<plugin class="scnr" author="Iron_Forge" version="0.7">
 <revision author="Soldier of Light" version="0.7">Death Zones and a few more knowns added...</revision>
 <revision author="Soldier of Light" version="0.65">Lots of spawn locations found (player, objective)...</revision>
 <revision author="Soldier of Light" version="0.6">Netgame and Starting equipment values found...</revision>
 <revision author="Toabn" version="0.55">Combined Cavemaneca and my additions...</revision>
 <revision author="Cavemaneca" version="0.5">Added some guessed values...</revision>
 <revision author="Iron_Forge" version="0.3">Added some known values...</revision>
 <revision author="Iron_Forge" version="0.1">Added basic layout of plugin...</revision>
 <tag name="Unused" visible="false" />
 <id name="Unused" visible="false" />
 <struct name="Skies">
  <tag name="Sky" />
  <id name="Sky" />
 </struct>
 <enum16 name="Map Type">
  <option value="0" name="Single Player" />
  <option value="1" name="Multiplayer" />
  <option value="2" name="Main Menu" />
  <option value="3" name="Shared" />
  <option value="4" name="Single Player Shared" />
 </enum16>
 <short name="Unknown" visible="false" />
 <unused size="12" default="0" />
 <struct name="Predicted Resources">
  <int name="Bitmap Index" />
  <id name="Bitmap" />
 </struct>
 <unused size="32" default="0" />
 <struct name="Unknown" visible="false">
  <string32 name="Unknown" visible="false" />
  <short name="Unknown" visible="false" />
  <short name="Unknown" visible="false" />
 </struct>
 <struct name="Scenery Placement" visible="true">
  <short name="Scenery Chunk #" visible="true" />
  <unused size="2" default="FFFF" />
  <undefined name="Unknown" visible="false" />
  <float name="Position X" visible="true" />
  <float name="Position Y" visible="true" />
  <float name="Position Z" visible="true" />
  <float name="Yaw" visible="true" />
  <float name="Pitch" visible="true" />
  <float name="Roll" visible="true" />
  <float name="Unknown" visible="false" />
  <short name="Unknown" visible="false" />
  <short name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <short name="Unknown" visible="false" />
  <byte name="Unknown" visible="false" />
  <byte name="Unknown" visible="false" />
  <short name="Unknown" visible="false" />
  <short name="Unknown" visible="false" />
  <stringid name="Unknown" visible="false" />
  <unused size="4" default="0" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <unused size="12" default="0" />
  <short name="Unknown" visible="false" />
  <bitmask16 name="Spawns in (none means all)">
   <option value="1" name="CTF" />
   <option value="2" name="Slayer" />
   <option value="4" name="Oddball" />
   <option value="8" name="KOTH" />
   <option value="16" name="Juggernaut" />
   <option value="32" name="Territories" />
   <option value="64" name="Assault" />
  </bitmask16>
 </struct>
 <struct name="Scenery Palette">
  <tag name="Scenery" />
  <id name="Scenery" />
  <unused size="32" default="0" />
 </struct>
 <struct name="Biped Placement" visible="true">
  <short name="Palette Chunk #" visible="true" />
  <unused size="2" fefault="FFFF" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <unused size="4" default="0" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <stringid name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <unused size="4" default="0" />
  <undefined name="Unknown" visible="false" />
 </struct>
 <struct name="Biped Palette">
  <tag name="Biped" />
  <id name="Biped" />
  <unused size="32" default="0" />
 </struct>
 <struct name="Vehicle Placement" visible="true">
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <float name="Position X" visible="true" />
  <float name="Position Y" visible="true" />
  <float name="Position Z" visible="true" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <unused size="8" default="0" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <unused size="32" default="0" />
 </struct>
 <struct name="Vehicle Palette" visible="true">
  <tag name="Vehicle" visible="true" />
  <id name="Vehicle" visible="true" />
  <unused size="32" default="0" />
 </struct>
 <struct name="Unknown" visible="false">
  <float name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <unused size="8" default="0" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
 </struct>
 <struct name="Equipment Palette" visible="true">
  <tag name="Equipment" visible="true" />
  <id name="Equipment" visible="true" />
  <unused size="32" default="0" />
