<plugin class="jmad" author="Iron_Forge" version="0.5"> 
 <revision author="Soldier of Light" version="0.5">Mapped most of the plugin...</revision> 
 <revision author="Iron_Forge" version="0.1">Added basic layout of plugin...</revision> 
 <tag name="Unknown" visible="false" /> 
 <id name="Unknown" visible="false" /> 
 <undefined name="Unknown" visible="false" /> 
 <struct name="Bones"> 
  <stringid name="Name" /> 
  <short name="Unknown" visible="false" /> 
  <short name="Unknown" visible="false" /> 
  <short name="Unknown" visible="false" /> 
  <short name="Unknown" visible="false" /> 
  <unused size="16" default="0" /> 
  <float name="Unknown" visible="false" /> 
 </struct> 
 <struct name="Sounds"> 
  <tag name="Sound" /> 
  <id name="Sound" /> 
  <int name="Unknown" visible="false" /> 
 </struct> 
 <struct name="Effects"> 
  <tag name="Effect" /> 
  <id name="Effect" /> 
  <unused size="4" default="0" /> 
 </struct> 
 <struct name="Unknown" visible="false"> 
  <stringid name="Unknown" visible="false" /> 
  <float name="Unknown" visible="false" /> 
  <float name="Unknown" visible="false" /> 
  <short name="Unknown" visible="false" /> 
  <short name="Unknown" visible="false" /> 
  <float name="Unknown" visible="false" /> 
  <float name="Unknown" visible="false" /> 
  <short name="Unknown" visible="false" /> 
  <short name="Unknown" visible="false" /> 
 </struct> 
 <struct name="Animations"> 
  <stringid name="Name" /> 
  <undefined name="Unknown" visible="false" /> 
  <byte name="Unknown" visible="false" /> 
  <byte name="Unknown" visible="false" /> 
  <short name="Unknown" visible="false" /> 
  <byte name="Unknown" visible="false" /> 
  <byte name="Unknown" visible="false" /> 
  <short name="Unknown" visible="false" /> 
  <short name="Unknown" visible="false" /> 
  <byte name="Unknown" visible="false" /> 
  <byte name="# of Bones" visible="false" /> 
  <short name="Max Cycle Length (milliseconds)" /> 
  <short name="Unknown (Do not Change)" visible="false" /> 
  <short name="Transition Speed?" visible="false" /> 
  <short name="Unknown" visible="false" /> 
  <float name="Unknown" visible="false" /> 
  <unused size="4" default="0xFF" /> 
  <int name="Unknown" visible="false" /> 
  <short name="Animation Raw Something" visible="false" /> 
  <short name="Unused" visible="false" /> 
  <short name="Unknown" visible="false" /> 
  <bitmask16 name="Doesn't Repeat"> 
   <option value="256" name="Doesn't Repeat" /> 
  </bitmask16> 
  <short name="Unknown" visible="false" /> 
  <short name="Unknown" visible="false" /> 
  <unused size="8" default="0" /> 
  <byte name="Unknown" visible="false" /> 
  <byte name="Unknown" visible="false" /> 
  <byte name="Unknown" visible="false" /> 
  <byte name="Unknown" visible="false" /> 
  <short name="Unknown" visible="false" /> 
  <short name="Animation Raw Something" visible="false" /> 
  <unused size="4" default="0" /> 
  <byte name="Unknown" visible="false" /> 
  <byte name="Unknown" visible="false" /> 
  <short name="Unknown" visible="false" /> 
  <struct name="Unknown" visible="false"> 
   <short name="Unknown" visible="false" /> 
   <short name="Unknown" visible="false" /> 
  </struct> 
  <struct name="Sounds"> 
   <short name="Chunk #" /> 
   <short name="Unknown" visible="false" /> 
   <stringid name="Unknown" visible="false" /> 
  </struct> 
  <struct name="Effects" visible="false"> 
   <short name="Unknown" visible="false" /> 
   <short name="Unknown" visible="false" /> 
  </struct> 
  <struct name="Unknown" visible="false"> 
   <short name="Unknown" visible="false" /> 
   <short name="Unknown" visible="false" /> 
   <undefined name="Unknown" visible="false" /> 
   <undefined name="Unknown" visible="false" /> 
   <float name="Unknown" visible="false" /> 
   <float name="Unknown" visible="false" /> 
   <float name="Unknown" visible="false" /> 
   <float name="Unknown" visible="false" /> 
  </struct> 
 </struct> 
 <struct name="Animation Calls"> 
  <stringid name="Pose Name" /> 
  <struct name="Weapon Class"> 
