<plugin class="SCNR" author="Grimdoomer" version="0.99" headersize="992">
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    <id name="Machine" offset="4" visible="True" />
    <unused offset="8" size="32" />
  </struct>
  <struct name="Controls" offset="184" visible="true" size="68" label="">
    <short name="Type" offset="0" visible="True" />
    <short name="Name" offset="2" visible="True" />
    <bitmask32 name="Placement Flags" offset="4" visible="True">
      <option name="Not_Automatically" value="0" />
      <option name="Not_On_Easy" value="1" />
      <option name="Not_On_Normal" value="2" />
      <option name="Not_On_Hard" value="3" />
      <option name="Lock_Type_To_Env_Object" value="4" />
      <option name="Lock_Transform_To_Env_Object" value="5" />
      <option name="Never_Placed" value="6" />
      <option name="Lock_Name_to_Env_Object" value="7" />
      <option name="Create_At_Rest" value="8" />
    </bitmask32>
    <float name="Position X" offset="8" visible="True" />
    <float name="Position Y" offset="12" visible="True" />
    <float name="Position Z" offset="16" visible="True" />
    <float name="Rotation Yaw" offset="20" visible="True" />
    <float name="Rotation Pitch" offset="24" visible="True" />
    <float name="Rotation Roll" offset="28" visible="True" />
    <float name="Scale" offset="32" visible="True" />
    <unused offset="36" size="2" />
    <short name="Manual BSP Flags" offset="38" visible="True" />
    <int name="Unique ID" offset="40" visible="True" />
    <short name="Origin BSP" offset="44" visible="True" />
    <enum16 name="Type" offset="46" visible="True">
    </enum16>
    <enum16 name="Source" offset="48" visible="True">
    </enum16>
    <enum16 name="BSP Policy" offset="50" visible="True">
      <option name="Default" value="0" />
      <option name="Always_Places" value="1" />
      <option name="Manual_BSP_Placement" value="2" />
    </enum16>
    <short name="Editor Folder" offset="52" visible="True" />
    <short name="Power Group Chunk #" offset="54" visible="True" />
    <short name="Position Group Chunk #" offset="56" visible="True" />
    <bitmask32 name="Flags" offset="58" visible="True">
      <option name="Initially_Open" value="0" />
      <option name="Initially_Off" value="1" />
      <option name="Can_Change_Only_Once" value="2" />
      <option name="Position_Reversed" value="3" />
      <option name="Not_Usable_From_Any_Side" value="4" />
    </bitmask32>
    <bitmask32 name="Flags" offset="62" visible="True">
      <option name="Usable_From_Both_Sides" value="0" />
    </bitmask32>
    <unused offset="66" size="2" />
  </struct>
  <struct name="Control Palette" offset="192" visible="true" size="40" label="">
    <tag name="Control" offset="0" visible="True" />
    <id name="Control" offset="4" visible="True" />
    <unused offset="8" size="32" />
  </struct>
  <struct name="Light Fixtures" offset="200" visible="true" size="80" label="">
    <short name="Type" offset="0" visible="True" />
    <short name="Name" offset="2" visible="True" />
    <bitmask32 name="Placement Flags" offset="4" visible="True">
      <option name="Not_Automatically" value="0" />
      <option name="Not_On_Easy" value="1" />
      <option name="Not_On_Normal" value="2" />
      <option name="Not_On_Hard" value="3" />
      <option name="Lock_Type_To_Env_Object" value="4" />
      <option name="Lock_Transform_To_Env_Object" value="5" />
      <option name="Never_Placed" value="6" />
      <option name="Lock_Name_to_Env_Object" value="7" />
      <option name="Create_At_Rest" value="8" />
    </bitmask32>
    <float name="Position X" offset="8" visible="True" />
    <float name="Position Y" offset="12" visible="True" />
    <float name="Position Z" offset="16" visible="True" />
    <float name="Rotation Yaw" offset="20" visible="True" />
    <float name="Rotation Pitch" offset="24" visible="True" />
    <float name="Rotation Roll" offset="28" visible="True" />
    <float name="Scale" offset="32" visible="True" />
    <unused offset="36" size="2" />
    <short name="Manual BSP Flags" offset="38" visible="True" />
    <int name="Unique ID" offset="40" visible="True" />
    <short name="Origin BSP" offset="44" visible="True" />
    <enum16 name="Type" offset="46" visible="True">
    </enum16>
    <enum16 name="Source" offset="48" visible="True">
    </enum16>
    <enum16 name="BSP Policy" offset="50" visible="True">
      <option name="Default" value="0" />
      <option name="Always_Places" value="1" />
      <option name="Manual_BSP_Placement" value="2" />
    </enum16>
    <short name="Editor Folder" offset="52" visible="True" />
    <short name="Power Group Chunk #" offset="54" visible="True" />
    <short name="Position Group Chunk #" offset="56" visible="True" />
    <bitmask32 name="Flags" offset="58" visible="True">
      <option name="Initially_Open" value="0" />
      <option name="Initially_Off" value="1" />
      <option name="Can_Change_Only_Once" value="2" />
      <option name="Position_Reversed" value="3" />
      <option name="Not_Usable_From_Any_Side" value="4" />
    </bitmask32>
    <short name="Color R" offset="62" visible="True" />
    <short name="Color G" offset="64" visible="True" />
    <short name="Color B" offset="66" visible="True" />
    <float name="Intensity" offset="68" visible="True" />
    <float name="Falloff Angle (Degrees)" offset="72" visible="True" />
    <float name="Cutoff Angle (Degrees)" offset="76" visible="True" />
  </struct>
  <struct name="Light Fixtures Palette" offset="208" visible="true" size="40" label="">
    <tag name="Light_Fixture" offset="0" visible="True" />
    <id name="Light_Fixture" offset="4" visible="True" />
    <unused offset="8" size="32" />
  </struct>
  <struct name="Sound Scenery" offset="216" visible="true" size="80" label="">
    <short name="Type" offset="0" visible="True" />
    <short name="Name" offset="2" visible="True" />