 </struct>
 <struct name="Weapon Placement" visible="true">
  <short name="Palette Chunk #" visible="true" />
  <unused size="2" default="FFFF" />
  <undefined name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <unused size="4" default="0" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <unused size="24" default="0" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
 </struct>
 <struct name="Weapon Palette">
  <tag name="Weapon" />
  <id name="Weapon" />
  <unused size="32" default="0" />
 </struct>
 <struct name="Device Groups">
  <string32 name="Device" />
  <unused size="4" default="0" />
  <enum name="Only Use Once">
   <option value="0" name="False" />
   <option value="1" name="True" />
  </enum>
 </struct>
 <struct name="Machine Placement" visible="true">
  <short name="Palette Chunk #" visible="true" />
  <unused size="2" default="FFFF"/>
  <undefined name="Unknown" visible="false" />
  <float name="Position X" visible="true" />
  <float name="Position Y" visible="true" />
  <float name="Position Z" visible="true" />
  <float name="Yaw" visible="true" />
  <float name="Pitch" visible="true" />
  <float name="Roll" visible="true" />
  <unused size="4" default="0" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <unused size="8" default="0" />
 </struct>
 <struct name="Machine Palette">
  <tag name="Machine" />
  <id name="Machine" />
  <unused size="32" default="0" />
 </struct>
 <struct name="Control Placement" visible="true">
  <short name="Palette Chunk #" visible="true" />
  <unused size="2" default="FFFF" />
  <unused size="4" default="0" />
  <float name="Position X" visible="true" />
  <float name="Position Y" visible="true" />
  <float name="Position Z" visible="true" />
  <float name="Unknown" visible="false" />
  <unused size="4" default="0" />
  <float name="Unknown" visible="false" />
  <unused size="8" default="0" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <unused size="8" default="0" />
 </struct>
 <struct name="Control Palette">
  <tag name="Control" />
  <id name="Control" />
  <unused size="32" default="0" />
 </struct>
 <unused size="16" default="0" />
 <struct name="Unknown" visible="false">
  <float name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <unused size="8" default="0" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
 </struct>
 <struct name="Sound Scenery Palette">
  <tag name="Sound Scenery" />
  <id name="Sound Scenery" />
  <unused size="32" default="0" />
 </struct>
 <struct name="Unknown" visible="false">
  <undefined name="Unknown" visible="false" />
  <unused size="4" default="0" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <unused size="12" default="0" />
  <undefined name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <unused size="4" default="0xFF" />
  <unused size="4" default="0" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <unused size="4" default="0" />
  <float name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
 </struct>
 <struct name="Light Palette">
  <tag name="Light" />
  <id name="Light" />
  <unused size="32" default="0" />
 </struct>
 <struct name="Profiles" visible="true">
  <string32 name="Profile Name" />
  <float name="Health Modifier" />
  <float name="Shield Modifier" />
  <tag name="Primary Weapon" />
  <id name="Primary Weapon" />
  <unused size="4" default="0" />
  <tag name="Secondary Weapon" />
  <id name="Secondary Weapon" />
  <unused size="4" default="0" />
  <undefined name="Unknown" visible="false" />
 </struct>
 <struct name="Player Spawns">
  <undefined name="Position X" />
  <undefined name="Position Y" />
  <undefined name="Position Z" />
  <undefined name="Facing Direction" />
  <undefined name="Unknown" visible="false" />
  <enum16 name="Unknown" visible="false" />
  <enum16 name="Unknown" visible="false" />
  <unused size="20" default="0" />
  <undefined name="Unknown" visible="false" />
  <unused size="4" default="0" />
 </struct>
 <struct name="Death Zones">
  <stringid name="Name" />
  <short name="Unknown" visible="false" />
  <short name="Unknown" visible="false" />
  <unused size="4" default="0" />
  <float name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <float name="Position X" />
  <float name="Position Y" />
  <float name="Position Z" />
  <float name="Length (X)" />
  <float name="Width (Y)" />
  <float name="Thickness" />
  <float name="Unknown" visible="false" />
  <int name="Unknown" visible="false" />
 </struct>
 <unused size="8" default="0" />
