<plugin class="cont" author="Iron_Forge" version="0.8" headersize="240">
  <revision author="DiscoBob" version="1.0">Completed plugin</revision>
  <revision author="Shalted" version="0.8">Added Xbox7887's known values</revision>
  <revision author="Iron_Forge" version="0.1">Added basic layout of plugin...</revision>
  <bitmask32 name="Flags" offset="0" visible="True">
    <option name="First point unfaded" value="0" visible="True" />
    <option name="Last point unfaded" value="1" visible="True" />
    <option name="Points start pinned to media" value="2" visible="True" />
    <option name="Points start pinned to ground" value="3" visible="True" />
    <option name="Points always pinned to media" value="4" visible="True" />
    <option name="Points always pinned to ground" value="5" visible="True" />
    <option name="Edge effects fade slowly" value="6" visible="True" />
  </bitmask32>
  <float name="Point Generation Rate" offset="4" visible="True" />
  <float name="Min Point Velocity" offset="8" visible="True" />
  <float name="Max Point Velocity" offset="12" visible="True" />
  <float name="Point Velocity Cone Angle" offset="16" visible="True" />
  <float name="Inherited Velocity Fraction" offset="20" visible="True" />
  <enum16 name="Render Type" offset="24" visible="True">
    <option name="Verticle Orientation" value="0" />
    <option name="Horizontal Orientation" value="1" />
    <option name="Media Mapped" value="2" />
    <option name="Ground Mapped" value="3" />
    <option name="Viewer Facing" value="4" />
    <option name="Double Marker Linked" value="5" />
  </enum16>
  <unused offset="26" size="2" />
  <float name="Texture Repeats U" offset="28" visible="True" />
  <float name="Texture Repeats V" offset="32" visible="True" />
  <float name="Texture Animation U" offset="36" visible="True" />
  <float name="Texture Animation V" offset="40" visible="True" />
  <float name="Texture Animation Rate" offset="44" visible="True" />
  <tag name="Contrail Bitmap" offset="48" visible="True" />
  <id name="Contrail Bitmap" offset="52" visible="True" />
  <short name="First Sequence" offset="56" visible="False" />
  <short name="Sequence Count" offset="58" visible="False" />
  <unused offset="60" size="40" />
    <enum16 name="Framebuffer Blend Function" offset="100" visible="True">
    <option name="Alpha Blend" value="0" />
    <option name="Multiply" value="1" />
    <option name="Double Multiply" value="2" />
    <option name="Add" value="3" />
    <option name="Subtract" value="4" />
    <option name="Component Min" value="5" />
    <option name="Component Max" value="6" />
    <option name="Alpha-Multiply-Add" value="7" />
  </enum16>
  <enum16 name="Framebuffer Fade Mode" offset="102" visible="True">
    <option name="None" value="0" />
    <option name="Fade When Perpendicular" value="1" />
    <option name="Fade When Parallel" value="2" />
    <option name="Fade After Duration" value="3" />
  </enum16>
  <bitmask32 name="Map Flags" offset="104" visible="True">
    <option name="Unfiltered" value="0" visible="True" />
  </bitmask32>
  <unused offset="108" size="28" />
  <tag name="Secondary Map" offset="136" visible="True" />
  <id name="Secondary Map" offset="140" visible="True" />
  <unused offset="144" size="36" />
  <enum16 name="Anchor" offset="180" visible="True">
    <option name="With Primary" value="0" />
    <option name="With Screen Space" value="1" />
    <option name="ZSprite" value="2" />
  </enum16>
  <bitmask16 name="Flags" offset="182" visible="True">
    <option name="Unfiltered" value="0" visible="True" />
  </bitmask16>
  <unused offset="184" size="48" />
  <struct name="Point States" offset="232" visible="true" size="64" label="">
    <float name="Duration From" offset="0" visible="True" />
    <float name="Duration To" offset="4" visible="True" />
    <float name="Transition from" offset="8" visible="True" />
    <float name="Transition to" offset="12" visible="True" />
    <tag name="Contrail Smoke Physics" offset="16" visible="True" />
    <id name="Contrail Smoke Physics" offset="20" visible="True" />
    <float name="Trail Width" offset="24" visible="True" />
    <float name="Lower Alpha" offset="28" visible="True" />
    <float name="Lower Red" offset="32" visible="True" />
    <float name="Lower Green" offset="36" visible="True" />
    <float name="Lower Blue" offset="40" visible="True" />
    <float name="Upper Alpha" offset="44" visible="True" />
    <float name="Upper Red" offset="48" visible="True" />
    <float name="Upper Green" offset="52" visible="True" />
    <float name="Upper Blue" offset="56" visible="True" />
    <bitmask32 name="Scale" offset="60" visible="True">
      <option name="Duration" value="0" visible="True" />
      <option name="Duration Delta" value="1" visible="True" />
      <option name="Transition Duration" value="2" visible="True" />
      <option name="Transition Duration Delta" value="3" visible="True" />
      <option name="Width" value="4" visible="True" />
      <option name="Color" value="5" visible="True" />
    </bitmask32>
  </struct>
</plugin>