<plugin class="actv" Author="Conure's plugin type converter v0.1" version="0.5?" headersize="Main">
  <bitmask32 name="Flags" offset="0x00" Visible="true">
    <option name="Can Shoot While Flying" value="0"/>
    <option name="Interpolate Colour in HSV" value="1"/>
    <option name="Has Unlimited Gernades" value="2"/>
    <option name="Moveswitch Stay w/ Freinds" value="3"/>
    <option name="Active Camo" value="4"/>
    <option name="Super Active Camo" value="5"/>
    <option name="Cannot Used Ranged Weapons" value="6"/>
    <option name="Prefer Passenger Seat" value="7"/>
  </bitmask32>
  <enum16 name="Movement Type" offset="0x4C" Visible="true">
    <option name="Always Run" value="0"/>
    <option name="Always Crouch" value="1"/>
    <option name="Switch Type" value="2"/>
  </enum16>
  <float name="Initial Crouch Chance" offset="0x50" Visible="true"/>
  <float name="Crouch Time" offset="0x54" Visible="true"/>
  <float name="Crouch Time - To" offset="0x58" Visible="true"/>
  <float name="Run Time" offset="0x5C" Visible="true"/>
  <float name="Run Time - To" offset="0x60" Visible="true"/>
  <float name="Max Firing Distance" offset="0x74" Visible="true"/>
  <float name="Rate of Fire" offset="0x78" Visible="true"/>
  <float name="Projectile Error" offset="0x7C" Visible="true"/>
  <float name="First Burst Delay Time" offset="0x80" Visible="true"/>
  <float name="First Burst Delay Time - To" offset="0x84" Visible="true"/>
  <float name="New-Target Firing Pattern Time" offset="0x88" Visible="true"/>
  <float name="Surprise Delay Time " offset="0x8C" Visible="true"/>
  <float name="Surprise Fire-Wildly Time" offset="0x90" Visible="true"/>
  <float name="Surprise Fire-Wildly Chance" offset="0x94" Visible="true"/>
  <float name="Death Fire-Wildly Time" offset="0x98" Visible="true"/>
  <float name="Desired Combat Range" offset="0x9C" Visible="true"/>
  <float name="Desired Combat Range - To" offset="0xA0" Visible="true"/>
  <float name="Target Tracking" offset="0xBC" Visible="true"/>
  <float name="Target Leading" offset="0xC0" Visible="true"/>
  <float name="Weapon Damage Modifier" offset="0xC4" Visible="true"/>
  <float name="Damage Per Second" offset="0xC8" Visible="true"/>
  <float name="Busrt Origin Radius" offset="0xCC" Visible="true"/>
  <float name="Busrt Origin Angle" offset="0xD0" Visible="true"/>
  <float name="Busrt Return Length" offset="0xD4" Visible="true"/>
  <float name="Busrt Return Length - To" offset="0xD8" Visible="true"/>
  <float name="Busrt Return Angle" offset="0xDC" Visible="true"/>
  <float name="Brust Duration" offset="0xE0" Visible="true"/>
  <float name="Brust Duration - To" offset="0xE4" Visible="true"/>
  <float name="Brust Seperation" offset="0xE8" Visible="true"/>
  <float name="Brust Seperation - To" offset="0xEC" Visible="true"/>
  <float name="Brust Angular Modifier" offset="0xF0" Visible="true"/>
  <float name="Special Damage Modifier" offset="0xF4" Visible="true"/>
  <float name="Special Projectile Error" offset="0xF8" Visible="true"/>
  <float name="New Target Burst Duration" offset="0x100" Visible="true"/>
  <float name="New Target Burst Separation" offset="0x104" Visible="true"/>
  <float name="New Target Rate of Fire" offset="0x108" Visible="true"/>
  <float name="New Target Projectile Error" offset="0x10C" Visible="true"/>
  <float name="Moving Burst Duration" offset="0x110" Visible="true"/>
  <float name="Moving Burst Separation" offset="0x114" Visible="true"/>
  <float name="Moving Rate of Fire" offset="0x118" Visible="true"/>
  <float name="Moving Projectile Error" offset="0x11C" Visible="true"/>
  <float name="Berserk Burst Duration" offset="0x120" Visible="true"/>
  <float name="Berserk Burst Separation" offset="0x124" Visible="true"/>