    <bitmask32 name="Placement Flags" offset="4" visible="True">
      <option name="Not_Automatically" value="0" />
      <option name="Not_On_Easy" value="1" />
      <option name="Not_On_Normal" value="2" />
      <option name="Not_On_Hard" value="3" />
      <option name="Lock_Type_To_Env_Object" value="4" />
      <option name="Lock_Transform_To_Env_Object" value="5" />
      <option name="Never_Placed" value="6" />
      <option name="Lock_Name_to_Env_Object" value="7" />
      <option name="Create_At_Rest" value="8" />
    </bitmask32>
    <float name="Position X" offset="8" visible="True" />
    <float name="Position Y" offset="12" visible="True" />
    <float name="Position Z" offset="16" visible="True" />
    <float name="Rotation Yaw" offset="20" visible="True" />
    <float name="Rotation Pitch" offset="24" visible="True" />
    <float name="Rotation Roll" offset="28" visible="True" />
    <float name="Scale" offset="32" visible="True" />
    <unused offset="36" size="2" />
    <short name="Manual BSP Flags" offset="38" visible="True" />
    <int name="Unique ID" offset="40" visible="True" />
    <short name="Origin BSP" offset="44" visible="True" />
    <enum16 name="Type" offset="46" visible="True">
    </enum16>
    <enum16 name="Source" offset="48" visible="True">
    </enum16>
    <enum16 name="BSP Policy" offset="50" visible="True">
      <option name="Default" value="0" />
      <option name="Always_Places" value="1" />
      <option name="Manual_BSP_Placement" value="2" />
    </enum16>
    <short name="Editor Folder" offset="52" visible="True" />
    <enum16 name="Volume Type" offset="54" visible="True">
      <option name="Sphere" value="0" />
      <option name="Vertical_Cylinder" value="1" />
    </enum16>
    <float name="Height" offset="56" visible="True" />
    <float name="Override Distance Bounds Lower" offset="60" visible="True" />
    <float name="Override Distance Bounds Upper" offset="64" visible="True" />
    <float name="Override Cone Angle Bounds Lower" offset="68" visible="True" />
    <float name="Override Cone Angle Bounds Upper" offset="72" visible="True" />
    <float name="Override Outer Cone Gain" offset="76" visible="True" />
  </struct>
  <struct name="Sound Scenery Palette" offset="224" visible="true" size="40" label="">
    <tag name="Sound_Scenery" offset="0" visible="True" />
    <id name="Sound_Scenery" offset="4" visible="True" />
    <unused offset="8" size="32" />
  </struct>
  <struct name="Light Volumes Placement" offset="232" visible="true" size="108" label="">
    <short name="Type" offset="0" visible="True" />
    <short name="Name" offset="2" visible="True" />
    <bitmask32 name="Placement Flags" offset="4" visible="True">
      <option name="Not_Automatically" value="0" />
      <option name="Not_On_Easy" value="1" />
      <option name="Not_On_Normal" value="2" />
      <option name="Not_On_Hard" value="3" />
      <option name="Lock_Type_To_Env_Object" value="4" />
      <option name="Lock_Transform_To_Env_Object" value="5" />
      <option name="Never_Placed" value="6" />
      <option name="Lock_Name_to_Env_Object" value="7" />
      <option name="Create_At_Rest" value="8" />
    </bitmask32>
    <float name="Position X" offset="8" visible="True" />
    <float name="Position Y" offset="12" visible="True" />
    <float name="Position Z" offset="16" visible="True" />
    <float name="Rotation Yaw" offset="20" visible="True" />
    <float name="Rotation Pitch" offset="24" visible="True" />
    <float name="Rotation Roll" offset="28" visible="True" />
    <float name="Scale" offset="32" visible="True" />
    <unused offset="36" size="2" />
    <short name="Manual BSP Flags" offset="38" visible="True" />
    <int name="Unique ID" offset="40" visible="True" />
    <short name="Origin BSP" offset="44" visible="True" />
    <enum16 name="Type" offset="46" visible="True">
    </enum16>
    <enum16 name="Source" offset="48" visible="True">
    </enum16>
    <enum16 name="BSP Policy" offset="50" visible="True">
      <option name="Default" value="0" />
      <option name="Always_Places" value="1" />
      <option name="Manual_BSP_Placement" value="2" />
    </enum16>
    <short name="Editor Folder" offset="52" visible="True" />
    <short name="Power Group Chunk #" offset="54" visible="True" />
    <short name="Position Group Chunk #" offset="56" visible="True" />
    <bitmask32 name="Flags" offset="58" visible="True">
      <option name="Initially_Open" value="0" />
      <option name="Initially_Off" value="1" />
      <option name="Can_Change_Only_Once" value="2" />
      <option name="Position_Reversed" value="3" />
      <option name="Not_Usable_From_Any_Side" value="4" />
    </bitmask32>
    <enum16 name="Type" offset="62" visible="True">
      <option name="Sphere" value="0" />
      <option name="Orthogonal" value="1" />
      <option name="Projective" value="2" />
      <option name="Pyramid" value="3" />
    </enum16>
    <bitmask8 name="Flags" offset="64" visible="True">
      <option name="Custom_Geometry" value="0" />
      <option name="unused" value="1" />
      <option name="Cinematic_Only" value="2" />
    </bitmask8>
    <enum16 name="Lightmap Type" offset="65" visible="True">
      <option name="Use_Light_Tag_Setting" value="0" />
      <option name="Dynamic_Only" value="1" />
      <option name="Dynamic_Lightmaps" value="2" />
      <option name="Lightmaps_Only" value="3" />
    </enum16>
    <bitmask8 name="Lightmap Flags" offset="67" visible="True">
      <option name="Unused" value="0" />
    </bitmask8>
    <float name="Lightmap Half Light Scale" offset="68" visible="True" />
    <float name="Lightmap Light Scale" offset="72" visible="True" />
    <float name="Target Point X" offset="76" visible="True" />
    <float name="Target Point Y" offset="80" visible="True" />
    <float name="Target Point Z" offset="84" visible="True" />
    <float name="Width" offset="88" visible="True" />
