<plugin class="MACH" author="Grimdoomer" version="0.99" headersize="308">
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    <option name="Use_Static_Massive_Lightmap_Sample" value="8" />
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    <option name="Inherits_Player's_Appearance" value="10" />
    <option name="Dead_Bipeds_Can't_Localize" value="11" />
    <option name="Attach_To_Clusters_By_Dynamic_Sphere" value="12" />
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  <float name="Bounding Offset Z" offset="16" visible="True" />
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    <option name="Never" value="1" />
    <option name="Always" value="2" />
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    <option name="Large" value="2" />
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  <float name="Dynamic Light Sphere Offset Y" offset="40" visible="True" />
  <float name="Dynamic Light Sphere Offset Z" offset="44" visible="True" />
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      <option name="Pathfinding_Ignore_When_Dead" value="1" />
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      <option name="Tower" value="6" />
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  </struct>
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    <stringid name="Import Name" offset="4" visible="True" />
    <stringid name="Export Name" offset="8" visible="True" />
    <stringid name="Turn Off With" offset="12" visible="True" />
    <float name="Min Value" offset="16" visible="True" />
    <struct name="Function Type (Graph)" offset="20" visible="true" size="1" label="">
      <byte name="Data" offset="0" visible="True" />
    </struct>
    <stringid name="Scale By" offset="28" visible="True" />
  </struct>
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  <float name="Min Game Acc (Default)" offset="112" visible="True" />
  <float name="Max Game Acc (Default)" offset="116" visible="True" />
  <float name="Min Gam Scale (Default)" offset="120" visible="True" />
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    <tag name="Type" offset="0" visible="True" />
    <id name="Type" offset="4" visible="True" />
    <stringid name="Marker" offset="8" visible="True" />
    <stringid name="Change Color" offset="12" visible="True" />
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    <stringid name="Secondary Scale" offset="20" visible="True" />
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    <struct name="Initial Permutations" offset="0" visible="true" size="32" label="">
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      <float name="Color Upper Bound G" offset="20" visible="True" />
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      <stringid name="Darken By" offset="28" visible="True" />
      <stringid name="Scale By" offset="32" visible="True" />
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  </struct>
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    <short name="Type" offset="0" visible="True" />
    <short name="Resource Index" offset="2" visible="True" />
    <id name="Tag_Index" offset="4" visible="True" />
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  <float name="Power Acceleration Time" offset="196" visible="True" />
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  <float name="Position Acceleration Time" offset="204" visible="True" />
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  <float name="Depowered Acceleration Time" offset="212" visible="True" />
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  </bitmask32>
  <tag name="Open_(up)" offset="220" visible="True" />
  <id name="Open_(up)" offset="224" visible="True" />
  <tag name="Close_(down)" offset="228" visible="True" />
  <id name="Close_(down)" offset="232" visible="True" />
  <tag name="Opened" offset="236" visible="True" />
  <id name="Opened" offset="240" visible="True" />
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  <id name="Closed" offset="248" visible="True" />
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  <id name="Depowered" offset="256" visible="True" />
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  <id name="Repowered" offset="264" visible="True" />
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  <tag name="Delay_Effect" offset="272" visible="True" />
  <id name="Delay_Effect" offset="276" visible="True" />
  <float name="Automatic Activation Radius" offset="280" visible="True" />
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  <float name="...To" offset="296" visible="True" />
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    <option name="Sectors" value="1" />
    <option name="Cut_Out" value="2" />
    <option name="None" value="3" />
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</plugin>