 <struct name="Objective Locations">
  <float name="Position X" />
  <float name="Position Y" />
  <float name="Position Z" />
  <float name="Rotation" />
  <enum16 name="Type">
   <option value="0" name="CTF Respawn" />
   <option value="1" name="CTF Score" />
   <option value="2" name="Assault Respawn" />
   <option value="3" name="Arming Circle" />
   <option value="4" name="Oddball Spawn" />
   <option value="7" name="Teleporter Entrance" />
   <option value="8" name="Teleporter Exit" />
   <option value="10" name="Territory" />
   <option value="11" name="Main Hill vertex" />
   <option value="12" name="Hill 2 vertex" />
   <option value="13" name="Hill 3 vertex" />
   <option value="14" name="Hill 4 vertex" />
   <option value="15" name="Hill 5 vertex" />
  </enum16>
  <enum16 name="Team">
   <option value="0" name="Red/Defense/None" />
   <option value="1" name="Blue/Offense" />
   <option value="8" name="Neutral" />
  </enum16>
  <short name="#" />
  <short name="Unknown" />
  <unused size="8" default="0" />
 </struct>
 <struct name="Netgame Equipment">
  <enum name="Floating">
   <option value="0" name="False" />
   <option value="1" name="True" />
   <option value="2" name="Vehicle/ammo" />
   <option value="3" name="Unknown" />
  </enum>
  <enum name="Spawns in KOTH +">
   <option value="0" name="None" />
   <option value="1" name="CTF/Assault" />
   <option value="2" name="Slayer" />
   <option value="3" name="Oddball" />
   <option value="4" name="Just KOTH" />
   <option value="5" name="Unknown (just KOTH)" />
   <option value="6" name="Unknown (just KOTH)" />
   <option value="7" name="Juggernaut" />
   <option value="8" name="Territories" />
   <option value="9" name="CTF/Assault (again)" />
   <option value="10" name="Unknown (just KOTH)" />
   <option value="11" name="Unknown (just KOTH)" />
   <option value="12" name="All" />
   <option value="13" name="All except CTF/Assault" />
   <option value="14" name="All except CTF/Assault" />
  </enum>
  <unused size="4" default="0" />
  <short name="Unused" visible="false" />
  <short name="Respawn Time" />
  <short name="Respawn 2" />
  <short name="Max on Map" />
  <enum name="Classifier">
   <option value="0" name="Weapon" />
   <option value="1" name="Primary Light" />
   <option value="2" name="Secondary Light" />
   <option value="3" name="Primary Heavy" />
   <option value="4" name="Banshee" />
   <option value="5" name="Seconary Heavy" />
   <option value="6" name="Primary Turret" />
   <option value="7" name="Secondary Turret" />
   <option value="8" name="Grenade" />
   <option value="9" name="Powerup" />
  </enum>
  <unused size="40" default="0" />
  <float name="Position X" visible="true" />
  <float name="Position Y" visible="true" />
  <float name="Position Z" visible="true" />
  <float name="Yaw" visible="true" />
  <float name="Pitch" visible="true" />
  <float name="Roll" visible="true" />
  <tag name="Collection" />
  <id name="Collection" />
  <unused size="48" default="0" />
 </struct>
 <struct name="Starting Equipment">
  <enum name="Starting Grenades">
   <option value="0" name="Frags" />
   <option value="1" name="None" />
   <option value="2" name="Plasmas" />
  </enum>
  <enum name="Spawns in KOTH +">
   <option value="0" name="None" />
   <option value="1" name="CTF/Assault" />
   <option value="2" name="Slayer" />
   <option value="3" name="Oddball" />
   <option value="4" name="Just KOTH" />
   <option value="5" name="Unknown (just KOTH)" />
   <option value="6" name="Unknown (just KOTH)" />
   <option value="7" name="Juggernaut" />
   <option value="8" name="Territories" />
   <option value="9" name="CTF/Assault (again)" />
   <option value="10" name="Unknown (just KOTH)" />
   <option value="11" name="Unknown (just KOTH)" />
   <option value="12" name="All" />
   <option value="13" name="All except CTF/Assault" />
   <option value="14" name="All except CTF/Assault" />
  </enum>
  <unused size="52" default="0" />
  <tag name="Item Collection" />
  <id name="Item Collection" />
  <tag name="Unused" visible="false" />
  <id name="Unused" visible="false" />
  <tag name="Unused" visible="false" />
  <id name="Unused" visible="false" />
  <tag name="Unused" visible="false" />
  <id name="Unused" visible="false" />
  <tag name="Unused" visible="false" />
  <id name="Unused" visible="false" />
  <tag name="Unused" visible="false" />
  <id name="Unused" visible="false" />
  <unused size="48" default="0" />
 </struct>
 <struct name="Unknown" visible="false">