   <stringid name="Class Name" /> 
   <struct name="Weapon"> 
    <stringid name="Weapon Short" /> 
    <struct name="Full Body Animations"> 
     <stringid name="Condition" /> 
     <short name="Unknown" visible="false" /> 
     <short name="Reflexive 5 Chunk #" /> 
    </struct> 
    <struct name="Half/Upper Body Animations"> 
     <stringid name="Condition" /> 
     <short name="Unknown" visible="false" /> 
     <short name="Reflexive 5 Chunk #" /> 
    </struct> 
    <struct name="Death/Damage"> 
     <stringid name="Condition" /> 
     <struct name="Values"> 
      <struct name="Values"> 
       <short name="Unknown" visible="false" /> 
       <short name="Chunk #" /> 
      </struct> 
     </struct> 
    </struct> 
    <struct name="AI" visible="false"> 
     <stringid name="Currently Performing" /> 
     <stringid name="Currently Performing" /> 
     <float name="Unknown" visible="false" /> 
     <struct name="Options" visible="false"> 
      <stringid name="Full Name" visible="false" /> 
      <stringid name="State Name" visible="false" /> 
      <stringid name="Animation Name" visible="false" /> 
      <float name="Unknown" visible="false" /> 
      <short name="Unknown" visible="false" /> 
      <short name="Chunk #" /> 
     </struct> 
    </struct> 
    <struct name="Unknown" visible="false"> 
     <int name="Unknown" visible="false" /> 
    </struct> 
    <struct name="Unknown" visible="false"> 
     <int name="Unknown" visible="false" /> 
    </struct> 
   </struct> 
   <struct name="Limb Positioning"> 
    <stringid name="Local Marker" /> 
    <stringid name="Remote Marker" /> 
   </struct> 
  </struct> 
  <struct name="Limb Positioning"> 
   <stringid name="Local Marker" /> 
   <stringid name="Remote Marker" /> 
  </struct> 
 </struct> 
 <struct name="Unknown" visible="false"> 
  <stringid name="Unknown" visible="false" /> 
  <undefined name="Unknown" visible="false" /> 
  <stringid name="Unknown" visible="false" /> 
  <float name="Unknown" visible="false" /> 
  <float name="Unknown" visible="false" /> 
  <float name="Unknown" visible="false" /> 
  <stringid name="Unknown" visible="false" /> 
  <unused size="4" default="0" /> 
  <float name="Unknown" visible="false" /> 
  <float name="Unknown" visible="false" /> 
 </struct> 
 <struct name="Unknown" visible="false"> 
  <stringid name="Unknown" visible="false" /> 
  <undefined name="Unknown" visible="false" /> 
  <unused size="4" default="0" /> 
  <stringid name="Unknown" visible="false" /> 
  <unused size="4" default="0" /> 
 </struct> 
 <struct name="Unknown" visible="false"> 
  <tag name="Unknown" visible="false" /> 
  <id name="Unknown" visible="false" /> 
  <struct name="Unknown" visible="false"> 
   <short name="Unknown" visible="false" /> 
  </struct> 
  <struct name="Unknown" visible="false"> 
   <undefined name="Unknown" visible="false" /> 
  </struct> 
  <float name="Unknown" visible="false" /> 
  <undefined name="Unknown" visible="false" /> 
 </struct> 
 <struct name="Weapon Associations"> 
  <stringid name="Short" /> 
  <stringid name="Class" /> 
 </struct> 
 <undefined name="Unknown" visible="false" /> 
 <undefined name="Unknown" visible="false" /> 
 <unused size="24" default="0" /> 
 <undefined name="Unknown" visible="false" /> 
 <undefined name="Unknown" visible="false" /> 
 <undefined name="Unknown" visible="false" /> 
 <unused size="36" default="0" /> 
 <struct name="Unknown" visible="false"> 
  <id name="Unknown" visible="false" /> 
  <undefined name="Raw Size" visible="false" /> 
  <undefined name="Raw Offset" visible="false" /> 
  <unused size="4" default="0xFF" /> 
  <undefined name="Unknown" visible="false" /> 
 </struct> 
 <struct name="Unknown" visible="false"> 
  <undefined name="Unknown" visible="false" /> 
  <undefined name="Unknown" visible="false" /> 
  <undefined name="Unknown" visible="false" /> 
  <undefined name="Unknown" visible="false" /> 
  <undefined name="Unknown" visible="false" /> 
  <undefined name="Unknown" visible="false" /> 
 </struct> 
</plugin>