    <float name="Height Scale" offset="92" visible="True" />
    <float name="Field Of View" offset="96" visible="True" />
    <float name="Falloff Distance" offset="100" visible="True" />
    <float name="Cutoff Distance" offset="104" visible="True" />
  </struct>
  <struct name="Light Volumes Palette" offset="240" visible="true" size="40" label="">
    <tag name="Light_Volume" offset="0" visible="True" />
    <id name="Light_Volume" offset="4" visible="True" />
    <unused offset="8" size="32" />
  </struct>
  <struct name="Player Starting Profile" offset="248" visible="true" size="68" label="">
    <string32 name="Name" offset="0" visible="True" />
    <float name="Starting Health Damage" offset="4" visible="True" />
    <float name="Starting Shield Damage" offset="8" visible="True" />
    <tag name="Primary_Weapon" offset="12" visible="True" />
    <id name="Primary_Weapon" offset="16" visible="True" />
    <short name="Rounds loaded" offset="20" visible="True" />
    <short name="Rounds Total" offset="22" visible="True" />
    <tag name="Secondary_Weapon" offset="24" visible="True" />
    <id name="Secondary_Weapon" offset="28" visible="True" />
    <short name="Rounds loaded" offset="32" visible="True" />
    <short name="Rounds Total" offset="34" visible="True" />
    <byte name="Starting Fragmentation Grenade Count" offset="36" visible="True" />
    <byte name="Starting Plasma Grenade Count" offset="37" visible="True" />
    <byte name="Starting Type3 Grenade Count" offset="38" visible="True" />
    <byte name="Starting Type4 Grenade Count" offset="39" visible="True" />
  </struct>
  <struct name="Player Starting Locations" offset="256" visible="true" size="52" label="">
    <float name="Position X" offset="0" visible="True" />
    <float name="Position Y" offset="4" visible="True" />
    <float name="Position Z" offset="8" visible="True" />
    <float name="Facing Degrees" offset="12" visible="True" />
    <enum16 name="Team Designator" offset="16" visible="True">
      <option name="Red" value="0" />
      <option name="Blue" value="1" />
      <option name="Yellow" value="2" />
      <option name="Green" value="3" />
      <option name="Purple" value="4" />
      <option name="Orange" value="5" />
      <option name="Brown" value="6" />
      <option name="Pink" value="7" />
      <option name="Neutral" value="8" />
    </enum16>
    <short name="BSP Index" offset="18" visible="True" />
    <enum16 name="Game Type 1" offset="20" visible="True">
      <option name="None" value="0" />
      <option name="Capture_The_Flag" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="King_Of_The_Hill" value="4" />
      <option name="Race" value="5" />
      <option name="Juggernaught" value="6" />
      <option name="Territories" value="7" />
      <option name="Assault" value="8" />
      <option name="All_Team_Game_Types" value="9" />
      <option name="" value="10" />
      <option name="" value="11" />
      <option name="All_Game_Types" value="12" />
      <option name="All_Except_CTF" value="13" />
    </enum16>
    <enum16 name="Game Type 2" offset="22" visible="True">
      <option name="None" value="0" />
      <option name="Capture_The_Flag" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="King_Of_The_Hill" value="4" />
      <option name="Race" value="5" />
      <option name="Juggernaught" value="6" />
      <option name="Territories" value="7" />
      <option name="Assault" value="8" />
      <option name="All_Team_Game_Types" value="9" />
      <option name="" value="10" />
      <option name="" value="11" />
      <option name="All_Game_Types" value="12" />
      <option name="All_Except_CTF" value="13" />
    </enum16>
    <enum16 name="Game Type 3" offset="24" visible="True">
      <option name="None" value="0" />
      <option name="Capture_The_Flag" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="King_Of_The_Hill" value="4" />
      <option name="Race" value="5" />
      <option name="Juggernaught" value="6" />
      <option name="Territories" value="7" />
      <option name="Assault" value="8" />
      <option name="All_Team_Game_Types" value="9" />
      <option name="" value="10" />
      <option name="" value="11" />
      <option name="All_Game_Types" value="12" />
      <option name="All_Except_CTF" value="13" />
    </enum16>
    <enum16 name="Game Type 4" offset="26" visible="True">
      <option name="None" value="0" />
      <option name="Capture_The_Flag" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="King_Of_The_Hill" value="4" />
      <option name="Race" value="5" />
      <option name="Juggernaught" value="6" />
      <option name="Territories" value="7" />
      <option name="Assault" value="8" />
      <option name="All_Team_Game_Types" value="9" />
      <option name="" value="10" />
      <option name="" value="11" />
      <option name="All_Game_Types" value="12" />
      <option name="All_Except_CTF" value="13" />
    </enum16>
    <enum16 name="Spawn Type 1" offset="28" visible="True">
      <option name="Both" value="0" />
      <option name="Initial_Only" value="1" />
      <option name="Respawn_Only" value="2" />
    </enum16>
    <enum16 name="Spawn Type 2" offset="30" visible="True">
      <option name="Both" value="0" />
      <option name="Initial_Only" value="1" />
      <option name="Respawn_Only" value="2" />
    </enum16>
    <enum16 name="Spawn Type 3" offset="32" visible="True">
      <option name="Both" value="0" />
      <option name="Initial_Only" value="1" />
      <option name="Respawn_Only" value="2" />
    </enum16>
    <enum16 name="Spawn Type 4" offset="34" visible="True">
      <option name="Both" value="0" />
      <option name="Initial_Only" value="1" />
      <option name="Respawn_Only" value="2" />
    </enum16>
    <unused offset="36" size="8" />
    <enum16 name="Campaign Player Type" offset="44" visible="True">
      <option name="Type0_Masterchief" value="0" />
