<plugin class="sbsp" author="modzy" version="1" headersize="0">
 <dependency name="LightMap" offset="0x18" visible="true"/>
 <struct name="Collision Materials" offset="0xBC" visible="true" size="20">
  <dependency name="Shader" offset="0x0" visible="true"/>
  <enum16 name="material type" offset="0x12" visible="true">
   <option name="dirt" value="0"/>
   <option name="sand" value="1"/>
   <option name="stone" value="2"/>
   <option name="snow" value="3"/>
   <option name="wood" value="4"/>
   <option name="metal (hollow)" value="5"/>
   <option name="metal (thin)" value="6"/>
   <option name="metal (thick)" value="7"/>
   <option name="rubber" value="8"/>
   <option name="glass" value="9"/>
   <option name="force field" value="10"/>
   <option name="grunt" value="11"/>
   <option name="hunter armor" value="12"/>
   <option name="hunter skin" value="13"/>
   <option name="elite" value="14"/>
   <option name="jackel" value="15"/>
   <option name="jackel energy shield" value="16"/>
   <option name="engineer skin" value="17"/>
   <option name="engineer force field" value="18"/>
   <option name="flood combat form" value="19"/>
   <option name="flood carrier form" value="20"/>
   <option name="cyborg armor" value="21"/>
   <option name="cyborg energy shield" value="22"/>
   <option name="human armor" value="23"/>
   <option name="human skin" value="24"/>
   <option name="sential" value="25"/>
   <option name="monitor" value="26"/>
   <option name="plastic" value="27"/>
   <option name="water" value="28"/>
   <option name="leaves" value="29"/>
   <option name="elite energy shield" value="30"/>
   <option name="ice" value="31"/>
   <option name="hunter shield" value="32"/>
  </enum16>
 </struct>
</plugin>