<plugin class="senv" Author="Conure's plugin type converter v0.1" version="0.5?" headersize="Main">
  <bitmask32 name="Flags" offset="0x00" Visible="true">
    <option name="Simple Parameterization" value="0"/>
    <option name="Ignore Normals" value="1"/>
    <option name="Transparent Lit" value="2"/>
  </bitmask32>
  <enum16 name="Detail Level" offset="0x02" Visible="true">
    <option name="High" value="0"/>
    <option name="Medium" value="1"/>
    <option name="Low" value="2"/>
    <option name="Turd" value="3"/>
  </enum16>
  <float name="Power" offset="0x04" Visible="true"/>
  <float name="Colour of Emitted Light - R" offset="0x08" Visible="true"/>
  <float name="Colour of Emitted Light - G" offset="0x0C" Visible="true"/>
  <float name="Colour of Emitted Light - B" offset="0x10" Visible="true"/>
  <float name="Tint Colour - R" offset="0x14" Visible="true"/>
  <float name="Tint Colour - G" offset="0x18" Visible="true"/>
  <float name="Tint Colour - B" offset="0x1C" Visible="true"/>
  <enum16 name="Material Type" offset="0x22" Visible="true">
    <option name="Dirt" value="0"/>
    <option name="Sand" value="1"/>
    <option name="Stone" value="2"/>
    <option name="Snow" value="3"/>
    <option name="Wood" value="4"/>
    <option name="Metal (Hollow)" value="5"/>
    <option name="Metal (Thin)" value="6"/>
    <option name="Metal (Thick)" value="7"/>
    <option name="Rubber" value="8"/>
    <option name="Glass" value="9"/>
    <option name="Force Field" value="10"/>
    <option name="Grunt" value="11"/>
    <option name="Hunter Armor" value="12"/>
    <option name="Hunter Skin" value="13"/>
    <option name="Elite" value="14"/>
    <option name="Jackal" value="15"/>
    <option name="Jackal Energy Shield" value="16"/>
    <option name="Engineer Skin" value="17"/>
    <option name="Engineer Force Field" value="18"/>
    <option name="Flood Combat Form" value="19"/>
    <option name="Flood Carrier Form" value="20"/>
    <option name="Cyborg Armor" value="21"/>
    <option name="Cyborg Energy Shield" value="22"/>
    <option name="Human Armor" value="23"/>
    <option name="Human Skin" value="24"/>
    <option name="Sentinel" value="25"/>
    <option name="Monitor" value="26"/>
    <option name="Plastic" value="27"/>
    <option name="Water" value="28"/>
    <option name="Leaves" value="29"/>
    <option name="Elite Energy Shield" value="30"/>
    <option name="Ice" value="31"/>
    <option name="Hunter Shield" value="32"/>
  </enum16>
  <bitmask32 name="Flags" offset="0x28" Visible="true">
    <option name="Alpha-Tested" value="0"/>
    <option name="Bump Map is Specular Mask" value="1"/>
    <option name="True Atmospheric Fog" value="2"/>
  </bitmask32>
  <float name="Lens Flare Spacing" offset="0x2C" Visible="true"/>
  <bitmask32 name="Flags" offset="0x6C" Visible="true">
    <option name="Rescale Detail Maps" value="0"/>
    <option name="Rescale Bump Maps" value="1"/>
  </bitmask32>
  <float name="Primary Detail Map Scale" offset="0xB4" Visible="true"/>
  <float name="Secondary Detail Map Scale" offset="0xC8" Visible="true"/>
  <float name="Micro Detail Map Scale" offset="0xF8" Visible="true"/>
  <float name="Material Colour - R" offset="0x10C" Visible="true"/>
  <float name="Material Colour - G" offset="0x110" Visible="true"/>
  <float name="Material Colour - B" offset="0x114" Visible="true"/>
  <bitmask32 name="Flags" offset="0x17C" Visible="true">
    <option name="Overbright" value="1"/>
    <option name="Extra-Shiny" value="2"/>
    <option name="Lightmap is Specular" value="3"/>
  </bitmask32>
  <float name="Brightness" offset="0x290" Visible="true"/>
  <float name="Perpendicular Colour - R" offset="0x2A8" Visible="true"/>
  <float name="Perpendicular Colour - G" offset="0x2AC" Visible="true"/>
  <float name="Perpendicular Colour - B" offset="0x2B0" Visible="true"/>
  <float name="Parallel Colour - R" offset="0x2B4" Visible="true"/>
  <float name="Parallel Colour - G" offset="0x2B8" Visible="true"/>
  <float name="Parallel Colour - B" offset="0x2BC" Visible="true"/>
  <bitmask32 name="Flags" offset="0x2D0" Visible="true">
    <option name="Dynamic Mirror" value="0"/>
  </bitmask32>
  <enum16 name="Type" offset="0x2D2" Visible="true">
    <option name="Bumped Cube Map" value="0"/>
    <option name="Flat Cube Map" value="1"/>
    <option name="Bumped Radiosity" value="2"/>
  </enum16>
  <float name="Lightmap Brightness Scale" offset="0x2D4" Visible="true"/>
  <float name="Perpendicular Brightness" offset="0x2F4" Visible="true"/>
  <float name="Parallel Brightness" offset="0x2F8" Visible="true"/>
</plugin>