  <float name="Berserk Rate of Fire" offset="0x128" Visible="true"/>
  <float name="Berserk Projectile Error" offset="0x12C" Visible="true"/>
  <float name="Super-Ballistic Range" offset="0x144" Visible="true"/>
  <float name="Bombardment Range" offset="0x148" Visible="true"/>
  <float name="Modified Vision Range" offset="0x14C" Visible="true"/>
  <enum16 name="Special Fire Mode" offset="0x150" Visible="true">
    <option name="None" value="0"/>
    <option name="Overcharge" value="1"/>
    <option name="Secondary Fire" value="2"/>
  </enum16>
  <enum16 name="Special Fire Situation" offset="0x154" Visible="true">
    <option name="Never" value="0"/>
    <option name="Enemy Visible" value="1"/>
    <option name="Enemy Out of Sight" value="2"/>
    <option name="Strafing" value="3"/>
  </enum16>
  <float name="Special-Fire Chance" offset="0x158" Visible="true"/>
  <float name="Special-Fire Delay" offset="0x15C" Visible="true"/>
  <float name="Melee Range" offset="0x160" Visible="true"/>
  <float name="Melee Abort Range" offset="0x164" Visible="true"/>
  <float name="Berserk Firing Ranges" offset="0x168" Visible="true"/>
  <float name="Berserk Firing Ranges - To" offset="0x16C" Visible="true"/>
  <float name="Berserk Melee Range" offset="0x170" Visible="true"/>
  <float name="Berserk Melee Abort Range" offset="0x174" Visible="true"/>
  <enum16 name="Gernade Type" offset="0x180" Visible="true">
    <option name="Human Fragmentation" value="0"/>
    <option name="Covenant Plasma" value="1"/>
  </enum16>
  <enum16 name="Trajectory Type" offset="0x182" Visible="true">
    <option name="Toss" value="0"/>
    <option name="Lob" value="1"/>
    <option name="Bounce" value="2"/>
  </enum16>
  <enum16 name="Grenade Stimulus" offset="0x184" Visible="true">
    <option name="Never" value="0"/>
    <option name="Visible Target" value="1"/>
    <option name="Seek Cover" value="2"/>
  </enum16>
  <short name="Min Enemy Count" offset="0x186" Visible="true"/>
  <float name="Enemy Radius" offset="0x188" Visible="true"/>
  <float name="Grenade Velocity" offset="0x18C" Visible="true"/>
  <float name="Grenade Ranges" offset="0x190" Visible="true"/>
  <float name="Grenade Ranges - To" offset="0x194" Visible="true"/>
  <float name="Collateral Damage Radius" offset="0x198" Visible="true"/>
  <float name="Grenade Chance" offset="0x19C" Visible="true"/>
  <float name="Grenade Check Time" offset="0x1A0" Visible="true"/>
  <float name="Encounter Grenade Timeout" offset="0x1A4" Visible="true"/>
  <short name="Grenade Count" offset="0x1D0" Visible="true"/>
  <short name="Grenade Count - To" offset="0x1D2" Visible="true"/>
  <float name="Dont Drop Grenades Chance" offset="0x1D4" Visible="true"/>
  <float name="Drop Weapon Loaded" offset="0x1D8" Visible="true"/>
  <float name="Drop Weapon Loaded - To" offset="0x1DC" Visible="true"/>
  <short name="Drop Weapon Ammo" offset="0x1E0" Visible="true"/>
  <short name="Drop Weapon Ammo - To" offset="0x1E2" Visible="true"/>
  <float name="Body Vitality" offset="0x200" Visible="true"/>
  <float name="Shield Vitality" offset="0x204" Visible="true"/>
  <float name="Shield Sapping Radius" offset="0x208" Visible="true"/>
  <short name="Forced Shader Permutation" offset="0x30C" Visible="true"/>
  <struct name="Change Colour" offset="0x22C" visible="true" size="0x20">
    <float name="Colour Lower Bound - r" offset="0x00" Visible="true"/>
    <float name="Colour Lower Bound - g" offset="0x04" Visible="true"/>
    <float name="Colour Lower Bound - b" offset="0x08" Visible="true"/>
    <float name="Colour Upper Bound - r" offset="0x0C" Visible="true"/>
    <float name="Colour Upper Bound - g" offset="0x10" Visible="true"/>
    <float name="Colour Upper Bound - b" offset="0x14" Visible="true"/>
  </struct>
</plugin>