      <option name="Type1_Dervish" value="1" />
      <option name="Type2_Chief_Multiplayer" value="2" />
      <option name="Type3_Elite_Multiplayer" value="3" />
    </enum16>
    <unused offset="46" size="6" />
  </struct>
  <struct name="Trigger Volumes" offset="264" visible="true" size="68" label="">
    <stringid name="Name" offset="0" visible="True" />
    <short name="Object Name" offset="4" visible="True" />
    <unused offset="6" size="2" />
    <stringid name="Node Name" offset="8" visible="True" />
    <unused offset="12" size="28" />
    <float name="Position X" offset="40" visible="True" />
    <float name="Position Y" offset="44" visible="True" />
    <float name="Position Z" offset="48" visible="True" />
    <float name="Extents X" offset="52" visible="True" />
    <float name="Extents Y" offset="56" visible="True" />
    <float name="Extents Z" offset="60" visible="True" />
    <unused offset="64" size="4" />
  </struct>
  <unused offset="272" size="8" />
  <struct name="Netgame Flags" offset="280" visible="true" size="32" label="">
    <float name="Position X" offset="0" visible="True" />
    <float name="Position Y" offset="4" visible="True" />
    <float name="Position Z" offset="8" visible="True" />
    <float name="Facing Degrees" offset="12" visible="True" />
    <enum16 name="Type" offset="16" visible="True">
      <option name="CTF_Flag_Spawn" value="0" />
      <option name="CTF_Flag_Return" value="1" />
      <option name="Assault_Bomb_Spawn" value="2" />
      <option name="Assault_Bomb_Return" value="3" />
      <option name="Oddball_Spawn" value="4" />
      <option name="unused" value="5" />
      <option name="Race_Checkpoint" value="6" />
      <option name="Teleporter_Source" value="7" />
      <option name="Teleporter_Destination" value="8" />
      <option name="Headhunter_Bin" value="9" />
      <option name="Territories_Flag" value="10" />
      <option name="King_Hill_0" value="11" />
      <option name="King_Hill_1_vertex" value="12" />
      <option name="King_Hill_2_vertex" value="13" />
      <option name="King_Hill_3_vertex" value="14" />
      <option name="King_Hill_4_vertex" value="15" />
      <option name="King_Hill_5_vertex" value="16" />
      <option name="King_Hill_6_vertex" value="17" />
      <option name="King_Hill_7_vertex" value="18" />
    </enum16>
    <enum16 name="Team Designator" offset="18" visible="True">
      <option name="Red" value="0" />
      <option name="Blue" value="1" />
      <option name="Yellow" value="2" />
      <option name="Green" value="3" />
      <option name="Purple" value="4" />
      <option name="Orange" value="5" />
      <option name="Brown" value="6" />
      <option name="Pink" value="7" />
      <option name="Neutral" value="8" />
    </enum16>
    <short name="Identifier" offset="20" visible="True" />
    <bitmask16 name="Flags" offset="22" visible="True">
      <option name="Multiple_Flag_Bomb" value="0" />
      <option name="Single_Flag_Bomb" value="1" />
      <option name="Neutral_Flag_Bomb" value="2" />
    </bitmask16>
    <unused offset="24" size="8" />
  </struct>
  <struct name="Netgame Equipment" offset="288" visible="true" size="144" label="">
    <bitmask32 name="Flags" offset="0" visible="True">
      <option name="Levitate" value="0" />
      <option name="Destroy_Existing_On_New_Spawn" value="1" />
    </bitmask32>
    <enum16 name="Game Type 1" offset="4" visible="True">
      <option name="None" value="0" />
      <option name="Capture_The_Flag" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="King_Of_The_Hill" value="4" />
      <option name="Race" value="5" />
      <option name="Juggernaught" value="6" />
      <option name="Territories" value="7" />
      <option name="Assault" value="8" />
      <option name="All_Team_Game_Types" value="9" />
      <option name="" value="10" />
      <option name="" value="11" />
      <option name="All_Game_Types" value="12" />
      <option name="All_Except_CTF" value="13" />
    </enum16>
    <enum16 name="Game Type 2" offset="6" visible="True">
      <option name="None" value="0" />
      <option name="Capture_The_Flag" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="King_Of_The_Hill" value="4" />
      <option name="Race" value="5" />
      <option name="Juggernaught" value="6" />
      <option name="Territories" value="7" />
      <option name="Assault" value="8" />
      <option name="All_Team_Game_Types" value="9" />
      <option name="" value="10" />
      <option name="" value="11" />
      <option name="All_Game_Types" value="12" />
      <option name="All_Except_CTF" value="13" />
    </enum16>
    <enum16 name="Game Type 3" offset="8" visible="True">
      <option name="None" value="0" />
      <option name="Capture_The_Flag" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="King_Of_The_Hill" value="4" />
      <option name="Race" value="5" />
      <option name="Juggernaught" value="6" />
      <option name="Territories" value="7" />
      <option name="Assault" value="8" />
      <option name="All_Team_Game_Types" value="9" />
      <option name="" value="10" />
      <option name="" value="11" />
      <option name="All_Game_Types" value="12" />
      <option name="All_Except_CTF" value="13" />
    </enum16>
    <enum16 name="Game Type 4" offset="10" visible="True">
      <option name="None" value="0" />
      <option name="Capture_The_Flag" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="King_Of_The_Hill" value="4" />
      <option name="Race" value="5" />
      <option name="Juggernaught" value="6" />
      <option name="Territories" value="7" />
      <option name="Assault" value="8" />
      <option name="All_Team_Game_Types" value="9" />
      <option name="" value="10" />
      <option name="" value="11" />
      <option name="All_Game_Types" value="12" />
      <option name="All_Except_CTF" value="13" />
    </enum16>
