>
      <option name="Animation Rate Scales With Effect" value="14"/>
      <option name="Rotation Rate Scales With Effect" value="15"/>
      <option name="Dont Draw in FP" value="16"/>
      <option name="Dont Draw in TP" value="17"/>
    </bitmask32>
    <short name="Inital Particle Count" offset="0x24" Visible="true"/>
    <enum16 name="Complex Sprite Render Models" offset="0x28" Visible="true">
      <option name="Default" value="0"/>
      <option name="Rotation" value="1"/>
    </enum16>
    <float name="Radius" offset="0x2C" Visible="true"/>
    <enum16 name="Particle Creation Physics" offset="0x54" Visible="true">
      <option name="Default" value="0"/>
      <option name="Explosion" value="1"/>
      <option name="Jet" value="2"/>
    </enum16>
  </struct>
</plugin>