  <byte name="Unknown" visible="false" />
  <byte name="Unknown" visible="false" />
  <byte name="Unknown" visible="false" />
  <byte name="Unknown" visible="false" />
  <byte name="Unknown" visible="false" />
  <byte name="Unknown" visible="false" />
  <byte name="Unknown" visible="false" />
  <byte name="Unknown" visible="false" />
  <byte name="Unknown" visible="false" />
  <byte name="Unknown" visible="false" />
  <byte name="Unknown" visible="false" />
  <byte name="Unknown" visible="false" />
  <byte name="Unknown" visible="false" />
  <byte name="Unknown" visible="false" />
 </struct>
 <struct name="Decal Placement" visible="true">
  <short name="Palette Chunk #" visible="true" />
  <unused size="2" default="0" />
  <float name="Position X" visible="true" />
  <float name="Position Y" visible="true" />
  <float name="Position Z" visible="true" />
 </struct>
 <struct name="Decal Palette">
  <tag name="Decal" />
  <id name="Decal" />
 </struct>
 <unused size="8" default="0" />
 <struct name="Style Palette">
  <tag name="Style" />
  <id name="Style" />
 </struct>
 <struct name="Unknown" visible="false">
  <string32 name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
 </struct>
 <struct name="Unknown" visible="false">
  <string32 name="Unknown" visible="false" />
  <unused size="4" default="0" />
  <undefined name="Unknown" visible="false" />
  <unused size="4" default="0" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <unused size="4" default="0" />
  <struct name="Unknown" visible="false">
   <stringid name="Unknown" visible="false" />
   <float name="Unknown" visible="false" />
   <float name="Unknown" visible="false" />
   <float name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <unused size="4" default="0" />
   <stringid name="Unknown" visible="false" />
   <unused size="8" default="0" />
   <undefined name="Unknown" visible="false" />
   <string32 name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
  </struct>
  <unused size="32" default="0" />
  <undefined name="Unknown" visible="false" />
 </struct>
 <struct name="Unknown" visible="false">
  <string32 name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <struct name="Unknown" visible="false">
   <undefined name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <float name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
  </struct>
  <struct name="Unknown" visible="false">
   <string32 name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <float name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <float name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <unused size="48" default="0" />
   <struct name="Unknown" visible="false">
    <undefined name="Unknown" visible="false" />
   </struct>
  </struct>
 </struct>
 <struct name="Unknown" visible="false">
  <stringid name="Unknown" visible="false" />
  <unused size="4" default="0" />
  <struct name="Unknown" visible="false">
   <undefined name="Unknown" visible="false" />
   <struct name="Unknown" visible="false">
    <undefined name="Unknown" visible="false" />
    <undefined name="Unknown" visible="false" />
   </struct>
  </struct>
  <struct name="Unknown" visible="false">
   <stringid name="Unknown" visible="false" />
   <unused size="4" default="0" />
   <struct name="Unknown" visible="false">
    <stringid name="Unknown" visible="false" />
   </struct>
  </struct>
 </struct>
 <struct name="Characters" visible="false">
  <tag name="Character" visible="false" />
  <id name="Character" visible="false" />
 </struct>
 <unused size="48" default="0" />
 <struct name="Script Data">
  <byte name="Character" />
 </struct>
 <struct name="Globals">
  <string32 name="Name" />
  <short name="Type" visible="false" />
  <short name="Length" visible="false" />
  <undefined name="Unknown" visible="false" />
 </struct>
 <struct name="Unknown" visible="false">
  <string32 name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
 </struct>
 <struct name="Unknown" visible="false">
  <tag name="Unknown" visible="false" />
  <id name="Unknown" visible="false" />
 </struct>
 <unused size="8" default="0" />
 <struct name="Unknown" visible="false">
  <struct name="Unknown" visible="false">
   <string32 name="Unknown" visible="false" />
   <struct name="Unknown" visible="false">
    <undefined name="Unknown" visible="false" />
    <undefined name="Unknown" visible="false" />
    <undefined name="Unknown" visible="false" />
    <undefined name="Unknown" visible="false" />
