<plugin class="garb" author="XZodia" version="1.0" headersize="468">
  <revision author="XZodia" version="1.0">Completed</revision>
  <revision author="Shalted" version="0.5">Named some know values...</revision>
  <revision author="shade45" version="0.11">Named a few unkowns...</revision>
  <revision author="Iron_Forge" version="0.1">Added basic layout of plugin...</revision>
  <bitmask32 name="Flags" offset="0" visible="True">
         <option name="does not cast shadow" value="0" />
         <option name="search cardinal direction lightmaps" value="1" />
         <option name="unused" value="2" />
         <option name="not a pathfinding obstacle" value="3" />
         <option name="extension of parent" value="4" />
         <option name="does not cause collision damage" value="5" />
         <option name="early mover" value="6" />
         <option name="early mover localized physics" value="7" />
         <option name="use static massive lightmap sample" value="8" />
         <option name="object scales attachments" value="9" />
         <option name="inherits player's appearance" value="10" />
         <option name="dead bipeds can't localize" value="11" />
         <option name="attach to clusters by dynamic sphere" value="12" />
         <option name="effects created by this object do not blah" value="13" />
    </bitmask32>
    <float name="Bounding Radius" offset="4" visible="True" />
    <undefined name="Bounding Offset X" offset="8" visible="True" />
    <undefined name="Bounding Offset Y" offset="12" visible="True" />
    <undefined name="Bounding Offset Z" offset="16" visible="True" />
    <float name="Acceleration Scale" offset="20" visible="True" />
    <undefined name="Lightmap Shadow Mode" offset="24" visible="True" />
    <undefined name="Sweetener Size" offset="28" visible="True" />
    <float name="Dynamic Light Sphere Radius" offset="32" visible="True" />
    <undefined name="Dynamic Light Sphere Offset X" offset="36" visible="True" />
    <undefined name="Dynamic Light Sphere Offset Y" offset="40" visible="True" />
    <undefined name="Dynamic Light Sphere Offset Z" offset="44" visible="True" />
    <stringid name="Default Model Variant" offset="48" visible="True" />
    <tag name="Model" offset="52" visible="True" />
    <id name="Model" offset="56" visible="True" />
    <tag name="Crate Object" offset="60" visible="False" />
    <id name="Crate Object" offset="64" visible="False" />
    <tag name="Modifier Shader" offset="68" visible="False" />
    <id name="Modifier Shader" offset="72" visible="False" />
    <tag name="Creation Effect" offset="76" visible="False" />
    <id name="Creation Effect" offset="80" visible="False" />
    <tag name="Material Effects" offset="84" visible="True" />
    <id name="Material Effects" offset="88" visible="True" />
    <struct name="Ai Properties" offset="92" visible="True" size="16" label="">
        <undefined name="Flags" offset="0" visible="True" />
        <stringid name="Type Name" offset="4" visible="True" />
        <undefined name="Size" offset="8" visible="True" />
        <undefined name="Leap Jump Speed" offset="12" visible="True" />
    </struct>
    <struct name="Functions" offset="100" visible="True" size="32" label="">
        <undefined name="Flags" offset="0" visible="True" />
        <stringid name="Function" offset="4" visible="True" />
        <stringid name="Scale Function By" offset="8" visible="True" />
        <stringid name="Wobble Function" offset="12" visible="True" />
        <float name="Wobble Period" offset="16" visible="True" />
        <struct name="Inputs (real numbers)" offset="20" visible="True" size="1" label="">
            <byte name="Data" offset="0" visible="True" />
        </struct>
        <stringid name="Turn Off With" offset="28" visible="True" />
    </struct>
    <float name="Render Bounding Radius" offset="108" visible="True" />
    <float name="Lower 1" offset="112" visible="True" />
    <float name="Upper 1" offset="116" visible="True" />
    <float name="Lower 2" offset="120" visible="True" />
    <float name="Upper 2" offset="124" visible="True" />
    <float name="Lower 3" offset="128" visible="True" />
    <float name="Upper 3" offset="132" visible="True" />