    <short name="Team Index" offset="12" visible="True" />
    <short name="Spawn Time Seconds" offset="14" visible="True" />
    <short name="Respawn on Empty Time" offset="16" visible="True" />
    <enum16 name="Respawn Timer Starts" offset="18" visible="True">
      <option name="On_Pick_Up" value="0" />
      <option name="On_Body_Depletion" value="1" />
    </enum16>
    <enum32 name="Classifier" offset="20" visible="True">
      <option name="Weapon" value="0" />
      <option name="Primary_Light_Land" value="1" />
      <option name="Secondary_Light_Land" value="2" />
      <option name="Primary_Heavy_Land" value="3" />
      <option name="Primary_Flying" value="4" />
      <option name="Seconary_Heavy_Land" value="5" />
      <option name="Primary_Turret" value="6" />
      <option name="Secondary_Turret" value="7" />
      <option name="Grenade" value="8" />
      <option name="Powerup" value="9" />
    </enum32>
    <unused offset="24" size="40" />
    <float name="Position X" offset="64" visible="True" />
    <float name="Position Y" offset="68" visible="True" />
    <float name="Position Z" offset="72" visible="True" />
    <float name="Orientation Yaw" offset="76" visible="True" />
    <float name="Orientation Pitch" offset="80" visible="True" />
    <float name="Orientation Roll" offset="84" visible="True" />
    <tag name="Collection" offset="88" visible="True" />
    <id name="Collection" offset="92" visible="True" />
    <unused offset="96" size="48" />
  </struct>
  <struct name="Starting Equipment" offset="296" visible="true" size="156" label="">
    <bitmask32 name="Starting Grenades" offset="0" visible="True">
      <option name="No_Grenades" value="0" />
      <option name="Plasma_Grenades" value="1" />
    </bitmask32>
    <enum16 name="Game Type 1" offset="4" visible="True">
      <option name="None" value="0" />
      <option name="Capture_The_Flag" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="King_Of_The_Hill" value="4" />
      <option name="Race" value="5" />
      <option name="Juggernaught" value="6" />
      <option name="Territories" value="7" />
      <option name="Assault" value="8" />
      <option name="All_Team_Game_Types" value="9" />
      <option name="" value="10" />
      <option name="" value="11" />
      <option name="All_Game_Types" value="12" />
      <option name="All_Except_CTF" value="13" />
    </enum16>
    <enum16 name="Game Type 2" offset="6" visible="True">
      <option name="None" value="0" />
      <option name="Capture_The_Flag" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="King_Of_The_Hill" value="4" />
      <option name="Race" value="5" />
      <option name="Juggernaught" value="6" />
      <option name="Territories" value="7" />
      <option name="Assault" value="8" />
      <option name="All_Team_Game_Types" value="9" />
      <option name="" value="10" />
      <option name="" value="11" />
      <option name="All_Game_Types" value="12" />
      <option name="All_Except_CTF" value="13" />
    </enum16>
    <enum16 name="Game Type 3" offset="8" visible="True">
      <option name="None" value="0" />
      <option name="Capture_The_Flag" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="King_Of_The_Hill" value="4" />
      <option name="Race" value="5" />
      <option name="Juggernaught" value="6" />
      <option name="Territories" value="7" />
      <option name="Assault" value="8" />
      <option name="All_Team_Game_Types" value="9" />
      <option name="" value="10" />
      <option name="" value="11" />
      <option name="All_Game_Types" value="12" />
      <option name="All_Except_CTF" value="13" />
    </enum16>
    <enum16 name="Game Type 4" offset="10" visible="True">
      <option name="None" value="0" />
      <option name="Capture_The_Flag" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="King_Of_The_Hill" value="4" />
      <option name="Race" value="5" />
      <option name="Juggernaught" value="6" />
      <option name="Territories" value="7" />
      <option name="Assault" value="8" />
      <option name="All_Team_Game_Types" value="9" />
      <option name="" value="10" />
      <option name="" value="11" />
      <option name="All_Game_Types" value="12" />
      <option name="All_Except_CTF" value="13" />
    </enum16>
    <unused offset="12" size="48" />
    <tag name="Item_Collection_1" offset="60" visible="True" />
    <id name="Item_Collection_1" offset="64" visible="True" />
    <tag name="Item_Collection_2" offset="68" visible="True" />
    <id name="Item_Collection_2" offset="72" visible="True" />
    <tag name="Item_Collection_3" offset="76" visible="True" />
    <id name="Item_Collection_3" offset="80" visible="True" />
    <tag name="Item_Collection_4" offset="84" visible="True" />
    <id name="Item_Collection_4" offset="88" visible="True" />
    <tag name="Item_Collection_5" offset="92" visible="True" />
    <id name="Item_Collection_5" offset="96" visible="True" />
    <tag name="Item_Collection_6" offset="100" visible="True" />
    <id name="Item_Collection_6" offset="104" visible="True" />
    <unused offset="108" size="48" />
  </struct>
  <struct name="BSP Switch Trigger Volumes" offset="304" visible="true" size="14" label="">
    <short name="Trigger Volume" offset="0" visible="True" />
    <short name="Source BSP" offset="2" visible="True" />
    <short name="Destination BSP" offset="4" visible="True" />
    <unused offset="6" size="8" />
  </struct>
  <struct name="Decals" offset="312" visible="true" size="16" label="">
    <short name="Type" offset="0" visible="True" />
    <byte name="Yaw" offset="2" visible="True" />
    <byte name="Pitch" offset="3" visible="True" />
    <float name="Position X" offset="4" visible="True" />
    <float name="Position Y" offset="8" visible="True" />
    <float name="Position Z" offset="12" visible="True" />
  </struct>
  <struct name="Decal Palette" offset="320" visible="true" size="8" label="">