    <unused size="16" default="0" />
    <float name="Unknown" visible="false" />
    <float name="Unknown" visible="false" />
    <float name="Unknown" visible="false" />
    <undefined name="Unknown" visible="false" />
    <undefined name="Unknown" visible="false" />
    <undefined name="Unknown" visible="false" />
    <undefined name="Unknown" visible="false" />
   </struct>
   <undefined name="Unknown" visible="false" />
   <unused size="4" default="0" />
  </struct>
  <unused size="120" default="0" />
 </struct>
 <struct name="Cutscene Flags">
  <unused size="4" default="0" />
  <string32 name="Name" />
  <float name="Position X" />
  <float name="Position Y" />
  <float name="Position Z" />
  <float name="Facing Y" />
  <float name="Facing P" />
 </struct>
 <struct name="Cutscene Camera">
  <unused size="4" default="0" />
  <string32 name="Name" visible="false" />
  <float name="Position X" />
  <float name="Position Y" />
  <float name="Position Z" />
  <float name="Orientation Y" />
  <float name="Orientation P" />
  <float name="Orientation R" />
  <float name="Field of View" />
 </struct>
 <struct name="Unknown" visible="false">
  <stringid name="Unknown" visible="false" />
  <undefined name="Name" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <unused size="4" default="0" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
 </struct>
 <tag name="Unused" visible="false" />
 <id name="Unused" visible="false" />
 <tag name="Title" />
 <id name="Title" />
 <tag name="Unused" visible="false" />
 <id name="Unused" visible="false" />
 <struct name="Structure BSPS">
  <uint name="Structure BSP Offset" />
  <uint name="Structure BSP Size" />
  <uint name="Primary Magic Meta Offset" />
  <unused size="4" default="0" />
  <tag name="Structure BSP" />
  <id name="Structure BSP" />
  <tag name="Light Map" />
  <id name="Light Map" />
  <unused size="4" default="0" />
  <float name="Unknown" visible="false" />
  <unused size="4" default="0" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <unused size="16" default="0" />
 </struct>
 <struct name="Unknown" visible="false">
  <struct name="Unknown" visible="false">
   <undefined name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
  </struct>
  <struct name="Unused" visible="false">
   <tag name="Unused" visible="false" />
   <id name="Unused" visible="false" />
  </struct>
  <struct name="Unknown" visible="false">
   <undefined name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
  </struct>
 </struct>
 <unused size="8" default="0" />
 <struct name="Unknown" visible="false">
  <id name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
 </struct>
 <struct name="Unknown" visible="false">
  <undefined name="Unknown" visible="false" />
 </struct>
 <struct name="Unknown" visible="false">
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
 </struct>
 <struct name="Unknown" visible="false">
  <string32 name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <string32 name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <struct name="Unknown" visible="false">
   <undefined name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
  </struct>
  <struct name="Unknown" visible="false">
   <undefined name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
  </struct>
  <struct name="Unknown" visible="false">
   <undefined name="Unknown" visible="false" />
   <struct name="Unknown" visible="false">
    <undefined name="Unknown" visible="false" />
    <undefined name="Unknown" visible="false" />
   </struct>
  </struct>
  <struct name="Unknown" visible="false">
   <undefined name="Unknown" visible="false" />
  </struct>
  <struct name="Unknown" visible="false">
   <undefined name="Unknown" visible="false" />
   <float name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <struct name="Unknown" visible="false">
    <undefined name="Unknown" visible="false" />
    <undefined name="Unknown" visible="false" />
   </struct>
  </struct>
 </struct>
 <struct name="Unknown" visible="false">
  <string32 name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <struct name="Unknown" visible="false">
   <undefined name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <float name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <string32 name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <unused size="4" default="0" />
  </struct>
 </struct>
 <struct name="Ambient Sounds">
  <string32 name="Name" />
  <tag name="Looping Sound" />
  <id name="Looping Sound" />