    <float name="Lower 4" offset="136" visible="True" />
    <float name="Upper 4" offset="140" visible="True" />
    <short name="Hud Text Message Index" offset="144" visible="True" />
    <short name="Forced Shader Permutation Index" offset="146" visible="True" />
    <struct name="Attachments" offset="148" visible="true" size="24" label="">
        <tag name="Type" offset="0" visible="True" />
        <id name="Type" offset="4" visible="True" />
        <stringid name="Marker" offset="8" visible="True" />
        <stringid name="Change Color" offset="12" visible="True" />
        <stringid name="Primary Scale" offset="16" visible="True" />
        <stringid name="Secondary Scale" offset="20" visible="True" />
    </struct>
    <struct name="Widgets" offset="156" visible="true" size="8" label="">
        <tag name="Reference" offset="0" visible="True" />
        <id name="Reference" offset="4" visible="True" />
    </struct>
    <unused offset="164" size="8" />
    <struct name="Change Colors" offset="172" visible="True" size="16" label="">
        <struct name="Permutations" offset="0" visible="True" size="32" label="">
            <float name="Weight" offset="0" visible="False" />
            <float name="Color Lower Bound R" offset="4" visible="True" />
            <float name="Color Lower Bound G" offset="8" visible="True" />
            <float name="Color Lower Bound B" offset="12" visible="True" />
            <float name="Color Upper Bound R" offset="16" visible="True" />
            <float name="Color Upper Bound G" offset="20" visible="True" />
            <float name="Color Upper Bound B" offset="24" visible="True" />
            <stringid name="Name" offset="28" visible="True" />
        </struct>
        <unused offset="8" size="8" />
    </struct>
    <struct name="Predicted Resource" offset="180" visible="true" size="8" label="">
        <short name="Type" offset="0" visible="True" />
        <short name="Resource Index" offset="2" visible="True" />
        <id name="Tag Index" offset="4" visible="True" />
    </struct>
  <bitmask32 name="Flags" offset="188" visible="True">
    <option name="Always Maintain Z up" value="1" />
    <option name="Destroyed by explosions" value="2" />
    <option name="Uneffected by gravity" value="4" />
  </bitmask32>
    <short name="Message Index" offset="192" visible="True" />
    <short name="Sort Order" offset="194" visible="True" />
    <float name="Scale" offset="196" visible="True" />
    <short name="Hud message value scale" offset="200" visible="True" />
    <unused offset="202" size="2" />
    <stringid name="Pickup" offset="204" visible="True" />
    <stringid name="Swap" offset="208" visible="True" />
    <stringid name="Pickup or Dual Wield" offset="212" visible="True" />
    <stringid name="Swap or Dual Wield" offset="216" visible="True" />
    <stringid name="Dual Wield" offset="220" visible="True" />
    <stringid name="Picked Up" offset="224" visible="True" />
    <stringid name="Ammo Singular" offset="228" visible="True" />
    <stringid name="Ammo Plural" offset="232" visible="True" />
    <stringid name="Switched To" offset="236" visible="True" />
    <stringid name="Swap AI" offset="240" visible="True" />
    <tag name="Material Effects" offset="244" visible="True" />
    <id name="Material Effects" offset="248" visible="True" />
    <tag name="Collision Sound 1" offset="252" visible="True" />
    <id name="Collision Sound 1" offset="256" visible="True" />
    <struct name="Fire Effect Bitmaps" offset="260" visible="True" size="8" label="">
        <tag name="Bitmap" offset="0" visible="True" />
        <id name="Bitmap" offset="4" visible="True" />
    </struct>
    <tag name="Collision Sound 2" offset="268" visible="True" />
    <id name="Collision Sound 2" offset="272" visible="True" />
    <float name="Detonation Delay Lower" offset="276" visible="True" />
    <float name="Detonation Delay Upper" offset="280" visible="True" />
    <tag name="Deonating Effect" offset="284" visible="True" />
    <id name="Deonating Effect" offset="288" visible="True" />
    <tag name="Detonation Effect" offset="292" visible="True" />
    <id name="Detonation Effect" offset="296" visible="True" />
  <unused offset="300" size="168" />
</plugin>