    <tag name="Decal" offset="0" visible="True" />
    <id name="Decal" offset="4" visible="True" />
  </struct>
  <struct name="Detail Object Collection Palette" offset="328" visible="true" size="8" label="">
    <tag name="Detail_Object_Collection" offset="0" visible="True" />
    <id name="Detail_Object_Collection" offset="4" visible="True" />
  </struct>
  <struct name="Actor Palette" offset="336" visible="true" size="8" label="">
    <tag name="Actor" offset="0" visible="True" />
    <id name="Actor" offset="4" visible="True" />
  </struct>
  <struct name="AI Squad Types" offset="344" visible="true" size="36" label="">
    <string32 name="Name" offset="0" visible="True" />
    <short name="Parent Squad Index" offset="4" visible="True" />
    <short name="Orders Index" offset="6" visible="True" />
  </struct>
  <struct name="AI Squads" offset="352" visible="true" size="116" label="">
    <string32 name="Name" offset="0" visible="True" />
    <bitmask32 name="Flags" offset="4" visible="True">
      <option name="Unused" value="0" />
      <option name="Never_Search" value="1" />
      <option name="Start_Timer_Immediately" value="2" />
      <option name="No_Timer,_Delay_Forever" value="3" />
      <option name="Magic_Sight_After_Timer" value="4" />
      <option name="Automatic_Migration" value="5" />
      <option name="DEPRECIATED" value="6" />
      <option name="MP_respawn_enabled" value="7" />
      <option name="Blind" value="8" />
      <option name="Deaf" value="9" />
      <option name="BrainDead" value="10" />
      <option name="3D_Firing_Positions" value="11" />
      <option name="Initally_Placed" value="12" />
    </bitmask32>
    <enum16 name="Team Designator" offset="8" visible="True">
      <option name="Red_(Default)" value="0" />
      <option name="Blue_(Player)" value="1" />
      <option name="Yellow_(Human)" value="2" />
      <option name="Green_(Covinant)" value="3" />
      <option name="Purple_(Flood)" value="4" />
      <option name="Orange_(Sentinel)" value="5" />
      <option name="Brown_(Heritic)" value="6" />
      <option name="Pink_(Prophet)" value="7" />
      <option name="Neutral" value="8" />
    </enum16>
    <short name="Parent Squad Index" offset="10" visible="True" />
    <float name="Squad Delay Time" offset="12" visible="True" />
    <short name="# of AI that spawn on Easy" offset="16" visible="True" />
    <short name="# of AI that spawn on Legendary" offset="18" visible="True" />
    <enum16 name="Vehicle Spawn" offset="20" visible="True">
      <option name="Nulled" value="0" />
      <option name="Spawn_In_Passenger" value="1" />
      <option name="Spawn_In_Gunner" value="2" />
      <option name="Spawn_In_Driver" value="3" />
      <option name="Spawn_Out_Of_Vehicle" value="4" />
      <option name="Spawn_Vehicle_Only" value="5" />
      <option name="Spawn_In_Passenger" value="6" />
    </enum16>
    <enum16 name="Major Upgrade" offset="22" visible="True">
      <option name="Normal" value="0" />
      <option name="Few" value="1" />
      <option name="Many" value="2" />
      <option name="None" value="3" />
      <option name="All" value="4" />
    </enum16>
    <short name="Vehicle" offset="24" visible="True" />
    <short name="Character" offset="26" visible="True" />
    <short name="Initial Zone Index" offset="28" visible="True" />
    <short name="Return Zone Index" offset="30" visible="True" />
    <short name="Primary Weapon" offset="32" visible="True" />
    <short name="Secondary Weapon" offset="34" visible="True" />
    <enum16 name="Grenade Type" offset="36" visible="True">
      <option name="None" value="0" />
      <option name="Frag" value="1" />
      <option name="Plasma" value="2" />
    </enum16>
    <short name="AI Orders Index" offset="38" visible="True" />
    <stringid name="Vehicle Variant" offset="40" visible="True" />
    <struct name="Starting Loctations" offset="44" visible="true" size="100" label="">
      <stringid name="Name" offset="0" visible="True" />
      <float name="Position X" offset="4" visible="True" />
      <float name="Position Y" offset="8" visible="True" />
      <float name="Position Z" offset="12" visible="True" />
      <short name="Reference Frame" offset="16" visible="True" />
      <short name="Facing Direction Yaw" offset="18" visible="True" />
      <float name="Facing Direction Pitch" offset="20" visible="True" />
      <short name="There" offset="24" visible="True" />
      <short name="are" offset="26" visible="True" />
      <short name="flags" offset="28" visible="True" />
      <short name="here" offset="30" visible="True" />
      <short name="Character" offset="32" visible="True" />
      <short name="Primary Weapon" offset="34" visible="True" />
      <short name="Secondary Weapon" offset="36" visible="True" />
      <short name="Unknown" offset="38" visible="True" />
      <short name="Vehicle" offset="40" visible="True" />
      <enum16 name="Vehicle Spawn" offset="42" visible="True">
        <option name="Default" value="0" />
        <option name="Passenger" value="1" />
        <option name="Gunner" value="2" />
        <option name="Driver" value="3" />
        <option name="Small_Cargo" value="4" />
        <option name="Large_Cargo" value="5" />
        <option name="No_Driver" value="6" />
        <option name="No_Vehicle" value="7" />
      </enum16>
      <enum16 name="Grenade Type" offset="44" visible="True">
        <option name="None" value="0" />
        <option name="Frag" value="1" />
        <option name="Plasma" value="2" />
      </enum16>
      <short name="Swarm Count" offset="46" visible="True" />
      <stringid name="Actor Variant Name" offset="48" visible="True" />
      <stringid name="Vehicle Variant Name" offset="52" visible="True" />
      <float name="Initial Movement Distance" offset="56" visible="True" />
      <short name="Emitter Vehicle Index" offset="60" visible="True" />