  <tag name="Unused" visible="false" />
  <id name="Unused" visible="false" />
  <unused size="20" default="0" />
  <float name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <unused size="8" default="0" />
  <float name="Unknown" visible="false" />
  <unused size="8" default="0" />
 </struct>
 <struct name="Sound Environments">
  <string32 name="Name" />
  <tag name="Sound Environment" />
  <id name="Sound Environment" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <unused size="24" default="0" />
 </struct>
 <struct name="Weather" visible="false">
  <string32 name="Weather" visible="false" />
  <tag name="Weather" visible="false" />
  <id name="Weather" visible="false" />
  <unused size="36" default="0" />
  <tag name="Unused" visible="false" />
  <id name="Unused" visible="false" />
  <unused size="52" default="0" />
 </struct>
 <unused size="40" default="0" />
 <struct name="Unknown" visible="false">
  <tag name="Unused" visible="false" />
  <id name="Unused" visible="false" />
  <struct name="Unknown" visible="false">
   <undefined name="Unknown" visible="false" />
  </struct>
  <struct name="Unknown" visible="false">
   <undefined name="Unknown" visible="false" />
  </struct>
  <undefined name="Unknown" visible="false" />
  <struct name="Unknown" visible="false">
   <undefined name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
  </struct>
  <struct name="Unknown" visible="false">
   <undefined name="Unknown" visible="false" />
  </struct>
  <struct name="Unknown" visible="false">
   <undefined name="Unknown" visible="false" />
  </struct>
 </struct>
 <undefined name="Unknown" visible="false" />
 <int name="Unknown" visible="false" />
 <undefined name="Unknown" visible="false" />
 <undefined name="Unknown" visible="false" />
 <unused size="8" default="0" />
 <int name="Unknown" visible="false" />
 <undefined name="Unknown" visible="false" />
 <int name="Unknown" visible="false" />
 <unused size="4" default="0" />
 <int name="Unknown" visible="false" />
 <int name="Unknown" visible="false" />
 <unused size="80" default="0" />
 <struct name="Special Spawns">
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <unused size="60" default="0" />
  <struct name="Unknown" visible="false">
   <undefined name="Unknown" visible="false" />
   <float name="Unknown" visible="false" />
   <float name="Unknown" visible="false" />
   <float name="Unknown" visible="false" />
  </struct>
  <struct name="CTF Respawns">
   <stringid name="Condition" />
   <int name="Unknown" visible="false" />
   <int name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <float name="Position X" />
   <float name="Position Y" />
   <float name="Position Z" />
   <float name="Unknown" visible="false" />
   <float name="Unknown" visible="false" />
   <float name="Width" visible="false" />
   <float name="Length" visible="false" />
   <float name="Thickness" visible="false" />
  </struct>
  <struct name="Initial Spawns">
   <stringid name="Condition" visible="false" />
   <int name="Unknown" visible="false" />
   <int name="Unknown" visible="false" />
   <unused size="4" default="0" />
   <float name="Position X" />
   <float name="Position Y" />
   <float name="Position Z" />
   <float name="Unknown" visible="false" />
   <float name="Unknown" visible="false" />
   <float name="Unknown" visible="false" />
   <float name="Unknown" visible="false" />
   <float name="Unknown" visible="false" />
  </struct>
 </struct>
 <tag name="Unused" visible="false" />
 <id name="Unused" visible="false" />
 <struct name="Obstacle Placement" visible="true">
  <short name="Palette Chunk #" visible="true" />
  <unused size="2" default ="0" />
  <undefined name="Unknown" visible="false" />
  <float name="Position X" visible="true" />
  <float name="Position Y" visible="true" />
  <float name="Position Z" visible="true" />
  <float name="Yaw" visible="true" />
  <float name="Pitch" visible="true" />
  <float name="Roll" visible="true" />
  <unused size="8" default="0" />
  <undefined name="Unknown" visible="false" />
  <undefined name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <stringid name="Unknown" visible="false" />
  <unused size="20" default="0" />
 </struct>
 <struct name="Obstacle Palette">
  <tag name="Obstacle" />
  <id name="Obstacle" />
  <unused size="32" default="0" />
 </struct>
 <tag name="Global Lighting" />
 <id name="Global Lighting" />
 <struct name="Fog Properties">
  <stringid name="Fog Name" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <unused size="8" default="0" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <unused size="4" default="0" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <unused size="72" default="0" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <unused size="12" default="0" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <unused size="32" default="0" />
  <tag name="Unknown" visible="false" />
  <id name="Unknown" visible="false" />
  <unused size="8" default="0" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <float name="Unknown" visible="false" />
  <unused size="4" default="0" />
 </struct>
 <struct name="Fog Palette">
  <stringid name="Fog Name" />
  <tag name="Fog" />
  <id name="Fog" />
  <undefined name="Fog Position" />
 </struct>
 <unused size="8" default="0" />
 <tag name="Subtitles" />
 <id name="Subtitles" />
 <unused size="24" default="0" />
 <struct name="Decorators">
  <tag name="Decorator" />
  <id name="Decorator" />
 </struct>
 <unused size="8" default="0" />
 <struct name="Unknown" visible="false">
  <tag name="Unused" visible="false" />
  <id name="Unused" visible="false" />
  <struct name="Unknown" visible="false">
   <undefined name="Unknown" visible="false" />
   <float name="Unknown" visible="false" />
   <float name="Unknown" visible="false" />
  </struct>
 </struct>
 <unused size="8" default="0" />
 <struct name="Map Description">
  <tag name="Map Description" />
  <id name="Map Description" />
  <struct name="Single Player">
   <undefined name="Unknown" visible="false" />
   <int name="Map ID" />
   <tag name="Preview Image" />
   <id name="Preview Image" />
   <unicode64 name="English Name" />
   <unicode64 name="Japanese Name" />
   <unicode64 name="German Name" />
   <unicode64 name="French Name" />
   <unicode64 name="Spanish Name" />
   <unicode64 name="Italian Name" />
   <unicode64 name="Korean Name" />
   <unicode64 name="Chinese Name" />
   <unicode64 name="Portuguese Name" />
   <unicode256 name="English Description" />
   <unicode256 name="Japanese Description" />
   <unicode256 name="German Description" />
   <unicode256 name="French Description" />
   <unicode256 name="Spanish Description" />
   <unicode256 name="Italian Description" />
   <unicode256 name="Korean Description" />
   <unicode256 name="Chinese Description" />
   <unicode256 name="Portuguese Description" />
  </struct>
  <struct name="Multiplayer">
   <int name="Map ID" />
   <tag name="Preview Image" />
   <id name="Preview Image" />
   <unicode64 name="English Name" />
   <unicode64 name="Japanese Name" />
   <unicode64 name="German Name" />
   <unicode64 name="French Name" />
   <unicode64 name="Spanish Name" />
   <unicode64 name="Italian Name" />
   <unicode64 name="Korean Name" />
   <unicode64 name="Chinese Name" />
   <unicode64 name="Portuguese Name" />
   <unicode256 name="English Description" />
   <unicode256 name="Japanese Description" />
   <unicode256 name="German Description" />
   <unicode256 name="French Description" />
   <unicode256 name="Spanish Description" />
   <unicode256 name="Italian Description" />
   <unicode256 name="Korean Description" />
   <unicode256 name="Chinese Description" />
   <unicode256 name="Portuguese Description" />
   <string256 name="Scenario Path" />
   <int name="Next Map ID" />
   <enum name="Locked">
    <option name="Off" value="0" />
    <option name="On" value="1" />
   </enum>
   <undefined name="Team Options" visible="false" />
   <undefined name="Unknown" visible="false" />
   <undefined name="Unknown" visible="false" />
   <unused size="4" default="0" />
  </struct>
 </struct>
 <tag name="Location Names" />
 <id name="Location Names" />
 <unused size="8" default="0" />
 <struct name="Level Dialogs">
  <tag name="Level Dialog" />
  <id name="Level Dialog" />
 </struct>
 <tag name="Location Names" />
 <id name="Location Names" />
 <struct name="Unknown" visible="false">
  <stringid name="Unknown" visible="false" />
  <unused size="8" default="0" />
  <struct name="Unknown" visible="false">
   <byte name="Unknown" visible="false" />
  </struct>
  <unused size="4" default="0xFF" />
 </struct>
 <unused size="8" default="0" />
 <struct name="Screen Effects">
  <unused size="16" default="0" />
  <tag name="Screen Effect" />
  <id name="Screen Effect" />
  <stringid name="Name" />
  <unused size="4" default="0" />
  <float name="Unknown" visible="false" />
 </struct>
 <struct name="Predicted Resources">
  <id name="Resource" />
 </struct>
</plugin>