      <enum16 name="Initial Movement Mode" offset="62" visible="True">
        <option name="Default" value="0" />
        <option name="Climbing" value="1" />
        <option name="Flying" value="2" />
      </enum16>
      <string32 name="Placement Script" offset="64" visible="True" />
      <short name="(440)index" offset="68" visible="True" />
      <short name="unknown" offset="70" visible="True" />
    </struct>
    <string32 name="Placement Script" offset="52" visible="True" />
    <short name="Placement Script" offset="56" visible="True" />
    <short name="Unknown" offset="58" visible="True" />
  </struct>
  <struct name="Zones" offset="360" visible="true" size="56" label="">
    <string32 name="Name" offset="0" visible="True" />
    <bitmask32 name="Flags" offset="4" visible="True">
      <option name="Manual_BSP_Index" value="0" />
    </bitmask32>
    <short name="Manual BSP Index" offset="8" visible="True" />
    <unused offset="10" size="2" />
    <struct name="Firing Positions" offset="12" visible="true" size="30" label="">
      <float name="Position (Local) X" offset="0" visible="True" />
      <float name="Position (Local) Y" offset="4" visible="True" />
      <float name="Position (Local) Z" offset="8" visible="True" />
      <short name="Reference Frame" offset="12" visible="True" />
      <enum16 name="Flags" offset="14" visible="True">
        <option name="Open" value="0" />
        <option name="Partial" value="1" />
        <option name="Closed" value="2" />
        <option name="Modile" value="3" />
        <option name="Wall_Lean" value="4" />
        <option name="Perch" value="5" />
        <option name="Ground_Point" value="6" />
        <option name="Dynamic_Cover_Point" value="7" />
      </enum16>
      <short name="Area Index" offset="16" visible="True" />
      <short name="Clustor Index" offset="18" visible="True" />
      <float name="Normal Y" offset="20" visible="True" />
      <float name="Normal P" offset="24" visible="True" />
      <unused offset="28" size="2" />
    </struct>
    <struct name="Areas" offset="20" visible="true" size="136" label="">
      <string32 name="Name" offset="0" visible="True" />
      <float name="Position X" offset="4" visible="True" />
      <float name="Position Y" offset="8" visible="True" />
      <float name="Position Z" offset="12" visible="True" />
      <float name="Unknown" offset="16" visible="True" />
      <int name="Unknown" offset="20" visible="True" />
      <float name="Unknown" offset="24" visible="True" />
      <int name="Flags" offset="28" visible="True" />
      <int name="and" offset="32" visible="True" />
      <int name="short" offset="36" visible="True" />
      <int name="right" offset="40" visible="True" />
      <int name="here" offset="44" visible="True" />
      <int name="somewhere" offset="48" visible="True" />
      <unused offset="52" size="48" />
      <struct name="Flight Hints" offset="100" visible="true" size="4" label="">
        <short name="Flight Hint Index" offset="0" visible="True" />
        <short name="Poit Index" offset="2" visible="True" />
      </struct>
    </struct>
  </struct>
  <struct name="Mission Scenes" offset="368" visible="true" size="24" label="">
    <stringid name="Name" offset="0" visible="True" />
    <bitmask32 name="Flags" offset="4" visible="True">
      <option name="Scene_Can_Play_Mutliple_Times" value="0" />
      <option name="Enable_Combat_Dialog" value="1" />
    </bitmask32>
    <struct name="Trigger Conditions" offset="8" visible="true" size="12" label="">
      <enum32 name="Conbination Rule" offset="0" visible="True">
        <option name="OR" value="0" />
        <option name="AND" value="1" />
      </enum32>
      <struct name="Triggers" offset="4" visible="true" size="8" label="">
        <bitmask32 name="Trigger Flags" offset="0" visible="True">
          <option name="Not" value="0" />
        </bitmask32>
        <int name="Trigger Index" offset="4" visible="True" />
      </struct>
    </struct>
    <struct name="Roles" offset="16" visible="true" size="16" label="">
      <stringid name="name" offset="0" visible="True" />
      <int name="Group Index" offset="4" visible="True" />
      <struct name="Role Variants" offset="8" visible="true" size="4" label="">
        <stringid name="Variant Disignation" offset="0" visible="True" />
      </struct>
    </struct>
  </struct>
  <struct name="Characters" offset="376" visible="true" size="8" label="">
    <tag name="Character" offset="0" visible="True" />
    <id name="Character" offset="4" visible="True" />
  </struct>
  <struct name="AI Pathfinding Data" offset="384" visible="true" size="0" label="">
  </struct>
  <unused offset="392" size="32" />
  <struct name="Script Syntax Data" offset="424" visible="true" size="1" label="">
    <byte name="Data" offset="0" visible="True" />
  </struct>
  <struct name="Script String Data" offset="432" visible="true" size="1" label="">
    <byte name="Character" offset="0" visible="True" />
  </struct>
  <struct name="Scripts" offset="440" visible="true" size="40" label="">
    <string32 name="Name" offset="0" visible="True" />
    <enum16 name="Script Type" offset="4" visible="True">
      <option name="Startup" value="0" />
      <option name="Dormant" value="1" />
      <option name="Continuous" value="2" />
      <option name="Static" value="3" />
      <option name="Stub" value="4" />
    </enum16>
    <enum16 name="Return Type" offset="6" visible="True">
      <option name="Unparsed" value="0" />
      <option name="Special_Form" value="1" />
      <option name="Function_Name" value="2" />
      <option name="Passthrough" value="3" />
      <option name="Viod" value="4" />
      <option name="Boolean" value="5" />
      <option name="Real" value="6" />
      <option name="Short" value="7" />
      <option name="Long" value="8" />
      <option name="String" value="9" />
      <option name="Script" value="10" />
      <option name="Trigger_Volume" value="11" />
      <option name="Cutscene_Flag" value="12" />
      <option name="Cutscene_Camera_Point" value="13" />
      <option name="Cutscene_Title" value="14" />
      <option name="Cutscene_Recording" value="15" />
      <option name="Device_Group" value="16" />
      <option name="AI" value="17" />
      <option name="AI_Command_List" value="18" />
      <option name="Starting_Profile" value="19" />
      <option name="Conversation" value="20" />
      <option name="Navpoint" value="21" />
      <option name="Hud_Message" value="22" />
      <option name="Object_List" value="23" />
      <option name="Sound" value="24" />
      <option name="Effect" value="25" />
      <option name="Damage" value="26" />
      <option name="Looping_Sound" value="27" />
      <option name="Animation_Graph" value="28" />
      <option name="Actor_Variant" value="29" />
      <option name="Dammge_Effect" value="30" />
      <option name="Object_Definition" value="31" />
      <option name="Game_Difficulty" value="32" />
      <option name="Team" value="33" />
      <option name="AI_Default_State" value="34" />
      <option name="Actor_Type" value="35" />
      <option name="Hud_Corner" value="36" />
      <option name="Object" value="37" />
      <option name="Unit" value="38" />
      <option name="Vehicle" value="39" />
      <option name="Weapon" value="40" />
      <option name="Device" value="41" />
      <option name="Scenery" value="42" />
      <option name="Object_Name" value="43" />
      <option name="Unit_Name" value="44" />
      <option name="Vehicle_Name" value="45" />
      <option name="Weapon_Name" value="46" />
      <option name="Device_Name" value="47" />
      <option name="Scenery_Name" value="48" />
    </enum16>
    <int name="Root Expression Index" offset="8" visible="True" />
  </struct>
  <struct name="Globals" offset="448" visible="true" size="40" label="">
    <string32 name="Name" offset="0" visible="True" />
    <enum16 name="Type" offset="4" visible="True">
      <option name="Startup" value="0" />
      <option name="Dormant" value="1" />
      <option name="Continuous" value="2" />
      <option name="Static" value="3" />
      <option name="Stub" value="4" />
    </enum16>
    <enum16 name="Return Type" offset="6" visible="True">
      <option name="Unparsed" value="0" />
      <option name="Special_Form" value="1" />
      <option name="Function_Name" value="2" />
      <option name="Passthrough" value="3" />
      <option name="Viod" value="4" />
      <option name="Boolean" value="5" />
      <option name="Real" value="6" />
      <option name="Short" value="7" />
      <option name="Long" value="8" />
      <option name="String" value="9" />
      <option name="Script" value="10" />
      <option name="Trigger_Volume" value="11" />
      <option name="Cutscene_Flag" value="12" />
      <option name="Cutscene_Camera_Point" value="13" />
      <option name="Cutscene_Title" value="14" />
      <option name="Cutscene_Recording" value="15" />
      <option name="Device_Group" value="16" />
      <option name="AI" value="17" />
      <option name="AI_Command_List" value="18" />
      <option name="Starting_Profile" value="19" />
      <option name="Conversation" value="20" />
      <option name="Navpoint" value="21" />
      <option name="Hud_Message" value="22" />
      <option name="Object_List" value="23" />
      <option name="Sound" value="24" />
      <option name="Effect" value="25" />
      <option name="Damage" value="26" />
      <option name="Looping_Sound" value="27" />
      <option name="Animation_Graph" value="28" />
      <option name="Actor_Variant" value="29" />
      <option name="Dammge_Effect" value="30" />
      <option name="Object_Definition" value="31" />
      <option name="Game_Difficulty" value="32" />
      <option name="Team" value="33" />
      <option name="AI_Default_State" value="34" />
      <option name="Actor_Type" value="35" />
      <option name="Hud_Corner" value="36" />
      <option name="Object" value="37" />
      <option name="Unit" value="38" />
      <option name="Vehicle" value="39" />
      <option name="Weapon" value="40" />
      <option name="Device" value="41" />
      <option name="Scenery" value="42" />
      <option name="Object_Name" value="43" />
      <option name="Unit_Name" value="44" />
      <option name="Vehicle_Name" value="45" />
      <option name="Weapon_Name" value="46" />
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      </enum16>
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      </enum16>
    </struct>
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    <string32 name="Entry Script" offset="16" visible="True" />
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        <option name="Moveone" value="5" />
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        <option name="Follow_Player" value="9" />
        <option name="Leave_Player" value="10" />
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      </enum16>
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        </bitmask32>
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    </struct>
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        <option name="Wall_Jump" value="5" />
        <option name="n/a" value="6" />
      </bitmask32>
    </struct>
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        <option name="AND" value="1" />
      </enum16>
      <float name="Delay Time" offset="6" visible="True" />
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        </bitmask32>
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    </struct>
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        <option name="NOT!" value="0" />
      </bitmask32>
    </struct>
  </struct>
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    <unused offset="64" size="8" />
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